From
the beginning of my time playing Traveller (circa 1983) I found it
odd that the combat rules included club and cudgel as two different
weapons. I decided that I would look closer and see why that was.
This is, I recognize, not a burning issue among Traveller players. My
words will have little effect on how anyone plays the game. Well,
this is my blog, and if I want to write about this, I will. I hope
you enjoy my observations anyway.
There
is not a lot in the official rules to go on.
Clubs
are not purpose built weapons. They are, by TTB p. 38, found
to hand in the brawl location. So a PC can ask the referee if there
is anything lying about that can be used as a club. Bar stools,
chairs, crowbars, briefcases, table legs, long handled flashlights,
lamps, etc.
Looking
at the combat tables, a club requires STR of 5 or faces a -4 DM.
That's pretty severe, on par with the broadsword. STR of 8+ gives a
DM of +2. My explanation is a club is a temporary expedient - it is
not balanced or formed exactly to use as a weapon. If you haven't the
strength to lob it in hard, the table leg will work against you.
The
club can be abandoned at the end of the combat. It may not be, if it
was originally a tool. The club base weight is 1 kg, as heavy as a
sword. The referee can decide that the object the PC is using is not
heavy enough and assign a -DM to the club. A pencil is not an
effective club.
|
Nice try, bub. No DM for you. |
Or it might be too heavy, and it can't really be
used at all, except to drop down on someone. Clubs have the lightest
penalty for weakened blows. This means a club wielder can keep going
past his END score without too much worry. But I've never seen or
heard of a Traveller combat that lasted that long.
Referees,
have you ever had a mass brawl with enough combatants that a PC might
have to fight to and beyond his END limit?