Sunday, April 28, 2019

Great and Holy Pascha 2019

Today the Orthodox Church across the world celebrates Great and Holy Pascha, the Feast of Feasts, the Resurrection of our Lord Jesus Christ. To Him be Glory Forever!

Let God arise, let his enemies be scattered; let those who hate him flee from before his face! As smoke vanishes, so let them vanish; as wax melts before the fire,So the sinners will perish before the face of God; but let the righteous be glad.This is the day which the Lord has made, let us rejoice and be glad in it!
Christ is risen from the dead, trampling down death by death,and on those in the grave bestowing life!
May the Blessing of God Almighty, the Father, the Son, and the Holy Spirit be with you always.

For those who will, I share here a link to the famous Paschal Homily of St. John Chrysostom.

And if the Lord tarry until we reach the stars, then we will celebrate Pascha in the Far Future. 

Tuesday, April 23, 2019

The Portal Gun in Traveller

Not long into my current Traveller campaign, I concluded that there wasn’t enough sci-fi "stuff" in it. It seemed too generic. All the standard technology is very familiar to me. None of it evokes a sense of wonder or the fantastic. I sensed the same from the players.

I try to describe the setting and especially the not-earth-like-at-all planets they visit; to give that sense of being in another place, another time. Mind you, they've not complained; it was me who wanted to give it more, to give them a "Wow!" moment or experience.

One session I explained to the players the concept of Tech Level Change Factor (TLCF) and making gradual improvements to devices. They then had a fun time for most of that session designing and purchasing upgraded weapons on a TL-12 planet. One player now has a very dangerous boarding axe (halberd) which doubles as a cutting torch! I explain some of the TLCF here.

The Tales to Astound blog also talks about the lack of sci-fi in Traveller, as leaving it up to the referee to add in whatever bits of fun tech goodies will make the game more exciting for the players.

I felt the need to remedy this situation. While they were exploring a space station parked way out in the outer reaches of a system, I decided to give them a fun surprise:

A Portal Gun 

Even in the future they appreciate the retro aesthetic