Showing posts with label Guest post. Show all posts
Showing posts with label Guest post. Show all posts

Tuesday, April 10, 2018

PC perspective of a game event

This story was written by Longfinger's player. It is from his perspective, where he refers to himself in the third person as Allistair.


Allistair walked into the club. He had spotted Stephy, and had seen him gambling his money, and his time, away. Allistair mentally rolled his eyes.
I've only been under his employment for a few days now, and I'm already utterly disappointed, he thought.

He walked over to him, noticing that Stephy was winning by more than Allistair cared to count. Looking down on him, he could see a very well executed poker face plastered onto the Baron's face.
"Good evening Captain. I don't mean to intrude, I just wanted to check up on you. The crew and I were a little concerned about you and Miss Tawny leaving the ship," whispered Allistair.

"Oh it's quite alright Longfinger, we're just relaxing a bit before we shove off tomorrow," replied Stephy in a half attentive voice.
Even more quietly, Allistair whispered in the Baron's ear,
"I'd also like to apologize for my earlier behaviour, I meant no harm to you in the slightest."
"Don't worry about it my boy, I understand your motives completely."

Stephy then turned his attention to one of his fellow gamblers, whom he seemed to know, with a confused look upon his face.
"Have you seen Tawny anywhere? She's been absent for twenty minutes," he inquired, although he didn't sound concerned.
The gambler shook his head. Allistair then saw a chance to be of service, for since the age of sixteen he had made a covenant with whom his people referred to as "The Gardener".

"I could fetch her for you if you'd like of me Captain," he offered.
Stephy merely shrugged and casually uttered, "If you wish."

Friday, August 19, 2016

Guest Post - Review of Mongoose Traveller, Second Edition


Mongoose Traveller



This is Free Trader Beowulf, calling anyone . . . Mayday, Mayday . . . we are under attack . . . main drive is gone . . . turret number one not responding . . . Mayday . . . losing cabin pressure fast . . . calling anyone . . . please help . . . This is Free Trader Beowulf . . . Mayday . . .

In 1977, the first edition of Traveller: Science-Fiction Role-Playing in the Far Future was released to the public. In April 2008, Mongoose Publishing released an updated, more modern version of Classic Traveller (or CT) rules. In 2016, Mongoose Publishing released a second edition of what has become known to Role-Players as Mongoose Traveller (or MgT). It is very likely that MgT has its critics, but it also has its fans. This gaming system is worth buying for three reasons. This system is similar to, and compatible with, the CT rules, the rules are simply written and easy to understand, and it combines several different styles of role-playing into one system, which makes the game a little easier.
The first reason Mongoose Traveller is worth buying is because it is similar to, and compatible with, the Classic Traveller rules. First, the designers included many new features, such as new careers, equipment, and skills, that can make gameplay more exciting. Then, they took existing rules from CT, such as the computer rules, and updated them to match current-generation technology (compared to the 1970s computers that were around when CT was published). Finally, they added rules for vehicle operations and combat, something CT doesn’t have.

The second reason MgT is worth buying are the simple and easy to understand rules themselves. The writers put detailed examples of play with each set of rules, giving players a better idea of how a particular task is performed. Throughout the book, there are numerous cross-references to make finding things easier. It also has clearly written data cards for all mentioned vehicles, starships and small craft, equipment, and weapons.

The third reason MgT is worth buying is the designers combined several different styles of role-playing into one system, which makes the game easier, both for the player(s) and the referee. The skill check format (2D + relevant skill and/or attribute + any relative DMs) is simple and quick. The target number chart goes from simple tasks requiring a die roll of 2 or better to formidable tasks requiring a die roll of 14 or better makes the referee’s job simpler.

Some role-players may believe that MgT is not worth buying. One argument could be that it has no index. While this is a potential problem with a physical copy of the book, if you have the PDF version on Adobe Reader (which, by the way, is cheaper), the program has a search engine that takes the place of the index, thus resolving the issue. Another argument could be that the book has several typos and seems to be missing certain important bit of information such as hull points on starships. While this is true, there is a PDF ‘printer friendly’ version that comes with the standard copy that has the missing information.

In conclusion, Mongoose Traveller is worth buying because it is similar to-and compatible with-the CT rules, the rules are simply written and easy to understand, and it combines several different styles of role-playing into one system, which makes the game easier. Mongoose Traveller is a good buy for new role-players because trying to get hold of older editions of Traveller, like Classic or MegaTraveller, is getting more and more expensive.

N.B. This review was written by my son. He recently purchased MgT, and has been itching to share something to the blog. So I told him to write an essay. His mother approved.