Tuesday, March 3, 2020

A Useful Table - Random Values for Things

Recently I had two PCs who were exploring the hinterlands of an island on Tifur. This island was inhabited by large reptilian creatures - dinosaurs. They came upon one such hostile beast, about the size of a bull elephant – 14,000 kg.

Oh lucky you. You encountered a T-Rex.
Sounds like Frightening Animal Encounter time, right?


Their ATV had an Auto-Rifle in a mount on top. The dino appeared at long range, and even at speed 3 it took it three rounds to close in on the PCs. By then the Auto-Rifle had filled it full of lead. [Auto-Rifle vs. Jack armor is +6 to hit; in effect, an auto-hit. And two throws to hit each combat round.]

So now the PCs have this dead dino. What to do with it? There's no way they could have butchered it and saved even a tenth of the dino meat. So they decided instead to skin it.

The PCs returned to the logging camp and the port town with 700 kg worth of dino hide. This presented me with another problem. How do I determine how much a dino skin is worth?