Continuing with my ruminations on colony/settlement formation and the adventure potential of the same, I present another new random encounter table.
When a PC is running or working for a colony or new settlement, use this table instead of the standard Random Encounters. The frequency of encounters is the same - 5+ on 1D, daily.
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| Unlike Star Trek, not every planet in Traveller is habitable and inviting. |
Please note that this is not attempting to be comprehensive "how to run a colony" rules. The game is about Adventure, and these encounters should produce those. See also D66 Reasons Why the Colony Failed.
11 2D New colonists
12 Missing person reported
13 2D New colonists
14 2D workers
15 Death, suspicious
16 Animal encounter
21 Bad weather
22 2D Soldiers
23 Accident
24 Political dispute
25 3D Security forces
26 Disease
