Time for a re-evaluation. Is it really that bad of a choice of career?
It's gonna be for him, as soon as he gets a case of that super-virus. |
Not all scientists are laboratory Researchers - lots of of Scientists are practically applying what's already been discovered/learned. A
quick look over the skills list for scientists tells you these are
not lab-coat wearing office dwellers. Traveller scientists are probably practitioners, or possibly field researchers.
All of
the UPP characteristics except social standing can be improved. The
service has a blend of technical skills, interpersonal skills, social
skills, and a few slots for vehicle and weapons skills. This service
does have it all. There's even Navigation skill, which will come in
handy as one of the benefits is a laboratory ship. A scientist with
Navigation can claim to be familiar with shipboard life, and be able
to manage the ship. In the advanced education table there's an entry
for Leadership skill, which will also be useful for directing a crew
of NPCs.
Navigation
suggests a focus on Astronomy. Electronics or Mechanical skill can
mean degrees in those Engineering specialties. Gravitics and Computer
are also engineering specialties. You could argue that the Scientist
career is really the Engineers career.
But it
is only for the exceptional and clever! The enlistment throw is
comparable with sailors flyers and rogues, but the DMs are hard to get:
INT 9+ and EDU 10+ and this is the only service that depends entirely on
brain power. Survival is harder (5+) than bureaucrats, nobles,
doctors and diplomats; and as hard as for sailors and flyers. Clearly
these scientists do more than hang about in laboratories.
For comparison, I searched around for examples of scientist or scientifically-minded heroes in literature and television. Here's a sampling of what I found: