Not all of our regular players were at game this week, but it is quick and easy to roll up Traveller characters. Graham Clark and C-418, along with their new friend Chuck Norris (his player is a gal with a sense of humor) found themselves with some leave time from the service of Count Murietta. Hoping to make some fast cash, they decided to try prospecting in the wilderness of Holtzmann.
A pencil sketch map of Holtzmann's inhabited region. |
They did some research, and chose an area between two of the rivers flowing south out of the mountains. After hiring an ATV and equipping for a fortnight in the wild, they set off for what they hoped would be a small fortune.
The way I decided to handle the prospecting part was to secretly dice for the number of 6-hour work periods that they would have to put in before discovering the resource, in this case some type of precious metal. During the multiple days it takes to work through those periods, I diced for random and animal encounters.
The prospecting work itself was in the background. Traveller has a Prospecting skill, introduced in the Supplement 4 Citizens of the Imperium with the Belter career. None of the C3 group had it, so I fell back on the Education stat. The group made an initial throw to determine a likely spot to prospect in, with DMs for high EDU and JOT skill. I left the results uncertain to them. This was so that they had to decide how long to 'keep digging away' before deciding that they were looking in a wrong spot.
Supplement 2 Animal Encounters gave them a number of curious critters to encounter. At least one was hostile, and Clark was slightly wounded trying to put it down.
A group of tourists from Dekalb wandered by the prospecting camp in their contra-grav 'bus' and took some pictures. That's just what the Random Encounter table said. Fortunately, their reaction throw was a 7. I can imagine the mess if the tourists had decided to attack the PCs!
Right at the end of the session, the random encounter table gave up the result of Ambushing Brigands. We left it as a cliffhanger for next time how they would resolve that encounter.
Each group of players at my table has an Imperial Calendar page. By comparing it to my official events calendar, I can keep up with multiple parties pursuing multiple ends. The C3 Group is on day 084, about ten days behind the main group.
If they make it to the end of their prospecting trip, they may return to the city a lot richer. In that case others might get the same prospecting bug and start a gold rush. Who knows? We'll find out next session.
UPDATE:
The following session, I had the players who were prospecting on one 'team' and the rest of the players formed the Brigand's team. There was a brief but spirited combat between the prospector's ATV and the brigand's off-road trucks. While the prospectors got away with the ATV and their skins intact, they were driven off the dig area before they found any of the resources they sought. Such is the nature of adventuring.
Second update:
In the most recent session, the main group of PCs kitted out an expedition to Holtzmann Gamma, a world restricted by the Imperial Navy, as they use it for combat practice such as orbital artillery and hot landings.
This map shows H/Gamma's surface. The black hexes are the No-Go zones, either due to active Navy missions, or [CLASSIFIED]. The PC's went to the hex marked with a red plus sign. This time they found some recoverable ordnance and a cache of Marine cutlasses, which they were able to sell for a tidy profit!
Looks like fun. And using the calendar lets you run multiple groups simultaneously. Also, maybe even let them influence each other's play through events.
ReplyDelete