I present here a customized Random Encounters Table for Holtzmann's Corridor, where most of the play in my TU happens. The standard table from TTB works well, but why not have one that more reflects a particular subsector?
Die Roll |
Encounter |
Number |
Notes |
11 |
Peasants |
4D |
-2 |
12 |
Laborers |
4D |
-1 |
13 |
Shantymen |
3D |
-2 |
14 |
Thugs |
2D |
L |
15 |
Local Authorities |
1D |
L |
16 |
Churchmen |
1D+2 |
L |
21 |
Rioting Mob |
5D |
|
22 |
Imperial Noble w/retinue |
2D |
LGAV +2 |
23 |
Police Patrol |
1D |
LAG |
24 |
Pilgrims |
4D |
-1 |
25 |
Company Agents |
1D |
L |
26 |
Corporate Security |
2D |
L |
31 |
Beggars |
3D |
-3 |
32 |
Imperial Merchant crew |
1D |
+1 V |
33 |
Imperial Marines |
3D |
LGVA +2 |
34 |
Tourists |
2D |
V |
35 |
Local Soldiers |
3D |
LGA |
36 |
Missionaries |
2D |
LV |
41 |
Researchers |
2D |
+1 |
42 |
Students |
3D |
|
43 |
Unemployed spacers |
1D |
+1 |
44 |
ICO criminals |
2D |
LG |
45 |
Rebels |
2D |
LG |
46 |
Revelers |
4D |
|
51 |
Prospecters |
2D |
V |
52 |
Fugitives |
1D |
L |
53 |
Fugitives (Imperial) |
2D |
|
54 |
Imperial Adventurers |
1D |
LGV +1 |
55 |
Local Noble w/retinue |
1D |
LGV |
56 |
Celebrity |
1D |
LV +1 |
61 |
Free Trader crew |
2D |
|
62 |
Salvagers |
3D |
LV |
63 |
Press Gang |
3D |
LGA |
64 |
Petty Thieves |
1D |
|
65 |
LTP Merchant crew |
2D |
L +1 |
66 |
Anti-Imperial Protesters |
5D |
|
|
|
|
|
Explanations:
- Imperials are from the Talaveran Empire, not the 3I
- Shantymen are drifters & tramps who congregate around starports
- Local Authorities are government officials, not law enforcement
- Churchmen are clergy rather than missionaries
- Pilgrims can be of any religion
- Company Agents are businessmen or spies
- ICOs are Interplanetary Criminal Organizations
- Revelers are loudly celebrating something (sporting event, holiday, etc.)
- Fugitives are wanted by either a local government, the Empire or an ICO
- A Celebrity will have reporters around them
- LTP Lycosky Trade Protectorate is the Empire’s main rival
- A= some or all are wearing armor
- G= some or all have guns
- L= a leader (with skill) is present
- V= the group has a vehicle, local tech & LL appropriate
- +/- N group is equipped to local tech level adjusted by N
No comments:
Post a Comment