Friday, February 13, 2026

More About High Level Play - Paths to Get There

From the Traveller Book, Introduction chapter, “Adventuring in Traveller”

Traveller is a set of detailed rules covering how the universe operates. These rules govern day-to-day activities to be expected for any individual. Against this background of basic information, players can work, earn money, travel to distant worlds, and lead exciting lives of daring and adventure.

But Traveller does much more. The characters have an opportunity to undertake genuine adventures as they search for their own self-appointed goals. Some adventures happen as a result of day-to-day activity. Some occur as players use pre-written adventures . . . (m)ost Traveller adventures come from the referee's own imagination. Each new world is an opportunity for the referee to present a new situation to the players, who must cope with this scenario if they are to progress in their own adventures. (emphasis mine)

What's the win condition? What you (the player) decide it's going to be.

When you start playing Traveller, you look for patrons, NPCs who tell you what to do. Your PC uses skills and equipment to accomplish the mission. As a player you learn how Traveller 'does' as a game. Marc Miller states in the Experience chapter that real experience in Traveller is in the realm of the player. “Experience gained as the character travels and adventures is, in a very real sense, an increased ability to play the role which he or she has assumed.” That role is a person in a setting who interacts with other people in that setting. That person will develop goals of their own in the setting, beyond what the patron of the adventure wants. (See above)

The End State or Goal in Traveller is the same for everyone.

Wednesday, January 28, 2026

Alternate Random Encounter Tables for Traveller

Somebody's about to have a Random Encounter.


The Traveller Book makes it plain that Referees can and should create their own custom encounter tables for their game. These custom tables will reflect the specific situations on the planets the Travellers visit. 

From the Encounters chapter:

"The list provided is only an example, and other lists may be generated for specific adventures or situations. For example, if the adventuring group is on a world embroiled in a civil war, the random encounter list might be full of troops, refugees, guerrillas, war profiteers, petty warlords, and members of various factions."

"Reactions are an important part of random encounters. Once the encounter occurs, the referee should consult the reaction table to determine the specific response to the encounter by the other side."

Here are two that I've done, to get you started. While still 'generic', they have elements distinct enough from the baseline table to keep your players guessing. 

Urban Encounter Table, sample:

31

Drunks (roll for SOC)

-

1D

32

Noble with retinue

L, G

2D

33

Street food vendor

-

1-2

34

Tourists

+1 TL

3D

35

Street gear vendor

-

1D

36

Police Patrol

GA

2D

41

Fugitives

G

2D

42

Fugitives

L

3D

43

Criminals fleeing pursuit

L, G

1D

44

Vigilantes

L, G

2D

45

Muggers

G

1D

46

Purveyor of Vices

L, G

1D