Thursday, September 26, 2024

Farewell, Baron Namsos. Hello . . . ???

 In an earlier post I described the chaotic events on Schamel that led to the death of Baron Namsos of Stavanger, and narrowly avoided the nuclear death of several thousand people at Count Murietta's mining camp. The players have not been able to move this conflict forward for several weeks, owing to real-world commitments. 

The situation remains volatile. Within two weeks of the Affair's conclusion, the following official statement was released by the Baron's Council. It went to Schamel, Holtzmann, and every Embassy and Consulate Stavanger maintains.

The Government of Stavanger has made it known that as of week 22 year 929 SA, a state of Feud has existed between the House of Namsos of Stavanger and the House of Murietta of Holtzmann. Namsos holds Murietta personally responsible for the death of Baron Dominic Namsos of Stavanger. Therefore, all vessels, persons and institutions bearing allegiance to Murietta or operating under his banner or colors are subject to attack, seizure or destruction wherever they may be found.

The Government of Stavanger recognizes the right of House Namsos to take such actions as it deems necessary to exact retribution including the death of Count Murietta. No other Imperial vessels, persons, or institutions are legitimate targets of this Feud. The Feud will be ended when Namsos is satisfied that Murietta has made adequate restitution and compensation for his offenses against the House.

Letters of Marque have been issued, all Stavangerian diplomatic outposts have been notified, and all allied and friendly governments will receive customary notice of the State of Feud.

For the Barons of Stavanger

signed Allan Hokksen, First Baron of Stavanger 

Count Murietta replied:

A Statement Regarding the Declaration of Feud Between House Namsos and House Murietta

Thursday, September 19, 2024

Why there are no Aliens in my Traveller Setting

 Simple answer: I don't need them. What purpose do aliens serve? To produce other-worldliness? To remind the players that they aren't in New Jersey? To give PCs cool new powers & abilities? To be a faceless enemy that Travellers can slaughter without qualm?

Rubber Forehead Aliens, now with AI!

I don't need aliens to do those things. Note this is not me saying that aliens are badwrongthink. The Traveller Book does mention aliens in passing, and says that any character can be of any race. Beyond that is up to the Referee and the players.

As a human and a Christian, I believe that God became Man in the person Jesus Christ. By his literal physical death and Resurrection He provided mankind salvation, the way back to Paradise, communion with God. He healed and restored the Image of God in man. That man bears the image and likeness of God is part of the Christian creed. This makes us distinct from animals, plants and rocks.

Does that make mankind unique in the universe? I don't know. The Church does not claim to know whether there are other image-bearers in the cosmos. So here, in my fictional future setting we find no other image-bearing races. I have chosen to leave that question unanswered.

Yes, I have the Ursas and neo-dogs. Both of these arose from Terran animals. We know that they do not bear the Image. The Church views them as living beings worthy of respect, but not as potential members of the Church. Also, the Ursas and Neo's don't see the point; they are materialists.

I have read many sci-fi pulp stories, the kind of literature that inspired Traveller. The ones set in our solar system often have native races from Venus, Mars and Mercury, and sometimes the outer planets too. Every author has a different vision of what a Martian looks like.

What they have in common is this: they are different cultures from the Terrans. Language, dress, and social practice set them apart. For the sake of story-telling they all can communicate with Terrans. There is some form of common language that all the planets have and know. 

Wednesday, August 28, 2024

The Schamel Affair: A Traveller Braunstein

It all started in week 16 of year 929 of the Space Age when Tyrian von Stolberg arrived on Schamel. He was under orders from Count Murietta to explore for ways to boost the Schamelian economy. this was meant to get into the local's good graces and allow Murietta room to negotiate with them for mutual economic benefit. Two weeks later, von Stolberg's prospecting team hit the jackpot - a lode of gadolinium, possibly as much as a million tons of it. In-game, gadolinium is an important component of jump drives, so it's in demand by the ship-building powers: Lanzhou, Stavanger, Dekalb, and the Empire.

On the Traveller Trade tables, metals/alloys go for 10,000 credits a ton, so this mine was billions of credits waiting to be dug up.

What Happened?

Six Factions showed up on Schamel to negotiate and deal for access to the gadolinium mine.

  • Count Murietta
  • Baron Namsos of Stavanger
  • The Lycosky Trade Protectorate Director of Operations, Corridor Region
  • The Dekalbian business director for Thetford Aerospace
  • Mr. Tarpov, Assistant Secretary for Trade at the Talaveran Consulate (a Boss for the ICO, the Sakamoto Ring)
  • Baron de Quintero, another Contender who has a lot of money in mining already, and might see Murietta as competition.

and the Governor of the Schamel Habitation, Gov. Castberg, played by the Referee. In retrospect, it should have been a player running Castberg. The Referee had too much to keep track of to play him effectively.

The Referee assigned each faction a primary and a secondary objective. this front-loaded some conflict into the game. Each faction would, at the end, be assessed on how well those objectives were accomplished. 

Each turn, the players handed to the Referee a card explaining their plans for the following turn. Then they had 20 minutes to interact with the other players in negotiation, argument or whatever. The time limit kept things from bogging down, but we could have made it 30. We only had the afternoon to play it out, and we wanted to get through as many turns as we could, to get to some kind of resolution. We did. See below. 

Tuesday, August 27, 2024

'I think I did a TARDIS' - a First at the Gaming Table

 Huh?*

This past weekend, we had two firsts at the table while playing Traveller. This despite that I've played this game since about 1982.

First, the simple one. My older son was playing a new character, Dismas, an ex-Flyer. He was on Narok, a non-Imperial world in the Corridor. While there he found himself in the middle of a public protest against the Empire and its various evils. Remember that from the Empire's POV, everyone in the Corridor are barbarians

Dismas was minding his own business but stumbled into the midst of the protest anyway. Some protesters noticed him and moved to attack. As is typical at the start of combat, we rolled for Surprise. Neither side gained surprise. I asked if Dismas wanted to fight or escape.

Escape and Avoidance: Encountering parties may attempt to escape from, or avoid contact with, an encounter. A party which has achieved surprise may always avoid an encounter by so stating. Non-player character parties which have surprise and are outnumbered will avoid an encounter on a throw of 7+ (no DMs). If two parties encounter without surprise, either may attempt to escape immediately (before any combat or contact occurs). Roll

9+ to escape (DM allowed based on range: -1 if close or short range, +I if medium range, +2 if long range, +3 if very long range).

Monday, August 12, 2024

Update for the Table Group

 I received a request for the status of all PCs that are/have been in play at the table. 

To the best of my record-keeping knowledge, this is all correct. Week 24 of year 929 of the Space Age began on August 9th. I continue in my quest to keep the game clock running. 

Player                      Character                  Location              Week, Year

Drew

Logan

Holtzmann

9 929


Gen. Chen

Holtzmann

9 929


Chuck

Dekalb

18 929

Aidan

vonStolberg

Holtzmann

9 929


Rudolph

Dekalb

18 929

Genevieve

Boss

Holtzmann

9 929


Vicky

Holtzmann

9 929

Katherine

Demo

Holtzmann

9 929


Sharkey

Holtzmann

9 929

Caleb

Cal

Holtzmann

9 929


Victor

Worosha

18 929

Sam

Nathaniel

Holtzmann

9 929

Michael M.

Count Murietta

Schamel

23 929

Joel

Mac

Holtzmann

9 929


Trevor

Dekalb

18 929

Zach

George

Worosha

18 929

David M.               

Turpov

Schamel

23 929

Gabi

Dr. Vivian

Holtzmann

09 929





Marius

Carter

Holtzmann

27 928

I strongly recommend that this Friday we pick up some of the PCs on Holtzmann back in week 9, so that they can begin to catch up. The Schamel Affair (which I will post about one of these days) went from week 16 to week 22. Your PCs who have yet to catch up to week 16 will learn about those events as the calendar indicates. Remember that in space, news travels at the speed of Jump.  Imperial news moves at Jump-4, most Corridor powers move at Jump-2 or 3. 

This is complicated, but not as bad as it may seem. The game calendar will keep moving. Players can run multiple characters provided that they don't interact with each other out of time order. Players cannot impart to characters in the past information their other characters further in the future already know. The two PCs must be at the same week in time, and the same planet in space at minimum to share intel.