For years as a Referee I beat my head
against a metaphorical and game-mechanical wall trying to resolve a
conundrum. Traveller allows PCs to be high ranking members of
interstellar society. But there are exactly no rules or directions on
how playing a Noble confers any advantage.
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High Status in the Far Future
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Much
of my thinking about his amounted to “how much money should I give
a Noble PC? Is this too much? Is this too little?" I used to think the cash handouts from the Robe & Blaster article were
tiny and pointless. I have revised my thinking on this somewhat. Nobles in Traveller have their money tied up in land, properties, investments and ships. The benefits given below are the dividends, the residual free cash.
I now also
see these dividends as small enough to not break the game. If a PC gets rich by adventuring, great! Travellers can and
should seek High Level play. That should happen in the game, not
because of meta-game artifacts like huge cash grants. Eventually Nobles will have connections with all sorts of VIPs, own ships and direct large-scale ventures. But beginning Noble PCs don't have all that. Not yet, anyway.
Below are the likely benefits from the R&B article.
Definition
of Nobility Benefits
These are the ones available to Knights and
Barons:
- Pension:
Same as standard additional service pension. Roll ld6 X 1,000
Cr./Pt.
-
Merchant
House Holdings: Stock/bond portfolios yielding annual value of
ld6 X 1,000 Cr. dividends. May be sold at market value.
-
Space
Lane Carrier Holdings: As per merchant holdings, except player
rolls 2d6 X 10,000 Cr.
-
Court
Influence: Used as a+DM on Reaction Rolls as allowed by Referee.
May also be used as a DM in dispensing patronage.
-
Ancestral
Lands: Planetary holdings held by player in perpetuity. Roll 3d6
X 10,000 Cr. for value. Lands yield 10-60% total value (1d6) annually
in revenues and cost 10-60% of value for maintenance once every four
years.
-
Immediate
Inheritance: As per Ancestral Lands but player additionally rolls
3d6 X 10,000 Cr. For immediately available cash.
Instead
of cash, the Referee can use other already available force
multipliers. I mean, of course, henchmen and vehicles. A PC with a
Noble title enters play with one or more loyal retainers, one of whom
can operate the vehicle they may own.