Showing posts with label Animal Encounters. Show all posts
Showing posts with label Animal Encounters. Show all posts

Saturday, September 30, 2023

Play Report - Hunting on Narok

Only three days of in-game time were covered in the last session. The Crew of the High Victorian is on Narok. And chose to take a random patron job while waiting for the cargo convoy to ship out.

A local magistrate put out a bounty on a local prairie-dwelling beast known as the yong-gong (shrieking thing). He explained that it had broken into some local farms, killed livestock and then killed farm workers who were defending the herds. The magistrate said it had to be put down, so a “Wanted: Dead, success only” contract.

Do you see it?  It's right over there!
The player for the Marquis said he wanted a quick win, and a success on his record. Plus it would be a little bit of good PR for the Empire.

The players are learning, no rushing off without a plan or enough gear. The Marquis secured vehicles, communicators and enough gear. One PC, an ex-Army man bought himself a modified rifle LINK to hunt the yong-gong. The yong-gong is a big critter, about the mass of a Kodiak bear:

Monday, April 3, 2023

Creature Crossover

A conversation that happened in another sphere of social media asked the question of what creatures from that famous fantasy RPG could be 'ported over to Traveller. As it turns out, a lot of them! Maybe I'll make this into a post series.

I wrote a post about dragons several years ago.

Now, I have a policy in my Traveller Universe that the only intelligent star-faring race is Man, so I have no interest in space hobgoblins or kobolds. Solitary or herd/pack dwelling creatures are the kind I'm looking at.

Maybe there are humanoid creatures of low/animal intelligence and no capacity for culture. I've argued elsewhere that intelligence is not what sets us apart from the rest of creation, rather our God-given capacity for love and creativity. 

Saturday, November 28, 2020

Play Report - Mission on Mithril

Finally, after 38 years.

A Mission on Mithril Play Report

While my elder son was home on leave from the Air Force (Flyers, term 1) we got in a little Traveller. With his time at home limited, we opted for a standalone adventure rather than launching a new campaign. What better time to go ad fontes (back to the sources)? At their request, I pulled down Mission on Mithril.


MoM may seem like a very 'linear' adventure. On inspection it has enough variety & flexibility that you could run it over and over, with a different adventure each time.

The general layout of the adventure is this: a small Scout ship crew are stranded on Mithril in the Sword Worlds. Mithril is cold, as in arctic cold, and almost uninhabited. The Class E starport does not draw much traffic, so the chance of beneficial starship encounters is low.

Their ship has a malfunction which prevents them from jumping out-system. 

Friday, July 31, 2020

Hunting Big Game in Traveller

Question: How many shots does it take to bring down an elephant?
Answer: Either One, or lots.

In CT the animal creation process is flexible and simple enough to allow a Referee to create new creatures on the fly. The table scales from 1 kg (rats, rabbits) to 44,000 kg (dinosaurs, dragons, whales).
  • A 6,000 kg creature (e.g. a forest elephant) has 9D/4D hit dice. Average 32/14, max 54/24
  • A 12,000 kg creature (e.g. an African bush elephant) has 10D/5D hit dice. Average 35/18, max 60/30
This is an elephant to scale with humans, for comparison.

Problem is, it is astonishingly unlikely that a Referee will roll up 'max hit points' with random rolling, at these levels.

Friday, May 10, 2019

Not Human at all: Ursas!

What would your PCs do, if they arrived at a Class-E port on some frozen dead end world, and discovered that this character:

"Stan", E7D776  Army, 2 terms Lieutenant
was the Port Authority? The Ursas appeared several hundred years ago; and other than the fact that they came from Earth, their origins are more legend than fact. The Ursas themselves cannot say who uplifted them. They don't think about it that much. They are here, deal with it.

Ursas are intelligent to a level comparable with humans, and some are quite smart. It is unwise to think of them as large, furry humans.  Ursas's motivations are hunger, desire for territory (see point 1), self-preservation or reproduction. Ursas that live in human society have chosen to adopt human means of sating these desires. Working for pay to buy food negates hunger and the need for territory.  Cooperation with humans provides security and the opportunity to find other Ursas to address that last drive.

Ursas are not aggressive, unless they sense a threat. They know that they can intimidate humans with their size and will do so if it helps their goals.  They will fight if facing a threat to themselves, their territory, their cubs, or any character the Ursa considers important to protect. Ursas in the Army can wear armor and carry heavy weapons. Think about that for a minute.

Monday, December 10, 2018

Frightening Animal Encounter - Outriders

Many of you have by this time seen the film Avengers: Infinity War, I'm sure. I've made reference to the Avengers before but today I'm bringing in an opposing force. Some creatures that are more likely to appear in a Traveller game. Although you might hope they don't. 

I'm talking today about these guys:
Hi. I don't like you. I have a LOT of claws. Poor You.
Animal description 

  • 4-armed, sometimes 6-armed
  • Upright bipedal mammals
  • capable of quadrupedal movement
  • skin black to gray, no hair

Genetically altered creatures 

4-Armed Outrider
Carnivore/killer    Natural terrain: Jungle

Monday, November 19, 2018

More Traveller Literary History - Kalin


In E C Tubb's Dumarest of Terra novel Kalin, the titular protagonist finds himself out of cash on Chron, an Industrial planet of huge strip mines and forges, run mostly on slave labor. Dumarest avoids that fate, but if he's not working for the Company, there are very few other options. He gambles a little, but wins too much for the house's comfort, so that's not a source of income.

Along with some other travellers he meets, he goes hunting for creatures called zardles. Zardle meat is not appealing, but it is edible and better than not eating. 

I have extracted some details of the creature from the narrative, to construct a Traveller animal description for it. I have written elsewhere about Frightening Animal Encounters, and these things definitely fall into that category. More than half a dozen of the hunters in Dumarest's party are killed by these foul beasts.

Just add lots of legs. And claws. And bad breath. And don't forget its poison.

Friday, March 17, 2017

Frightening Animal Encounters

Animal Encounters should be exciting. And when I say exciting, I also mean terrifying. It is the referee's job to make what happens in the game memorable, so storytelling and descriptiveness are key skills. It also helps to have critters that are imposing in their potential to do harm. Encountering a bunny rabbit is not exciting. Encountering something like this should be.

Take a look at what's on the cover of Planet Stories, Summer 1942. No, not the Amazon. She's fine. I mean, fine. I mean the thing grabbing her and being shot in the non-face for its trouble. Yes. Look at that.

Shoot that thing in it's non-face brave Amazon! Teach it some manners!
Imagine your players' reactions if a half dozen or so of these awfuls came tromping out of the mist or the trees while on some remote and forsaken backwater planet. Either they'll panic or think “thank God we recently restocked the rocket launchers!” In both cases, what ensues should be an epic fight.

800 kg Omnivore Hunters
25/12 Cloth-1, Claws (x2) dmg: 5D A3 F5 S2  # appearing: 3
“A three-meter humaniform shape emerges from the undergrowth. It probably masses close on a ton. It's gray-skinned, hairless with a featureless lump atop its shoulders where its face should be. The arms end in 4-fingered frying pans with 10-cm claws. I suggest you run.”

I've been browsing through Supplement 2: Animal Encounters, and there are some doozies in here. I list the world profile and terrain type in case you want to look them up. The extra descriptions and the planets named are mine. 

Friday, March 10, 2017

Fighting the White Apes - A Combat Example

I wrote a post a while back about the Great White Apes of Barsoom, and how dangerous they are. But was I right?  I decided to find out. 
Yeah, that guy's probably doomed.
Meet Graham Clark, a PC of mine. Age 30, UPP B98885. He's an ex-army recon specialist (Recon-4). I take Recon to be related to Hunting, so I'll give him Hunting-3. He's hunting White Apes, armed with a Gauss LAG, which I recall finding at Freelance Traveller.  The G-LAG does 6D damage. (Note: I ignore +DMs versus armor on the tables, reading them as 0).



White Apes:
1600kg 8D/3D [28/10]  Claws/teeth  (+4 to hit due to size) Dmg 6D+2 
Armor: Mesh  A2 F8 S3  2 attacks/round   Number appearing: 1D

Encounter 1: Range medium, no surprise. Graham fires, the ape charges. Graham hits, wounds but does not down the ape, the ape closes to short range (speed:3, remember?) and kills him with one blow. Stats down to 001. Graham is unconscious, and the ape will tear him apart in round 2.

Yikes!

Friday, September 23, 2016

Animal Encounter - White Apes of Barsoom

John Carter - ruling Barsoom like a Boss.
 I am having a heckuva good time reading the John Carter novels. I'm into the fourth book (Thuvia, Maid of Mars) now, and ERB has not disappointed.

Barsoom is vividly described and each book has introduced new and strange people, places and things. Today I'd like to share one of the creatures of Mars as a Traveller animal encounter. This is how John Carter describes them upon his first meeting, in A Princess of Mars:


“The creatures were about ten or fifteen feet tall, standing erect, and had,  like the green Martians, an intermediary set of arms or legs, midway between their upper and lower limbs. Their eyes were close together and non protruding; their ears were high set, but more laterally located than those of the Martians, while their snouts and teeth were strikingly like those of our African gorilla. Altogether they were not unlovely when viewed in comparison with the green Martians.”  (chapter  6)
Here he describes them at the opening of The Gods of Mars:
"They stand fifteen feet in height and walk erect upon their hind feet. Like the green Martians, they have an intermediary set of arms midway between their upper and lower limbs. Their eyes are very close set, but do not protrude as do those of the green men of Mars; their ears are high set, but more laterally located than are the green men's, while their snouts and teeth are much like those of our African gorilla. Upon their heads grows an enormous shock of bristly hair". (chapter 2).
They are, of course, the great White Apes of Barsoom.

Making a few assumptions, I take their Traveller animal stats to be as follows:

Carnivore Killer 

1600kg 8D/3D [28/10]  Claws/teeth  (+4 to hit due to size) Dmg 6D+2 
Armor: Mesh  A2 F8 S3  2 attacks/round   Number appearing: 1D

They are big,(1600 kg) they are aggressive,(Attack 2+) and they are fast (Speed: 3). Even Travellers armed with guns should have a difficult time with these beasties. When they attack, they will move at best speed to Close range and use their claws, which are more deadly than shotguns or laser rifles. PCs with melee weapons can use their skill to parry (-DM) but the apes massive size & strength gives them a big advantage. Carter, who probably has Sword-5 plus the strength bonus was able to fend them off, but most PCs won't be that capable.
 
At the beginning of GoM, Carter and Tars Tarkas (who's 15 feet tall) are chased by a big gang of white apes, and can't outrun them. This leads to one of my favorite quotable exchanges from the whole series so far, which I shared here.

Go read A Princess of Mars, available from Project Gutenberg and as an audio book from Librivox.

Photos courtesy of Wikimedia Commons. Photos are in the public domain.