Traveller Procedures: a wealth of advice from The Traveller Book
TTB has been my rules edition of record ever since I got it about ten years ago. I have played Traveller since the early 1980’s, so I am pretty familiar with the rules. Recently I realized that I’d not given much attention to the beginning of TTB, the Introduction. There’s more content in those pages than I long suspected.
The Introduction chapter of TTB presents the basic facts about what Traveller is, and how to play. Lots of RPG books have a section on “how to role-play”. TTB provides several pages of How to Traveller –aimed at the Referee. TTB also gives a view of role-playing from the early years of the hobby.
The essay Procedures
offers advice to the new Referee on the meta-elements of running Traveller. This essay appears only in TTB; neither the '77 or '81 LBB1 has it, and Starter Traveller has selections from the Introduction chapter, but not this section.
"The
basic rules deal only with the major aspects of the way the universe
works, allowing the referee to fashion details to suit individual
preferences." Traveller is not a one-size-fits-all approach to science fiction gaming. It is presented as a framework, around which the Referee (and players) customize the universe in which they will have adventures!
"Referees
can adjust the complexities of their universes to their own and their
players' abilities, gradually moving upward in complexity as more
expertise with the various systems is gained. Playing Traveller can
be a challenge to all ages, all intellects, and all levels of
role-playing experience." It's true! My sons began play while in the early double-digits, and as they grew and learned, we added more complexity as they explored the TU I've built.
“viewing the players / . . as “the enemy” . . . spoils the entertainment value of Traveller.” The Referee is there to provide challenges and structure, not to defeat the other players. “A referee’s fun in Traveller is different from a player’s fun.” I enjoy it when the players surprise me with their creative (or insane) solutions to the challenges I set for them.