A Trio
of Special Psionic Talents
Here's
what the CT Book says about Special talents:
SPECIAL
Although psionic activity generally lends itself to classification, some individuals defy this very classification. Individuals with special talent are capable of some activity which is not described here; this talent is dispensed by the referee after deliberation. The special talent may include abilities not covered by this section, or may be a random assignment of otherwise unreceived abilities. Special talents should be made psychologically dependent on a focus, in the form of some artifact or charm, which must remain in the possession of the character. (TTB, p. 120)
EXPERIENCE
When a character finishes his initial training, he is unable to function with his full psionic strength. In all talents except teleportation, a character is initially capable only of level 1 abilities . . .As the character becomes more familiar with his talents (in game terms the mere passage of time is sufficient), his skill gradually increases up to the level of his psionic strength.Each month, roll 2D for each talent possessed; on 10 + for awareness, 12 for teleportation, and 8 + for all other talents [including Special], the character's ability increases by one level.. . .The procedures above may or may not apply to the special talent at the referee's discretion. (ST, p. 60)
With
these in mind, here are three Special talents to incorporate into
your Traveller game.
Absorb/Dissipate
Energy
A Psi
with this talent can reduce the amount of damage they suffer from dangerous phenomena. Perhaps you remember this scene from a popular sci-fi film:






