Tuesday, June 16, 2026

Random Encounters and Events for that New Colony

Continuing with my ruminations on colony/settlement formation and the adventure potential of the same, I present another new random encounter table. 

When a PC is running or working for a colony or new settlement, use this table instead of the standard Random Encounters. The frequency of encounters is the same - 5+ on 1D, daily.

Unlike Star Trek, not every planet in Traveller is habitable and inviting.  

Please note that this is not attempting to be comprehensive "how to run a colony" rules. The game is about Adventure, and these encounters should produce those. See also D66 Reasons Why the Colony Failed.

11 2D New colonists

12 Missing person reported

13 2D New colonists

14 2D workers

15 Death, suspicious

16 Animal encounter

21 Bad weather

22 2D Soldiers

23 Accident

24 Political dispute

25 3D Security forces

26 Disease