Armor
TL Modifications for CT
It is common in the development of a technology that its earliest incarnations are bulkier, more expensive, and less efficient than later 'upgrades'. In
High Guard, there is a progressively lower cost in credits and
tonnage to apply a given level of armor to a ship. Although the Traveller Book does not discuss this, It makes sense that for personal combat
equipment there can be a similar decrease in cost & weight as technology progresses.
Here I'm going to talk about upgrading PC's armor, by speculating on increases in function at higher tech levels. For simplicity's sake I am not going to introduce any new armor types – everything will reference the standard armor 'types'.
Here I'm going to talk about upgrading PC's armor, by speculating on increases in function at higher tech levels. For simplicity's sake I am not going to introduce any new armor types – everything will reference the standard armor 'types'.
There's
an article in Dragon magazine which recommends tech level
improvements to standard Traveller gear. The general concept as I
recall it is for each TL past introduction, discount 10% from one of
various factors – weight, price, effectiveness, size; to a maximum
reduction of 99%
I
have always understood the two sub-types from Bk4, Flak Vest
(Cloth+1) & Cbt Env Suit (Cloth-1) as being slightly worse &
slightly better respectively. So there is canon grounds for modifying and bettering personal armor.