tag:blogger.com,1999:blog-84644985276989968152024-03-19T05:01:01.458-04:00Ancient Faith in the Far FutureThe Ancient Faith is the Orthodox faith, which will endure as long as mankind endures. The Far Future is the Classic Traveller role playing system, and the game universe which I've created. This blog is where those two come together. Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger372125tag:blogger.com,1999:blog-8464498527698996815.post-35978888543272290182024-03-14T08:24:00.000-04:002024-03-14T08:24:11.247-04:00Signal Boost<p> <span style="font-family: verdana; font-size: small;">This is outside of my usual kinds of posts, but I feel like it's worth doing. While Traveller is my main game, it, like all other RPGs owes a debt to The World's Most Popular Role-Playing Game. Also, it is Good and Right to know your history.</span></p><p><span style="font-family: verdana; font-size: small;"><b>Ad Fontes!</b> <br /></span></p><p><a class="anchor_c8ddc0 anchorUnderlineOnHover__78236" href="https://jonmollison.com/2024/03/13/told-you-so/" rel="noreferrer noopener" role="button" tabindex="0" target="_blank" title="https://jonmollison.com/2024/03/13/told-you-so/"><span><span style="font-family: verdana;">https://jonmollison.com/2024/03/13/told-you-so/</span></span></a></p><p><span></span></p><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="345" src="https://www.youtube.com/embed/PhxVlgehNpc" width="552" youtube-src-id="PhxVlgehNpc"></iframe></div><span style="font-family: trebuchet; font-size: medium;">From Mr. Mollinson:</span><p></p><p><i><span style="font-family: trebuchet; font-size: medium;">At the 21ish-minute mark, Jason launches into a very interesting
story about pre-GenCon tournament D&D play. What it looked like.
What players did.</span></i></p>
<p><i><span style="font-family: trebuchet; font-size: medium;">SPOILER ALERT: <b>The #BROSR was right. About everything.</b></span></i></p><p><span style="font-family: verdana; font-size: small;">Link to the issue of Europa: <a href="https://whiningkentpigs.com/DW/oldzines/europa6-8.pdf">https://whiningkentpigs.com/DW/oldzines/europa6-8.pdf</a></span></p><p><span style="font-family: verdana; font-size: small;"><br /></span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-60330252705325078822024-03-11T16:15:00.001-04:002024-03-11T16:15:54.872-04:00Play Report - Gaming on Vacation<p><span style="font-family: Verdana, sans-serif;">This
past weekend my sons and I went on vacation to Charleston, SC.
Saturday brought heavier rain than we anticipated. This curtailed our
plans and kept us inside the hotel for a good part of the day.
Fortunately, Dad thought to bring along The Traveller Book and some
dice. We had a map of the Holtzmann's Corridor subsector, but none of
my other notes. They chose to begin play on Armstrong's World, so
were for a change not playing Imperials. </span>
</p>
<p style="margin-bottom: 0in;">
</p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Keep
in mind the following:</span></p>
<ul><li><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">PCs
were rolled on the spot</span></p>
</li><li><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">I
used the random encounter and rumor tables, with results enforced</span></p>
</li><li><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">I
used the reaction tables, with results enforced</span></p>
</li><li><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">I
provided a little imagination for the details</span></p>
</li></ul>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">In the
span of just a few hours of gameplay, the following adventures
happened:</span></p>
<p style="margin-bottom: 0in;">
</p>
<p><span style="font-family: Verdana, sans-serif;">Their PCs took ship as temporary
crew by a Belter patron. They flew off-planet to a gas giant ring
system and went ice asteroid mining. The mining expedition lasted
three weeks of game time. The trip featured a near-brawl aboard ship
with an NPC. A crewman got lost, a damaged suit almost killed one PC.
On top of this, they still managed two separate strikes of crystal
deposits. In three weeks of adventuring,they made a net total of
30,000 credits each. The patron offered to take them along back to
Ferrocore, but they decided against it.</span></p><p><span style="font-family: Verdana, sans-serif;"></span></p><div class="separator" style="clear: both; text-align: center;"><span style="font-family: Verdana, sans-serif;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkxzS3g0X8HX1hOzjCtAIk5HuX8qTdvKI682ZVnofd0IuyYDGHN6awTj_JuQtfoArqRK6VVrtCT0V3b6KLDnIStGQsMG4-yWxkxSnaGJxoP_qcKjbMqTjiF891CcNd55TxgKzD6NbFq7Be9z9m7knhJZgH5Y5MR1tgo0lM8ibNUh_M0ckhC4ZZHfye2L8/s1920/ai-generated-asteroids.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1097" data-original-width="1920" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkxzS3g0X8HX1hOzjCtAIk5HuX8qTdvKI682ZVnofd0IuyYDGHN6awTj_JuQtfoArqRK6VVrtCT0V3b6KLDnIStGQsMG4-yWxkxSnaGJxoP_qcKjbMqTjiF891CcNd55TxgKzD6NbFq7Be9z9m7knhJZgH5Y5MR1tgo0lM8ibNUh_M0ckhC4ZZHfye2L8/w640-h366/ai-generated-asteroids.jpg" width="640" /></a></span></div><span style="font-family: Verdana, sans-serif;"><span><a name='more'></a></span></span><p></p><p><span style="font-family: Verdana, sans-serif;">Within the next two weeks, they
had witnessed two riots, and faced arrest as criminals in a case of
mistaken identity. They only observed the first riot. They got dragged into
the second one. An aggressive security guard handed one PC a
beat-down which could have landed him in hospital. Later in the week,
they waded in to rescue people caught in the blast of a terrorist
firebombing.</span></p><p><span style="font-family: Verdana, sans-serif;">The local media caught their heroics. A local Elite NPC (ASW has no Nobles, as such) who met them the week before (another random encounter) made them guests of honor at a private airshow. They made some contacts that could be turned into Patrons and more adventure.<br /></span></p>
<p><span style="font-family: Verdana, sans-serif;">After the fire-bomb, though, they'd had enough of
the turmoil on Armstrong's World. They wanted to leave the system.
Armstrong's World is on only one Trade Route, which meant they needed
a charter to go anywhere other than Holtzmann. They waited a few
weeks, cooling their heels until a suitable ship appeared.</span></p>
<p>
</p>
<p><span style="font-family: Verdana, sans-serif;">Each week they checked for a Ship
Encounter. This was the chance of a ship being in-system and going to
where they wanted to go. They also needed a positive reaction throw
from the Captain to accept passengers.</span></p>
<p style="margin-bottom: 0in;">
</p>
<p><span style="font-family: Verdana, sans-serif;">After some time, they found a
Mercenary cruiser which was willing to take them off-planet. It was
heading to Ferrocore. This was the first step in the plan to travel
to Narok and pursue adventures there.</span></p>
<p><span style="font-family: Verdana, sans-serif;">One PC had Engineering
experience, and so was able to convince the Captain to offer him a
Working Passage. The other brother decided that his PC, a Flyer, was
not suited for space-borne adventures. He decided to that PC would
remain on Armstrong's World.</span></p>
<p><span style="font-family: Verdana, sans-serif;">A few minutes later, he had a new
ex-Navy PC with a Knighthood. The new PC was ready to go and
on-station at Ferrocore when his brother's PC showed up.</span></p>
<p style="margin-bottom: 0in;">
</p>
<p><span style="font-family: Verdana, sans-serif;">The new duo chartered a Launch
and flew out into the belt to examine a mining project the Knight's
family owned. On the way there, they flew near to a rock orbited by
an armed pinnace which warned them to keep well off. On the way back
they docked with a ship full of partying belters. [The first was an
encounter with Security Guards and a low/negative reaction. The
second was an encounter with Rowdies but a high/positive reaction.]</span></p>
<p style="margin-bottom: 0in;">
</p>
<p><span style="font-family: Verdana, sans-serif;">I had to do almost zero prep for
this adventure. The Random Encounter, Reaction and Rumor tables gave
me all prompts I needed. They found opportunities, faced dangers and
challenges, all while having complete agency. I didn't force them
into a narrative, but the encounter table was starting to build one.
Armstrong's society was facing a lot of stress and heading towards
civil unrest. The boys could have stayed and interacted with it, but
chose to avoid the approaching chaos.</span></p>
<p><span style="font-family: Verdana, sans-serif;">We may, or may not, continue
adventuring with these two PCs. Whether we do or not, I can use what
happened around them as Rumors or background events in the Friday
night game that's ongoing. That group has no plans to visit ASW, but
maybe once they hear about the situation developing, they might
change their minds. That's up to them.</span></p>
<p style="margin-bottom: 0in;"><br />
</p><p style="margin-bottom: 0in;"><br />
</p><p style="margin-bottom: 0in;"><span style="font-family: times;"><span style="font-size: x-small;">image credit: <a href="Image by <a href="https://pixabay.com/users/charlvera-11040068/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=8356685">Chil Vera</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=8356685">Pixabay</a>">Pixabay</a></span></span><br />
</p>
Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-87457509340504598942024-01-23T08:09:00.000-05:002024-01-23T08:09:02.228-05:00More on Careers - Barbarians!<div><p> <span style="font-family: "Verdana",sans-serif;">What does it mean to be a
‘barbarian’ in the Far Future?</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Merriam-Webster defines barbarian as “<span class="dttext">a person from an alien land, culture, or group believed to be
inferior, uncivilized, or violent”. Let me emphasize some of those words. <i>Inferior. Uncivilized. Violent<br /></i></span></span></p></div><div>
<p class="MsoNormal"><span class="dttext"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">OED has several definitions.
The most relevant two are:</span></span></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">A
foreigner, one whose language and customs differ from the speaker's</span></i></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><i style="mso-bidi-font-style: normal;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">A person living outside the pale of the
[Roman] Empire and its civilization</span></i></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">With
the general idea being simply ‘you’re not one of us, and that fact makes you
inferior’. </span></p>
<p><span style="font-family: "Verdana",sans-serif;">For many fans of adventure
fiction, ‘barbarian’ brings to mind Conan the Cimmerian. He wears hides &
fur, and wields a sword. If you read Howard’s works, you find that the
differences between Conan and the ‘civilized’ people have little to do with
technology. Conan despised ‘civilization’ because he saw it as morally
bankrupt. He was not jealous of their fancy toys.</span></p>
<p><a href="https://upload.wikimedia.org/wikipedia/commons/a/a9/Muscular_conan_ai-art.jpg"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://upload.wikimedia.org/wikipedia/commons/a/a9/Muscular_conan_ai-art.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img alt="This is an AI generated image" border="0" data-original-height="799" data-original-width="800" height="320" src="https://upload.wikimedia.org/wikipedia/commons/a/a9/Muscular_conan_ai-art.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This is an AI-generated image. <br /></td></tr></tbody></table><span style="font-family: "Verdana",sans-serif;"></span></a><span style="font-family: "Verdana",sans-serif;"></span></p>
<p><span style="font-family: "Verdana",sans-serif;">We readers can also see Conan
as ‘primitive’. Compared to 20th/21st century technology, Cimmeria <em><span style="font-family: "Verdana",sans-serif;">was</span></em> primitive. Compared to
Aqilonia, they were not that far behind. Lack of sophisticated technology does
not make one a barbarian.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Here’s
another definition. Civilized is defined as “</span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;">At an advanced stage of social and
cultural development, usually marked by the existence of organized communities
and an adherence to established conventions of behaviour; highly developed;
refined and sophisticated in manner or taste; educated, cultured” </span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;">OR</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;">“<span class="dttext">a relatively high level of cultural and technological development”</span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p><span style="font-family: "Verdana",sans-serif;">A modern New Yorker, with his
smart phone and digital everything (TL 8-9) might think of the poor rural
dweller in, well, anywhere that isn’t NYC, to be a primitive. He doesn’t have a
smart phone and a Tesla model 4! He does have other accoutrements of TL 7-8
life, though. Cable television, modern medicine, new model cars, and a
comparable public education. All that it takes is one TL of difference.
The label barbarian may be all in the eye of the beholder. Small-town man does
not think of himself as a barbarian, or inferior to fancy-pants city man.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">In
my Church and Empire setting, from the Talaveran point of view, <b style="mso-bidi-font-weight: normal;">all the residents of the Corridor</b> could
be considered barbarians. Their tech is lower (<i style="mso-bidi-font-style: normal;">how uncivilized!</i>), sometimes far lower. They don’t speak Talaveran.
They do not hold to Talaveran customs of behavior. Thus, <i style="mso-bidi-font-style: normal;">barbarians</i>. Barbarian can be no more than a term of snobbery, a
means for looking down upon one’s fellow man. Pride of race/culture. I don’t
present the Corridor worlds that way, and my play group has not adopted this
attitude, I’m pleased to say.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Keep
in mind, that Stavanger is TL-12 and Lanzhou is TL-13. Almost as good as the
Empire, but still behind. But do they therefore not meet the definition of
‘civilized’? Of course they do! Mavramorn and VanGoff’s World at TL-10 out-do
modern America. Yes, they’re civilized.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"><b>What
I’m getting at is</b>: think beyond the stereotype of the pidgin-speaking,
melee-weapon, primitive barbarian. A barbarian can come from any world, at any
tech level. They are a group apart, separated for whatever reason from the main
government and society. They might come from a </span><span style="mso-bidi-font-size: 12.0pt;"><a href="https://ancientfarfuture.blogspot.com/2015/11/the-frontier-is-closer-than-you-think.html"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Subordinate world</span></a></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">, or live out on the
edge in </span><span style="mso-bidi-font-size: 12.0pt;"><a href="https://ancientfarfuture.blogspot.com/2014/04/all-at-sea-or-in-space.html"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman";">Ungoverned Space</span></a></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">. </span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">Let us now consider the Barbarian career, both what
it states, and what it implies.</span></b></p><p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;"><span></span></span></b></p><a name='more'></a><p></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Supplement Four’s
definition:</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">Barbarians:
“Rugged individuals from primitive planets accustomed to hardship and
well-trained in wilderness and survival situations”.<span style="mso-spacerun: yes;"> </span>By that brief description, they are not very
different from the Hunter career. </span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">First is
the lower tech level available to the barbarians. However, Supp Four is not
specific about how low the TL of a ‘primitive’ planet may be. No vehicle skills
for barbarians. Is this an assumption of tech level capped at 4? Why would that
be?</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">Going with
what I said above about broadening our view of what a barbarian can be, this
career path can be easily re-skinned as the <u>Colonist</u> career. Brave
explorers opening up new worlds for colonization and resource discovery!
Substitute Survival for the automatic sword skill, and there you are.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">Skills</span></b></p>
<p class="MsoListParagraphCxSpFirst" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">physical bonuses</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">carousing – social
skill</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">brawling – indicates
warfare</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">blade combat–indicates warfare</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">bow combat –
indicates warfare</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">gun combat –
indicates general familiarity with industrial age devices</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">mechanical – also
indicates familiarity with technology</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">survival – indicates
a life lived outdoors, away from indoor plumbing</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">recon – indicates
warfare</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">streetwise - indicates
familiarity with organized societies – there’s that civilization thing.</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">medical –
inhibited by lower TL possibly, but still relevant</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">interrogation </span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">tactics -
indicates warfare</span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">leader – see the <a href="https://ancientfarfuture.blogspot.com/2021/09/follow-me-men-more-on-skills-leadership.html">post
on this skill</a></span></p>
<p class="MsoListParagraphCxSpMiddle" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">instruction - always
useful!</span></p>
<p class="MsoListParagraphCxSpLast" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l1 level1 lfo1; text-autospace: none; text-indent: -.25in;"><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">JoT – also
indicates familiarity with different TLs</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">What other
skills could be patched in for the barbarian career? A quick glance through the
Big Skill List brings me to: vehicle, <a href="https://ancientfarfuture.blogspot.com/2019/05/the-most-dangerous-skill-bribery.html">bribery</a>,
equestrian, <a href="https://ancientfarfuture.blogspot.com/2017/07/expanded-rules-for-military-skills-from.html">demolitions</a>,
<a href="https://ancientfarfuture.blogspot.com/2016/11/more-on-skills-gambling-skill.html">gambling</a>,
<a href="https://ancientfarfuture.blogspot.com/2018/01/more-on-skills-hunting.html">hunting</a>.</span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">Automatic
skills in sword, blade and leader imply a life full of fighting and warfare.
Leadership can mean organized warfare. Another sign of civilization.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";"></span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Strength is the key attribute for the
barbarian career. It modifies everything except promotion. There INT is key,
but with the DM coming in at INT/6, that’s easy to get. Promotions will not be
easy, but they are not out of reach. </span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Note that there are no restrictions,
reductions, or limitations on a Barbarian’s EDU stat. This says to me that
people from these cultures can and do interact with the dominant culture.
Barbarians can learn “the ways of civilization”. Conan the Cimmerian, BTW,
could speak around <i style="mso-bidi-font-style: normal;">nine</i> languages.
How many can you speak?</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Survival can get easier in subsequent terms.
Table 1 includes a lot of chances to improve STR. It is noteworthy that
barbarians get the only +2 STR on any of the 18 Personal Development Tables. Get
STR above average (8) and the survival throw drops to 4+, or 92% likely. Which
is at odds with the implied situation of barbarians, living a life of constant
violence. Then again, nothing breeds winning like winning.</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Enlistment is not difficult, in line with the
other careers. Reenlistment throw is not high, again in line with the other
careers.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;">One would assume that rising in Rank
would bring with it a rise in Social Standing. Chiefs are leaders of men, the
powerful people. But the barbarian career makes no mention of SOC at all. The
SOC characteristic is noted this way: “</span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt;">A measure
of social class and an indication of the level of society <i style="mso-bidi-font-style: normal;">from which the character comes.” </i><span style="mso-spacerun: yes;"> </span>The Referee can of course, bump the SOC score
of a Chief-5 or Chief-6.</span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Mustering
Out Benefits</span></b></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Cash is minimal, by a wide margin the least
cash of the twelve careers in COTI. The only career that can’t net a 5-figure
payout in one roll. Physical benefits are Passages, Low and High, and blades.
Remembering that you can convert 2 receipts of Weapon into a skill level. It's
one more chance to up your skill total. </span></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Summary</span></b></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">What do I think?<span style="mso-spacerun: yes;"> </span>Barbarians are a viable and worthwhile
career. I can’t say that all of them will attain combat prowess as high as </span><span style="line-height: 107%; mso-bidi-font-size: 12.0pt;"><a href="https://ancientfarfuture.blogspot.com/2023/06/duelling-in-space.html"><span style="font-family: "Verdana",sans-serif;">Mr. Singh</span></a></span><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">,
but it’s possible. A barbarian, especially one with decent INT & EDU should
be able to stand shoulder to shoulder with Travellers from high tech worlds and
engage in adventure and thrilling heroics. </span></p><p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;"> </span></p>
<p class="MsoNormal"></p><p class="MsoNormal"></p><p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;"></span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">By the way, guess who else qualifies as a
barbarian, if one only considers their inferior tech level?<span style="mso-spacerun: yes;"> </span><b>John Carter of Mars</b>.<span style="mso-spacerun: yes;"> </span>You want to try calling him a barbarian? <i style="mso-bidi-font-style: normal;">To his face?</i></span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Carter happens to have canonical Traveller
stats. Here they are, from the bonus section of Supplement One:</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Heroic Adventurer<b> </b>(John Carter, <b>Warlord of
Mars</b>) CCC78F<span style="mso-spacerun: yes;"> </span>Immortal<span style="mso-spacerun: yes;"> </span></span></p><p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Cr Unconcerned</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif; line-height: 107%; mso-bidi-font-size: 12.0pt;">Broadsword-6, Blade-6, Dagger-6, Leader-5,
Gunnery-2, AirIRaft-4, Tactics-3</span></p>
</div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-6537572243390290402024-01-22T11:18:00.003-05:002024-01-22T11:18:58.929-05:00An Interview with Marc Miller<p> <span style="font-family: verdana; font-size: small;">No, I have not gotten to interview The Man. But this guy Garry Snow did. Give it a listen.</span><br /><span style="font-family: verdana; font-size: small;"><br /></span></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen="" class="BLOG_video_class" height="503" src="https://www.youtube.com/embed/BKrVtzuwP-E" width="604" youtube-src-id="BKrVtzuwP-E"></iframe></div><p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-40047256651391842722023-11-13T19:40:00.002-05:002023-11-13T19:40:12.741-05:00Play Report - Ghost Town, the Conclusion<p> <span style="font-family: verdana;">T</span><span style="font-family: Verdana, sans-serif;">he
troubleshooters did not spend the night in the shuttle after all.
They chose instead to hole up in the chapel, which they had already
searched. They took turns watching, first the two guys (Eowan Addison
and Jotunn), then the two gals (Krater Constellation and Genevieve).</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">In the
last watch of the night, Genevieve realized that she was being
watched. Through a broken window, she saw a vacc suited figure
looking in at her. The face plate was shattered – and </span><i style="font-family: Verdana, sans-serif;"><b>there was
no face inside the helmet! </b></i></p><p style="margin-bottom: 0in;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQuHfq9EdKy_PSHwvi_quKaWF_A8zDOMouQ41MenQx0RBNkd8boP1u8XVvTt4B3BjOXDr-W2FyeD_USSGFAbdBMqMoJBfT3_1NliB3RWxzrFeuhSR9I8oEc2Fw5XpD18z1cACNs4LArp1_zrilEUq5BseZeIeUY6h31MlGgUvKI3X5y5I03mz_BUUYtFI/s1024/Space%20In%20Your%20Face.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="712" data-original-width="1024" height="446" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQuHfq9EdKy_PSHwvi_quKaWF_A8zDOMouQ41MenQx0RBNkd8boP1u8XVvTt4B3BjOXDr-W2FyeD_USSGFAbdBMqMoJBfT3_1NliB3RWxzrFeuhSR9I8oEc2Fw5XpD18z1cACNs4LArp1_zrilEUq5BseZeIeUY6h31MlGgUvKI3X5y5I03mz_BUUYtFI/w640-h446/Space%20In%20Your%20Face.jpg" width="640" /></a></div><span style="font-family: Verdana, sans-serif;"><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><br /></span></p>Calling
out for her comrades, she tried to bring her autopistol to bear on
the figure. Once again it darted away upon being spotted, heading in
the direction of the shuttle and the arrival station.</span><p></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">The
gang gave chase, but it seemed once again that the
mysterious figure had eluded them. Eowan and Jotunn entered the
shuttle to inspect it, fearing sabotage. Genevieve and Krater
searched the exterior of the shuttle, then Krater spotted the vacc
suit figure again. This time, it was on the roof of the station!
Bullet and laser beam found their target, knocking the figure
backwards. The guys climbed out the shuttle's top hatch and jumped
over to the roof. No vacc suit!</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">But
wait! There it was, rushing away down one of the 'streets' of the
town, probably planning to lose them in the darkness again. </span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Eowan (my son's PC) pulled a neat trick. He teleported to a spot in
front of the fleeing figure, and body-blocked it into the dirt. Did I
mention that all four of these troubleshooters were Psi-trained?
This is only the second time in my history as a Referee that psionics
came into play.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">From
the roof, Jotunn used telekinesis to launch a handful of steel balls
at the vacc suit figure. He realized his shotgun would be ineffective
at the range, but TK could cover the distance! Between them, they
finally put the rogue suit on the ground.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Eowan
realized while grappling the suit that there was no normal body
inside. Once they had it subdued, he cut into the suit with his
Blade, to reveal</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><span></span></span></p><a name='more'></a><p></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">a<b>
robotic apparatus</b>. Two legs, two arms and a torso, but on an open
frame. Most of their gunshots had gone through empty space rather
than causing damage. The robot was also equipped with a grav belt,
which explained how it was able to 'vanish'. it would simply rise off
the ground, its footprints ending abruptly, and without a sound. The
grav belt became Eowan's immediately.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Eowan
also realized that the robot was not operating autonomously. He
disabled a transmitter/receiver which was allowing someone to control
the robo-suit. But who?</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Krater
used the shuttle's electronics to search for the source of the
robot's orders. She found that the source appeared to be right in the
center of town, but when she reached the spot, could find nothing.
She even began to dig, thinking the source might be buried beneath
the street.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Meanwhile
Jotunn and Eowan went back to the warehouse to examine the big box of
rocks – the one thing in town that seemed really out of place.
Despite emptying the 3m cubical container, they found nothing of
significance.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Meeting
up again at the town 'center', Jotunn had the insight to look up,
with his electronic binoculars. Sure enough, there was a small drone
hovering over the town, 100 meters or so up. It was too small for the
shuttle to have picked it up on their approach.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Krater
shot it down with one laser burst.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Before
it hit the ground, though, a second raggedy vacc suit figure swooped
in and grabbed it! This one sailed off into the darkness, in the
direction of the mine.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Armed with a much clearer understanding of the situation, the troubleshooters gave chase, and found what they suspected. The source of all the trouble was a man hiding out in the abandoned mine.
The fellow was dubbed The Puppet Master. He had used the robo-suits
and contra-grav drones to create all the spooky effects. The hovering drone had infrared cameras, so he was able to follow the PCs everywhere they went in town.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">He
didn't really mean (or cause) any harm. He explained that his uncle
had worked in the town during the active mining phase. There was a
Macguffin that the miners brought up from below the surface, that he
wanted to find as Macguffins are very valuable. The relocated mine
site had no records of it, so the Puppet Master guessed it was still
in the abandoned town.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Long
story short (too late!) the Macguffin was still there, but it was
stored in a semi-secret locker beneath the warehouse. The big box of
rocks was sitting atop the trapdoor to the locker. None of the PCs moved the box, even with a fixable load-lifter leaned
up in a corner.</span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">They decided to let the Puppet Master go, with the
Macguffin. They reported back to the patron that there would be no
more mysterious happenings in his ghost town.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Yes, I
admit, a very Scooby-Doo type adventure. But my players all had a
good time, so what's the harm in that?</span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><br /></span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><br /></span></p><p style="margin-bottom: 0in;"><span style="font-family: times; font-size: x-small;">Image credit: <a href="https://www.photofunny.net/i/3079_put-ur-face-in-spacesuit-floating-in-space.jpg">https://www.photofunny.net/i/3079_put-ur-face-in-spacesuit-floating-in-space.jpg</a></span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-79912774819099948402023-09-30T11:45:00.003-04:002023-09-30T11:45:50.757-04:00Play Report - Hunting on Narok<p><span style="font-family: Verdana, sans-serif;">Only
three days of in-game time were covered in the last session. The Crew
of the </span><i style="font-family: Verdana, sans-serif;">High Victorian</i><span style="font-family: Verdana, sans-serif;"> is on Narok. And chose to take a random
patron job while waiting for the cargo convoy to ship out.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">A
local magistrate put out a bounty on a local prairie-dwelling beast known as the
</span><i style="font-family: Verdana, sans-serif;">yong-gong</i><span style="font-family: Verdana, sans-serif;"> (shrieking
thing</span><i style="font-family: Verdana, sans-serif;">). </i><span style="font-family: Verdana, sans-serif;">He explained
that it had broken into some local farms, killed livestock and then
killed farm workers who were defending the herds. The magistrate said
it had to be put down, so a “Wanted: Dead, success only”
contract.</span></p><p style="margin-bottom: 0in;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrCE2oFVfxnhrMczR8TE2xq_km2VwA3xiHkLMTAdxLsUoSoU4Fw7SOzLeFL_qWapRpvHGejAejVBjVfWg5uA0J_N9DAq3BWfI5p2e7Fir0vL-Q4UcmMzUwTLzV7yz6N6VXdxmSYo-czYkdDC085Tk39aCldGsBS1dPRE2BTizjkvRlVOluiRRVPqTtvE/s1280/landscape-5160737_1280.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="851" data-original-width="1280" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJrCE2oFVfxnhrMczR8TE2xq_km2VwA3xiHkLMTAdxLsUoSoU4Fw7SOzLeFL_qWapRpvHGejAejVBjVfWg5uA0J_N9DAq3BWfI5p2e7Fir0vL-Q4UcmMzUwTLzV7yz6N6VXdxmSYo-czYkdDC085Tk39aCldGsBS1dPRE2BTizjkvRlVOluiRRVPqTtvE/w640-h426/landscape-5160737_1280.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: trebuchet;">Do you see it? It's right over there!</span></td></tr></tbody></table><span style="font-family: Verdana, sans-serif;">The
player for the Marquis said he wanted a quick win, and a success on
his record. Plus it would be a little bit of good PR for the Empire.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">The
<a href="https://ancientfarfuture.blogspot.com/2023/08/the-place-of-and-importance-of-gear.html">players
are learning</a>, no rushing off without a plan or enough gear. The
Marquis secured vehicles, communicators and enough gear. One PC, an
ex-Army man bought himself a modified rifle LINK to hunt the
</span><i style="font-family: Verdana, sans-serif;">yong-gong</i><span style="font-family: Verdana, sans-serif;">. The
</span><i style="font-family: Verdana, sans-serif;">yong-gong</i><span style="font-family: Verdana, sans-serif;"> is a big
critter, about the mass of a <b>Kodiak bear</b>:</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><i><span></span></i></span></p><a name='more'></a><span style="font-family: Verdana, sans-serif;"><i>yong-gong</i></span>
<a href="https://ancientfarfuture.blogspot.com/2016/04/lions-and-tigers-and-bug-eyed-monsters.html"><span style="font-family: Verdana, sans-serif;">800kg
carnivore chaser</span></a><p></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><span style="font-style: normal;">35/15 no
armor claws (4D+3) A4 F7 S2 (3)</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><span style="font-style: normal;">Six-legged,
bilateral symmetry, two manipulator limbs with claws; tail.</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><span style="font-style: normal;">Hides
in prairie grass to stalk prey before rushing to attack. Name comes
from its hyper-sonic shriek which can cause wounds at out to Medium
range.</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">I
used Supplement 2, Animal encounters to populate the region with
creatures. By the book they got three encounter throws per day, with
the target number depending on the terrain. If the encounter throw
was a success, I threw against the terrain table for the specific
encounter.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">Some
were 'as is'; I noted which ones would be swapped out for
encountering a </span><i style="font-family: Verdana, sans-serif;">yong-gong</i><span style="font-family: Verdana, sans-serif;">.
Even then, another throw determined whether it was the quarry or
another of its kind. The patron had supplied them with a composite
holo-image of the quarry to identify it.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">They
encountered many creatures over three days. Some were scared off, one
or two attacked the party and a few just kept their distance.</span></p>
<p style="margin-bottom: 0in;">
</p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><span style="font-style: normal;">On
day three, they spotted the quarry, at Very Long range, without
surprise. It stood its ground observing them. Ex-Army guy lined up a
shot and got a hit. Then threw a Freight Train (3 sixes, with a +3!)
for wounds. There was great rejoicing. To the party's dismay, the
</span><i>yong-gong</i><span style="font-style: normal;"> did not
drop! It retreated instead into the taller grass for concealment. As
the party moved in, it closed into Medium range, and gained Surprise
when it burst out!</span></span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">The
</span><i style="font-family: Verdana, sans-serif;">yong-gong</i><span style="font-family: Verdana, sans-serif;">'s shriek
wounded one of the hunters in the lead jeep, then it charged using
its speed burst. It actually started to climb into the jeep to attack
two PCs. Firing long guns at close range is tricky.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">The
driver had to stop and attack it with her handgun. Both hunters were
clawed, one to unconsciousness, before they got enough rounds into it
to finish it off. The PCs in the other jeeps were at a distance, and
worried about hitting their comrades so did not fire. This time they
had a doctor with them, with proper kit, so neither PC was in serious
danger of death.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">They
returned to the town to deliver the carcass and collect the reward.
The Magistrate was a little bit too busy to meet with them. While
they were out in the hinterland, over in the capital city, someone
had assassinated the </span><a href="https://ancientfarfuture.blogspot.com/2015/03/planets-of-corridor-lanzhou-and-its.html" style="font-family: Verdana, sans-serif;">Chancellor
of Narok</a><span style="font-family: Verdana, sans-serif;">. The port has been shut down, and it looks like there's
a civil war brewing.</span></p>
<p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;">But
that's for next session.</span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><br /></span></p><p style="margin-bottom: 0in;"><span style="font-family: Verdana, sans-serif;"><br /></span></p><p style="margin-bottom: 0in;"><span style="font-family: times; font-size: x-small;">Image credit: <a href="Image by <a href="https://pixabay.com/users/laurenthart-4208748/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=5160737">Lauren Hart</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=5160737">Pixabay</a>">Pixabay</a></span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-39463527122899145692023-09-23T15:20:00.000-04:002023-09-23T15:20:15.496-04:00Play Report - Ghost Town<span style="font-family: verdana;">At this week's game session, a number of regulars were absent so we turned to a standalone adventure with new characters. </span><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">At my encouragement, several of the players went for Psionic training for their new PCs. What we got was a selection of low-level Psi talent, which they put to good use right away. </span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The group, troubleshooters on Stavanger prime, were hired by a businessman to investigate some unusual happenings on a subordinate world. A mining town there had closed down when a better operation began elsewhere on the world.<br /></span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The original owners of the land & mine eventually sold the property rights to the patron. He had a team of assessors on site, to determine the value of the location and inform what the patron might do with the land and buildings. <div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0op3QlrgRnYPVU0pReHdgb01mQB0sP5W1KHrSJ87SMqy6p-yezrMYK8qZQGd8vesEmFllY216DRiHCAamfR5QFKFwuZsVp7md6Qj1llM8PJ-xNJipi_lVPvzzjVK85pT8Mg4OaU4QOPS3v1DNun5K976giGuqQfp26mouoy8lMinrdBA6nWtKNhvqYIY/s1280/ghost-town-7831211_1280.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1280" height="384" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0op3QlrgRnYPVU0pReHdgb01mQB0sP5W1KHrSJ87SMqy6p-yezrMYK8qZQGd8vesEmFllY216DRiHCAamfR5QFKFwuZsVp7md6Qj1llM8PJ-xNJipi_lVPvzzjVK85pT8Mg4OaU4QOPS3v1DNun5K976giGuqQfp26mouoy8lMinrdBA6nWtKNhvqYIY/w640-h384/ghost-town-7831211_1280.jpg" width="640" /></a></div></span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The assessors reported back that <i>strange things</i> were happening around the town, so the patron hired the PCs to go out and act as troubleshooters. Get to the bottom of the mystery and let the assessors finish their work. <i>En route</i> to the subordinate world, the PCs passed the assessors' shuttle going the opposite direction. They'd seen enough and were scared off. </span></div><div><span><a name='more'></a></span><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The planet (Stavanger Gamma) has a standard atmosphere, but is shrouded in clouds, which combined with its distance from the primary, results in perpetual gloom and twilight. I explained and enforced the darkness penalties. The town has exterior lights on many buildings, but this simply increased the darkness of the non-illuminated areas. </span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">Odd noises, things moving and strange footprints dogged the PCs as they began searching the near two dozen buildings in the town. Eventually a figure was spotted in two different locations - wearing an old battered vacc suit. When one PC shot at it, the figure ran, and then disappeared around the corner of a building.</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The PCs have found scattered records from the old mining outfit, but nothing that indicates there were hauntings or suspicious events going on. They retreated to the ship's boat in which they arrived and spent the night. </span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The two leading theories are that this is the work of ghosts; or the work of a psionic. Neither theory has much support yet. There is a small cemetery outside of town; even in the far future mining can be dangerous work. But nothing points to a coherent explanation. The other oddity was a large shipping crate left behind in the warehouse that was full of rocks. Not mining output, just rubble. If it was valuable, it would have been taken away. If it's not valuable, why fill a crate with worthless rocks? They also have no clear leads as to motive - who/whatever is behind this, what is the goal?</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">As a side note, one of the players created a Barbarian PC. Which brings up the question what makes one a barbarian in the far future?</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">COTI explains barbarians as "</span><span style="font-family: verdana;">Rugged individuals from primitive planets accustomed to hardship </span><span style="font-family: verdana;">and well-trained in wilderness and survival situations."</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">The Cambridge dictionary defines a barbarian as "a member of a group of people from a . . . culture that is considered to be less socially advanced and more violent than your own." </span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">Any advanced tech world might have these sorts. Frontier living types who are for many possible reasons separated from the dominant culture of the world. Their tech level would lag behind the main world's level as they don't have access to the markets and industries. But it is not reasonable to think that they would all be primitives.</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">Barbarians do not have to be Neolithic or medieval, just behind and separate from the main population. A barbarian on Stavanger (TL12) might be very much at home with TL 9-10. The presence of Mechanical skill on the barbarians' skill tables indicates familiarity with industrial technology. No computer, or electronics, or space skills but depending on context, a case could be made for those.</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">Maybe its time to do a Career post on the barbarians.</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: verdana;">Share your thoughts in the comments.</span></div><div><span style="font-family: verdana;"><br /></span></div><div><span style="font-family: times; font-size: x-small;"><br /></span></div><div><span style="font-family: times; font-size: x-small;">Image credit: <a href="Image by <a href="https://pixabay.com/users/artspark-13342248/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=7831211">Nanne Tiggelman</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=7831211">Pixabay</a>">Pixabay</a></span></div><div><span style="font-family: verdana;"><br /></span></div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com2tag:blogger.com,1999:blog-8464498527698996815.post-81417037806486921872023-08-30T12:54:00.001-04:002023-09-03T17:28:25.654-04:00The Place of and Importance of Gear<p><span style="font-family: verdana;"><span style="font-size: small;">I was tinkering over the weekend with an old project of mine. It's an equipment list, things that either I've pulled from published CT stuff, or seen in other games, or invented on my own. </span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;">I realized that most everything there could be useful, if (and only if) the PCs were in a specific situation and needed one of my widgets. </span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;">The Equipment List in TTB is frankly sparse. Yet much of Traveller adventuring does not require much gear apart from weapons and armor. </span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;">Until you start exploring. <br /></span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;">In the session a few weeks ago, the PCs were exploring a closed-down facility on an asteroid, at the request of a patron. I described the facility to the players, mentioning that the power was off, and had been for a decade, and the asteroid was tiny, so the interior was effectively at 0.0G. This detail, it seems, went over their heads, as no one brought anything along to help mitigate the zero-G experience. Also missing from the shopping list were light sources, and any medical kits or expertise. At least they had a PC with Jack-of-all-Trades. </span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;"></span></span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiveZKNc26P_AImY-37CU6EpQC_jEdQzu9DYY7tFZ6JQ9erxtqRRZBIF2K3FiYqFg6NBFSJ8DawvyECozquL0BOzvwJSL-IgdMjZU23EVjcIO55f4t_QJqLIyraKFqOgIvm1OhdXW2hqeZJMv-eKf6Do1cV19E5_Epkkl7_XvigsMDu2CaUyx1abJLZ-oA/s1280/metallic-door-1531735_1280.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="853" data-original-width="1280" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiveZKNc26P_AImY-37CU6EpQC_jEdQzu9DYY7tFZ6JQ9erxtqRRZBIF2K3FiYqFg6NBFSJ8DawvyECozquL0BOzvwJSL-IgdMjZU23EVjcIO55f4t_QJqLIyraKFqOgIvm1OhdXW2hqeZJMv-eKf6Do1cV19E5_Epkkl7_XvigsMDu2CaUyx1abJLZ-oA/w640-h426/metallic-door-1531735_1280.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">All that was left of the cargo bay was containers and scrap<br /></td></tr></tbody></table><span style="font-family: verdana;"><span style="font-size: small;"><br />They discovered upon arrival that the facility had no stairs. When in use, it had lift shafts to move people between the five levels. When the power was turned off, the lifts locked in place. One of them was at the top/entrance level, so that shaft was totally unusable. The other lift was at the bottom floor, so that shaft was a five-story drop. Even in near-zero-G, velocity builds up so there was no guarantee of a safe landing, making the jump down (and don't forget the absence of a medical kit) a dangerous option. This was important, as the Patron had informed them that the power plant was on the bottom level. If they could get to it and re-start it, then the lifts would work.</span></span><p></p><p><span style="font-size: small;"><span style="font-family: verdana;">What resulted was a lot of improvisation and a fair bit of luck. As in: Chucking a mattress down the lift shaft and <i>Geronimo</i>-ing after it. That could have ended badly, but didn't. The players discussed afterwards how they could have packed to be better prepared. And in the end, it's player skill that enables the correct packing list for the job. Lesson learned.</span></span></p><p><span style="font-family: verdana;"><span style="font-size: small;">For a different perspective: </span></span><a href="https://grognardia.blogspot.com/2023/07/i-hate-shopping.html"><span style="font-family: verdana;"><span style="font-size: small;">https://grognardia.blogspot.com/2023/07/i-hate-shopping.html</span></span></a><span style="font-size: small;"><span style="font-family: verdana;"> <br /></span></span></p><p><span style="font-family: verdana;">I will remind them about the gear lists in the next session.</span><br /></p><p>Photo credit: <a href="Image by <a href="https://pixabay.com/users/kerttu-569708/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=1531735">Kerttu</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=1531735">Pixabay</a>">Pixabay</a><br /></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-50450641607760085542023-08-26T15:35:00.000-04:002023-08-26T15:35:10.170-04:00What Are the Assumptions of Traveller?<p style="text-align: left;"><a href="https://bradfordcwalker.blogspot.com" style="font-family: verdana;">Bradford C Walker</a><span style="font-family: verdana;"> has written some interesting things about the point or goal of RPGs,
hearkening back to the roots in wargames. He asked in one post, in relation to games, one of which was Traveller: “Make obvious
what is hidden. Make explicit what is implicit.”</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Okay,
<b>challenge accepted</b>.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Some
of what follows is quotes from The Traveller Book. TTB has the most extensive
Introduction section of the three rules editions of CT. (TTB, LBBs 1-3, and
Starter Traveller) Much of it is my read & interpretation of what I’ve
found there.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Some
say the <b>one core assumption</b> of Traveller is that communication moves at the
speed of travel. The implications of that I touched on <a href="https://ancientfarfuture.blogspot.com/2023/07/the-implications-of-jump-drive.html">in this post</a>.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">An
implicit assumption of Traveller is that the players are familiar with space
adventure literature. There are references to different adventure novels
throughout the rulebooks, and the Official 3I setting. </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Encounters
are central to Traveller. In space, you have starship encounters. On
uninhabited worlds there are animals and events to encounter. On inhabited
worlds, there are legal, random and patron encounters. These are tools for the
Referee to provide challenge and opportunity for the players. </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">“The
use of non-player characters is one of the most important things for a Referee
to learn.” (TTB, p.13) "A large part of a Referee's job is the
administration of encounters." (TTB, p.11) </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">There
are four types of NPCs. Spear carriers, informants, patrons, and
trouble-makers. All can help or hinder the Travellers in their adventures. </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">PCs
also encounter Information. The Referee should keep information in four
categories. One, what the PCs know because they exist in the world (common
knowledge). Two what will cost the PCs little to learn. Three, what will cost
them much to learn, and four, that which they cannot learn by themselves. </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Marc
Miller (the author) states that conventional means like thrift and hard work do not work in
Traveller. Bold, daring plans do, or might, work.<o:p></o:p></span></p>
<p class="MsoNormal"><o:p style="font-family: verdana;"></o:p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJwz_3dQUKrny-GJrRAoNqNxBNF2aAeL6gKkDSHjqSUiJ3ZSscoJDmvaBo0U771xlzllAgH3vGArbPnyR9qqinW2I6ZJYwneC3UpbZBJ6pS8TCcLYgKNLSaJTVeDdOJp05aDn5_ofIU4Cu1WmpDDA1n2cOpYy0LsB46wfXFpRrfKOVokp86GWmBTueBhI/s1893/Starship%20from%20Planet_Stories_v05n04_1952-01-2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1893" data-original-width="1555" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJwz_3dQUKrny-GJrRAoNqNxBNF2aAeL6gKkDSHjqSUiJ3ZSscoJDmvaBo0U771xlzllAgH3vGArbPnyR9qqinW2I6ZJYwneC3UpbZBJ6pS8TCcLYgKNLSaJTVeDdOJp05aDn5_ofIU4Cu1WmpDDA1n2cOpYy0LsB46wfXFpRrfKOVokp86GWmBTueBhI/w526-h640/Starship%20from%20Planet_Stories_v05n04_1952-01-2.png" width="526" /></a></div><br /><span><a name='more'></a></span><p></p><p class="MsoNormal"><span style="font-family: verdana;">There
are a potentially astronomical (pun intended) number of worlds for Traveller to
discover. We have, thanks to NASA, some excellent photography of what other
worlds may look like.</span><span style="font-family: verdana;"> </span></p>
<p class="MsoNormal"><span style="font-family: verdana;">But
Traveller assumes a different approach. Players should look to Edgar Rice
Burroughs, Leigh Brackett and Poul Anderson to tell us what other planets will
look like. Those kinds of planets are where adventures happen!</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Supplement
2, Animal Encounters assumes that even worlds different from our own will be
teeming with life that can challenge or threaten the Travellers. They can also
be valuable resources.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Traveller
assumes:</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>A human-centric setting<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Character focus<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Experience is power<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>There is NO setting in the original LBBs.
<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Travellers will meet both high and low
tech peoples<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>There is freedom to DREAM BIG<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Ambition will get you further than
playing it safe<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>People in the Far Future are the same as
people today<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Danger is never far away<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Travellers do NOT have plot armor<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Encounters are central<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Travellers mix with a cross-section of
society<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Travellers improve their Social Standing
only through play, not game mechanics.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Player skill is of utmost importance,
more than improvement of PC characteristics or skills<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>The universe will always be able to up
the challenge level<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Travellers are not demi-gods walking<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>The Referee defines the setting<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>PCs are veterans, not neophytes, right
out of the gate<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Solitaire play in Traveller is possible,
and correct.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Campaign play is the expected norm<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Adventures provide money which provides
gear/vehicles/NPCs which enable the pursuit of player’s goals. So go get rich!<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Players want the possibility of magic and
mysterious abilities. Marc Miller has said that Psionics are in the game
because D&D has magic, so Traveller should too. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Living is cheap so down-time is easy to
do, in monthly blocks even.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Only Class-A ports can build or repair
jump drives. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>Wildernesses are there to explore (why
else animal encounters?)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>The necessity of fighting. There are more
rules on weapons and combat than there are about interacting with NPCs. <o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">•<span style="mso-tab-count: 1;"> </span>All the listed skills will, at some
point, be useful.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">This
list is, of course, not exhaustive. Share your Traveller assumptions in the
comments!<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">One
last thought. Traveller is not a strict “hard science” game. Yes, there are
math formulae for space travel times and planetary gravity and such, but the
operative assumption is not correct/accurate science but believable science.
People can (please don’t) argue all day about the size of starship computers,
but we can all agree that a starship should have a computer. Believable, if not
accurate.<o:p></o:p></span></p>
<p class="MsoNormal"><o:p><span style="font-family: verdana;"> </span></o:p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-9053480391457584302023-08-04T21:45:00.000-04:002023-08-04T21:45:15.865-04:00Actual Play report - Random Encounter<p> <span style="font-family: Verdana, sans-serif;">Best thing to
come out of the game today:</span></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The PCs have
a license for salvaging on a restricted planet. The Navy uses the world for
exercises, and there’s a lot of military material laying about. Vehicles,
munitions and other recoverable goods dot the surface.</span></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">During their
explorations, I rolled for a Random Encounter, and got a Religious Group. Okay, why not? I never said the PCs were the only ones on the planet. The group was travelling in ground vehicles, marked with the symbol of their religion.</span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif;">I asked the
player with the highest Education to tell us who this group was.<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif;">Everyone else
jumped in with their ideas, so in the end what we got was:<o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: "Verdana",sans-serif;"><o:p> </o:p></span><b><i><span style="font-family: "Verdana",sans-serif;">The Adepts
of the Machine</span></i></b></p>
<p class="MsoNormal" style="text-align: left;"><span style="font-family: Verdana, sans-serif;"></span></p><div class="separator" dir="rtl" style="clear: both; text-align: right;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKbTt_C0ye3iaXuM0ciHxadPlQjFRs4HZ9n3QsKqq59n2crQovsHlI5Fdp5b9EjjB5KQC6fzyYhpZMEuS4EyVdAwJEMnBtjkbDUfiy0bGJHMArQz3xSKJGOgfzgOhATvx3gBA5hd5zJ6lzhIc-n5b1YTLEFuzPoZSU9wkTjfwSarQLPzDWmprC0YNHsq4/s1280/cloak-7309628_1280.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1138" data-original-width="1280" height="570" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKbTt_C0ye3iaXuM0ciHxadPlQjFRs4HZ9n3QsKqq59n2crQovsHlI5Fdp5b9EjjB5KQC6fzyYhpZMEuS4EyVdAwJEMnBtjkbDUfiy0bGJHMArQz3xSKJGOgfzgOhATvx3gBA5hd5zJ6lzhIc-n5b1YTLEFuzPoZSU9wkTjfwSarQLPzDWmprC0YNHsq4/w640-h570/cloak-7309628_1280.jpg" title="The Adepts of the Machine" width="640" /></a></div>This fringe cult group’s
beliefs focus on the spiritual dimension of starships. Ships must be built by
hand, with proper ceremonies, to avoid offending the space gods. Ships
assembled at shipyards by unbelievers do harm to the fabric of space, and the
gods punish the spacers by causing misjumps and drive failures. Also, <a href="https://ancientfarfuture.blogspot.com/2014/04/who-are-whisperers.html" style="font-family: Verdana, sans-serif;">the
Whisperers</a><span style="font-family: Verdana, sans-serif;"> are the servants of the space gods, haunting the unbelievers. </span><span style="font-family: Verdana, sans-serif;"> </span><p></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The Adepts
build spacecraft by hand; they were on the salvage planet looking for materials
with which to build, or like the PCs, good they can sell to buy components.</span></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The PCs
decided to not interact with the Adepts, and flew on.</span></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">This game is
so much fun.</span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;"><br /></span></p><p class="MsoNormal"><span style="font-family: times; font-size: x-small;">Image Credit: <a href="Image by <a href="https://pixabay.com/users/u_x8ued3ix77-28255316/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=7309628">u_x8ued3ix77</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=7309628">Pixabay</a>">Pixabay</a></span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com3tag:blogger.com,1999:blog-8464498527698996815.post-7524879284062465062023-07-26T21:14:00.000-04:002023-07-26T21:14:24.778-04:00The Implications of Jump Drive<p><span style="font-family: verdana;"> The Jump Drive is the technology in Traveller that allows for FTL travel. W</span><span style="font-family: Verdana, sans-serif;">e play
Traveller, We know this. But have you thought about what that means?</span></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The Jump
Drive moves the PCs from hex to hex, yes. But how?</span><span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;">You look at the jump rating, which is a
cross-reference of the size of the ship and the letter code, A to Z, of the
drive. These give us the ratings from 1 to 6. Still telling you things you
already know.</span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The point is
this: a jump drive is <b>not </b>rated by how fast it can go. Any jump “takes about
one week” (TTB, p. 49) whether you have a tiny type-A in your Free Trader or a
mammoth type-Z in your super-cargo freighter. </span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;"><br /></span><span style="font-family: Verdana, sans-serif;"></span></p><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5NkE4sqx6CDIlwjzDSdsQwyCkmthMnqMs5DY3moM0TYNhXfGasgT859TBnXZn5KtBn59HeFWWCODvzIMF2Eet-Q20Ye_ygnJhBsA_L88nPxM-ilt1SOT3lcOxm5QM05RYARjUpunvQQQuCuBJ7Zg9wY6hIoMO3NRRhv3OL1yW7DRyi35Vj_uKwuyf32w/s1920/spaceship-5694112_1920.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1920" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5NkE4sqx6CDIlwjzDSdsQwyCkmthMnqMs5DY3moM0TYNhXfGasgT859TBnXZn5KtBn59HeFWWCODvzIMF2Eet-Q20Ye_ygnJhBsA_L88nPxM-ilt1SOT3lcOxm5QM05RYARjUpunvQQQuCuBJ7Zg9wY6hIoMO3NRRhv3OL1yW7DRyi35Vj_uKwuyf32w/w640-h400/spaceship-5694112_1920.jpg" width="640" /></a></div><p></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">A jump drive
rating tells you how far it can go in that one week. A jump-2 drive is not
twice as </span><i style="font-family: Verdana, sans-serif;">fast </i><span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;">as a jump-1 drive;
it has twice the </span><i style="font-family: Verdana, sans-serif;">range </i><span style="font-family: Verdana, sans-serif;">of the jump-1 drive.</span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">There is no
real-world comparison for this distinction. We rate vehicles, from bicycles to
Blackbirds in rate of distance per unit of time. Faster vehicles cover the
distance in less time. Not so in Traveller. A jump-1 drive takes as long as a
jump-6 drive to do a one-hex transit. End of story. </span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The difference
is of vital importance to Travellers. Why? Because of a hard-wired fact of the
Traveller setting, whether the 3</span><sup style="font-family: Verdana, sans-serif;">rd</sup><span style="font-family: Verdana, sans-serif;"> Imperium or my own Church and
Empire setting. Information, in order to propagate, must be carried. In ships,
that all take a week to jump.</span><span style="font-family: Verdana, sans-serif;"> </span></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><b><span style="font-family: "Verdana",sans-serif; font-size: 10.0pt; mso-bidi-font-family: Arial; mso-font-kerning: 0pt;">From Supp 8, Library Data</span></b><span style="font-family: "Verdana",sans-serif; font-size: 9.5pt; mso-bidi-font-family: Arial; mso-font-kerning: 0pt;">:</span><i><span style="font-family: "Verdana",sans-serif; font-size: 10.0pt; mso-bidi-font-family: Arial; mso-font-kerning: 0pt;"> Another central fact of interstellar travel is that no method of
information transfer faster than jump drive transmission has been discovered.
Ships can carry messages, but radio still lags at mere light speed.
Communication is always restricted </span></i><i><span style="font-family: "Verdana",sans-serif; font-size: 10.0pt; mso-bidi-font-family: Arial; mso-font-kerning: 0pt;">to the speed of interstellar
transportation.</span></i></p>
<p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The distances
between worlds is a fixed and unchanging quantity. If you want information
about a world 6 hexes away, how long will it take for that information to reach
you? Answer: either six weeks, </span><b style="font-family: Verdana, sans-serif;"><i>or one</i></b><span style="font-family: Verdana, sans-serif;">. If you get your
information delivered express, you get to act a </span><b style="font-family: Verdana, sans-serif;">month and a half</b><span style="font-family: Verdana, sans-serif;"> before
the other guy does, who’s waiting on a jump-1 courier to bring it.</span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">The same goes
when Travellers decide to, well, travel. A ship with Jump-4 can get a Traveller
from Holtzmann to Stavanger in one week. A Jump-2 ship will take 3 weeks to
make the same trip. Look at the map to figure out why. If your PC and his
competition have a goal to reach on Stavanger, what is the essential play?</span><span style="font-family: Verdana, sans-serif;"> </span><span style="font-family: Verdana, sans-serif;">Securing the ship with long enough legs to
get you there in one week.</span></p><p class="MsoNormal"><span style="font-family: Verdana, sans-serif;">Add to that this
complication. Not all planets have the same access to the information delivery network.
TTB page 89 says:</span><span style="font-family: Verdana, sans-serif;"> </span></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><i><span style="font-family: Verdana, sans-serif; font-size: 10pt;">Within the subsector, local governments
will have established communications or trade routes connecting some (but not
all) worlds.</span></i></p><p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: Verdana, sans-serif; font-size: 10pt;">AND</span></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><i><span style="font-family: Verdana, sans-serif; font-size: 10pt;">Communications routes should be
carefully drawn so as to avoid making all parts of the subsector accessible; a subsector
should reserve some areas as backwaters for exploration </span></i><i><span style="font-family: Verdana, sans-serif; font-size: 10pt;">and adventure.</span></i></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: Verdana, sans-serif;">Depending on where you are, it may
take even longer for the Big News to reach you.</span></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: Verdana, sans-serif;">The Traveller who wants to do big
things and make a name for himself needs information, and needs it faster than
his competition. Knowledge is Power. The Jump drive is the key to that power. </span><span style="font-family: "Verdana",sans-serif; mso-bidi-font-size: 12.0pt;"><o:p></o:p></span></p><p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="color: #201e23; font-family: "Verdana",sans-serif; mso-bidi-font-family: Arial; mso-bidi-font-size: 12.0pt; mso-font-kerning: 0pt;"><br /></span></p><p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="color: #201e23;"><span style="font-family: times; font-size: x-small;">Image credit: <a href="Image by <a href="https://pixabay.com/users/willgard-4665627/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=5694112">Willgard Krause</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=5694112">Pixabay</a>">Pixabay</a></span></span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-18301686979154510912023-07-14T21:53:00.002-04:002023-08-05T06:32:25.651-04:00Play Report - Prospecting!<p> <span style="font-family: verdana;">Not all of our regular players were at game this week, but it is quick and easy to roll up Traveller characters. Graham Clark and C-418, along with their new friend Chuck Norris (his player is a gal with a sense of humor) found themselves with some leave time from the service of Count Murietta. Hoping to make some fast cash, they decided to try prospecting in the wilderness of Holtzmann. </span></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPlEGLCfuwlI-53XClfQF_QjniMM09EJeL4wmOsTgGOsX8EeIhz4Ti5yRFX6VMlmfQ9JWYQsFqizG92MDoLbqeWQA9JJvL7YmUREBXNH9jrtXNCErLEreKYSDBFQ9T2JeKTOJ84mjX0O6qz36Cg_BQooyKt7I7ePalCA1rwLA7UNwNeJGmN670EfeFHJI/s6600/Sketch%20of%20Holtzmann.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="5100" data-original-width="6600" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPlEGLCfuwlI-53XClfQF_QjniMM09EJeL4wmOsTgGOsX8EeIhz4Ti5yRFX6VMlmfQ9JWYQsFqizG92MDoLbqeWQA9JJvL7YmUREBXNH9jrtXNCErLEreKYSDBFQ9T2JeKTOJ84mjX0O6qz36Cg_BQooyKt7I7ePalCA1rwLA7UNwNeJGmN670EfeFHJI/w640-h494/Sketch%20of%20Holtzmann.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: trebuchet;">A pencil sketch map of Holtzmann's inhabited region.</span></td></tr></tbody></table><br /><span style="font-family: verdana;">They did some research, and chose an area between two of the rivers flowing south out of the mountains. After hiring an ATV and equipping for a fortnight in the wild, they set off for what they hoped would be a small fortune. </span><p></p><p><span style="font-family: verdana;">The way I decided to handle the prospecting part was to secretly dice for the number of 6-hour work periods that they would have to put in before discovering the resource, in this case some type of precious metal. During the multiple days it takes to work through those periods, I diced for random and animal encounters. </span></p><p><span style="font-family: verdana;">The prospecting work itself was in the background. Traveller has a Prospecting skill, introduced in the Supplement 4 <i><a href="https://wiki.travellerrpg.com/Citizens_of_the_Imperium">Citizens of the Imperium</a></i> with the Belter career. None of the C3 group had it, so I fell back on the Education stat. The group made an initial throw to determine a likely spot to prospect in, with DMs for high EDU and JOT skill. I left the results uncertain to them. This was so that they had to decide how long to 'keep digging away' before deciding that they were looking in a wrong spot.</span></p><p><span style="font-family: verdana;">Supplement 2 Animal Encounters gave them a number of curious critters to encounter. At least one was hostile, and Clark was slightly wounded trying to put it down. </span></p><p><span style="font-family: verdana;">A group of tourists from Dekalb wandered by the prospecting camp in their contra-grav 'bus' and took some pictures. That's just what the Random Encounter table said. Fortunately, their reaction throw was a 7. I can imagine the mess if the tourists had decided to attack the PCs!</span></p><p><span style="font-family: verdana;">Right at the end of the session, the random encounter table gave up the result of Ambushing Brigands. We left it as a cliffhanger for next time how they would resolve that encounter.</span></p><p><span style="font-family: verdana;">Each group of players at my table has an <i><a href="https://wiki.travellerrpg.com/Imperial_Calendar">Imperial Calendar</a></i> page. By comparing it to my official events calendar, I can keep up with multiple parties pursuing multiple ends. </span><span style="font-family: verdana;">The C3 Group is on day 084, about ten days behind the main group. </span></p><p><span style="font-family: verdana;">If they make it to the end of their prospecting trip, they may return to the city a lot richer. In that case others might get the same prospecting bug and start a gold rush. Who knows? We'll find out next session.</span></p><p><span style="font-family: verdana;">UPDATE:</span></p><p><span style="font-family: verdana;">The following session, I had the players who were prospecting on one 'team' and the rest of the players formed the Brigand's team. There was a brief but spirited combat between the prospector's ATV and the brigand's off-road trucks. While the prospectors got away with the ATV and their skins intact, they were driven off the dig area before they found any of the resources they sought. Such is the nature of adventuring. </span></p><p><span style="font-family: verdana;">Second update:</span></p><p><span style="font-family: verdana;">In the most recent session, the main group of PCs kitted out an expedition to Holtzmann Gamma, a world restricted by the Imperial Navy, as they use it for combat practice such as orbital artillery and hot landings. </span></p><p><span style="font-family: verdana;">This map shows H/Gamma's surface. The black hexes are the No-Go zones, either due to active Navy missions, or [CLASSIFIED]. The PC's went to the hex marked with a red plus sign. This time they found some recoverable ordnance and a cache of Marine cutlasses, which they were able to sell for a tidy profit!</span></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUBAkRlLUxJJihHbI5wkaxIbHcyZTIlEVXXHlktBI-JIUvGZFdksVkMIaZYoYszy8I1YyNq-bWYFOOI2IV3mbAq3IdqzonB6ba29v6rs2ox8mXF_JQTOVFpvAYAJCkiT6RHCJS77CDzaEqwJZRBSImuN2yliTL-pdozvNPfJRWFqqA_qroufJwIX53o4s/s1700/IS%20Form%2021%20Holtzmann%20Gamma.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1327" data-original-width="1700" height="501" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUBAkRlLUxJJihHbI5wkaxIbHcyZTIlEVXXHlktBI-JIUvGZFdksVkMIaZYoYszy8I1YyNq-bWYFOOI2IV3mbAq3IdqzonB6ba29v6rs2ox8mXF_JQTOVFpvAYAJCkiT6RHCJS77CDzaEqwJZRBSImuN2yliTL-pdozvNPfJRWFqqA_qroufJwIX53o4s/w640-h501/IS%20Form%2021%20Holtzmann%20Gamma.jpg" width="640" /></a></div><br /><span style="font-family: verdana;"><br /></span><p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-33942194189253221132023-07-13T16:46:00.003-04:002023-07-14T09:26:33.466-04:00What does Classic Traveller Do?<p><span style="font-family: verdana;">I have followed with interest Brad Walker's postings on his blog about game design, and the wargame roots of the RPG hobby. In a recent post he says:</span></p><p><span style="font-family: verdana;"></span></p><blockquote><a href="https://bradfordcwalker.blogspot.com/2023/07/the-business-technical-competency-in_12.html">Classic <i>Traveller</i> retains its power despite being decades away from the spotlight, such that <b>every other space adventure game is compared to it</b>-
including its successors. It has a separate and distinct play
experience from both of the aforementioned, and has itself influenced
many others after it (e.g. <i>Twilight 2000</i>).</a></blockquote><p></p><p><span style="font-family: verdana;">I thought about Traveller's design and why the game has endured so long. This is by no means a definitive essay on the subject, merely my thoughts at this point.<br /></span></p><p><!--[if gte mso 9]><xml>
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</p><h2 style="text-align: left;"><b><span style="font-family: verdana; font-size: medium; mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-latin;">What do the Classic Traveller Rules Do?</span></b></h2><div style="text-align: left;"><span style="font-family: verdana;">By the way, the short answer is<span><a name='more'></a></span></span></div><div style="text-align: left;"><span face=""Calibri Light",sans-serif" style="mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-latin;"><span style="font-family: verdana;">"enable players to have Science Fiction Adventure in the Far Future.<b>" </b>But you knew that already.</span></span><b><span face=""Calibri Light",sans-serif" style="mso-ascii-theme-font: major-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: major-bidi; mso-hansi-theme-font: major-latin;"><br /></span></b></div>
<p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">The rules
explain to the players how to be a Traveller. Which is, a person who goes from
place to place seeking adventure, accepting big risks to gain big rewards. There
are game systems for creating characters and designing starships. There are
systems for travelling across worlds, or between solar systems. There are
systems for buying and selling goods, getting jobs from patrons. Rules for
interacting with people, organizations and governments are there.</span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">The rules let
the Referee create worlds, organizations, enemies, allies, dangers and rewards.
The rules guide the Referee in impartially resolving uncertain outcomes. The
rules explain to the Referee how the setting functions once you set it in
motion.</span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">Travellers
use their attributes, skills and equipment to conquer obstacles, and defeat
opponents. These can be man, man-made and natural. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">There are two
main incentives in the game, money and starships. Money is access to assets: people,
gear, weapons, information. Starships are freedom to go where you want to go,
when you want to go there. To reach new places or escape the current one.
Incentives spark action, bold action gets rewards, and the PCs use them to move
towards their goals. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">What goals? Goals
like social advancement, owning or controlling territory, commanding fleets, or
amassing fortunes. Or any other goal the player decides upon. Winning at Traveller is reaching the goals. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">I am being
general to avoid restricting the scope possible in Traveller. The universe is a
big place, with all kinds of locations to encounter. The goals remain the same
whatever the setting. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">In a sense,
Traveller is not 'about' anything. Star Wars is about fighting the Empire.
Gumshoe is about being a detective. Doctor Who is about being an inter-temporal
busybody. But you can do all those things in Traveller, too. Part of
Traveller's enduring appeal, then, may be that not-aboutness. You can do nearly
anything (see my post modeling <a href="https://ancientfarfuture.blogspot.com/2015/05/casual-encounter-avengers.html">Marvel’s
Avengers</a>). <span style="mso-spacerun: yes;"> </span>Despite this, the game does
not lack structure. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">The
difference between structure and setting is generic to specific. Structure is ‘’what
components are there?” while setting is “how do the components look and act?”</span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">Every game
has to have a setting. This is the envisioned place where the game takes place.
Even chess has a setting. It's a flat featureless plain between two small
armies, but it's a setting. Traveller's setting is the galaxy. It can easily
zoom in to localities, and zoom out to whole sectors of space (See the <a href="http://www.travellermap.com/">Traveller Map</a>).</span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: "Times New Roman";">The
rules, particularly those on world and subsector creation are structure for
building the setting. Included are things like size, atmosphere, type of
government, technology, population. These enable the players to visualize what
this or that world is like. Also how they could or should act while there, what
they can and can't get away with. Then the Referee can add or subtract what he
wants to make it memorable. </span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">This
distinguishes Traveller from toolkit games like GURPS or Savage Worlds (I've
played both). Those games do not provide any structure so any setting can be
imagined. This comes at the cost of the Referee having to create the structure
out of nothing, the explain it to the players.</span></span></p><span style="font-family: verdana;">
</span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">I am not criticizing
those games or concerned with what they might 'get wrong'. I am talking about
what Traveller gets right - <b style="mso-bidi-font-weight: normal;">which is a
lot.</b> The rules as a ‘technical manual’ (to use Walker’s phrase) are
organized and presented in a way that’s comprehensible to beginning players.
Traveller is easy to get into; the rule books don’t get in the way.</span></span></p><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif">And in relation to another one of Walker's posts about game design, The Traveller rules are not cluttered up with extraneous illustrations. There were NO pictures in the original Little Black Books. The Traveller Book (my preferred version) has some accent illustrations, to give the text some flavor, but rarely take up even half a page. <br /></span></span></p>
<span style="font-family: verdana;"></span><p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-87320426213370673052023-06-28T15:19:00.000-04:002023-06-28T15:19:09.174-04:00A general Encounter Table for Sword of Cepheus<p><span style="font-family: verdana;">A Discord discussion of <a href="https://www.drivethrurpg.com/product/304840/The-Sword-of-Cepheus?manufacturers_id=9571">Sword of Cepheus</a> that I took part in brought up the question of encounters. I mentioned that I'd done up a simple table for some random encounters, and people asked about it. So I'm sharing it here.<br /></span></p><p><span style="font-family: verdana;">I present to you an array of characters that adventurers may come upon in Sword of Cepheus. Gamers familiar with Classic Traveller will recognize this table, and many of the encounters listed. </span></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXewRXVyLc-JyUlFh99OpudY37BxRDeZeaGElqXDXhZm88GrXSqVlJtdSTrVMK0XBt6a6fqfnpbELA2k-emhCZ6Cd90GD5opmHIdiBn9s5xt-VV8bphR-c2FM6ggs3koqF2nwamXWAgywT-vd9hdQkYMpGFZYwix6LFh9WqUbVelcAo4k_82Yp8u4VS2A/s3724/Knight%20swallowed%20by%20a%20monster.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="3724" data-original-width="2733" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXewRXVyLc-JyUlFh99OpudY37BxRDeZeaGElqXDXhZm88GrXSqVlJtdSTrVMK0XBt6a6fqfnpbELA2k-emhCZ6Cd90GD5opmHIdiBn9s5xt-VV8bphR-c2FM6ggs3koqF2nwamXWAgywT-vd9hdQkYMpGFZYwix6LFh9WqUbVelcAo4k_82Yp8u4VS2A/w470-h640/Knight%20swallowed%20by%20a%20monster.jpg" width="470" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><h3><span style="font-size: small;"><span style="font-family: trebuchet;">This encounter did not go well for our hero. </span></span></h3></td></tr></tbody></table><span style="font-family: verdana;"><span style="font-family: verdana;">SoC does not give any standard encounter distances. </span>If outdoors & daytime, the two parties might be a few hundred meters apart at first. T</span><span style="font-family: verdana;"><span style="font-family: verdana;">he Referee might say they look to be "about one bow shot away" (or 2-3). In the city the range might
be down to spear-throwing distances.</span> At night, or in an indoor/underground situation they will be much closer. Indoors an encounter will likely happen at close enough range for the two sides to speak to one another. Combat in SoC is fairly abstracted, so exact measurement is not required. </span><span style="font-family: verdana;">Besides, how many people can accurately gauge distances outdoors by sight? Can you? I'm not good at it. </span><p></p><p><span style="font-family: verdana;">The Surprise rule (SoC, p. 54) should affect the initial range. It's hard to be surprised by someone you saw coming from half a mile.</span></p><p><span style="font-family: verdana;">Entries which read Monsters are any non-human (or PC race) creatures chosen from the SoC Monster section, guided by the habitat notes in the monster descriptions. Use the Number Appearing listed in the monster description. Wild animals are specifically non-fantastical or magical creatures that may still pose a threat. </span></p><p><span></span></p><a name='more'></a><span style="font-family: verdana;"><br /></span><p></p><p></p><p><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" Priority="46"
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<w:LsdException Locked="false" Priority="46"
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/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
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</p><table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border: 1pt outset black; mso-border-alt: outset black .75pt; mso-cellspacing: 0in; mso-padding-alt: 3.0pt 3.0pt 3.0pt 3.0pt; mso-yfti-tbllook: 1184; width: 52%;">
<tbody><tr style="height: 10.35pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto; text-align: center;"><span style="font-family: verdana;"><span style="font-size: small;"><b><span>D66 Throw</span></b></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto; text-align: center;"><span style="font-family: verdana;"><span style="font-size: small;"><b><span>Encounter</span></b></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p align="center" class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto; text-align: center;"><span style="font-family: verdana;"><span style="font-size: small;"><b><span>Quantity</span></b></span></span></p>
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</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 1;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>11</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Peasants</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
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</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 2;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>12</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Peasants</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
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</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 3;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>13</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Workers</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
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<tr style="height: 10.35pt; mso-yfti-irow: 4;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>14</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Rowdies</span></span></span></p>
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<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
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</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 5;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>15</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Thugs</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 6;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>16</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Rioters</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>4D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 7;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>21</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Soldiers</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 8;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>22</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Soldiers</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 9;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>23</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Constabulary</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 10;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>24</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Monsters</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;">*</span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 11;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>25</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Private guards</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 12;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>26</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Patrol/Watch</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 13;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>31</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Adventurers</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 14;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>32</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Noble w/ Retinue</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 15;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>33</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Hunters/Guides</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 16;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>34</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Emigrants</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 17;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>35</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Monsters</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;">*</span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 18;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>36</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Constabulary</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 19;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>41</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Fugitives</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 20;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>42</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Fugitives</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 21;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>43</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Fugitives</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 22;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>44</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Vigilantes</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 23;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>45</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Bandits</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 24;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>46</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Ambushing Brigands</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 25;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>51</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Merchant</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 26;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>52</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Merchant caravan</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 27;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>53</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Pilgrims</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 28;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>54</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Religious Procession</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>5D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 29;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>55</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Beggars</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 30;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>56</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Private guards</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 31;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>61</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Religious mob</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>5D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 32;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>62</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Noble party</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 33;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>63</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Magicians</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>1D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 34;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>64</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Monsters</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;">*</span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 35;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>65</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Wild animals</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>2D</span></span></span></p>
</td>
</tr>
<tr style="height: 10.35pt; mso-yfti-irow: 36; mso-yfti-lastrow: yes;">
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.1%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>66</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 53.86%;" valign="top" width="53%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>Diplomatic Envoy</span></span></span></p>
</td>
<td style="border: 1pt inset black; height: 10.35pt; mso-border-alt: inset black .75pt; padding: 3pt; width: 23.06%;" valign="top" width="23%">
<p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-margin-top-alt: auto;"><span style="font-family: verdana;"><span style="font-size: small;"><span>3D</span></span></span></p>
</td>
</tr>
</tbody></table>
<p></p><p><span style="font-family: verdana;"></span></p><p><span style="font-family: verdana;">When the encounter happens, the Referee should make a Reaction throw (SoC, p. 48) to determine the initial attitude of the NPCs to the PCs. </span></p><p><span style="font-family: verdana;">I recommend taking a <a href="https://ancientfarfuture.blogspot.com/2014/08/a-powerful-tool-for-referee-random.html">look at this post</a> about making these generic encounters specific and memorable. Any of these NPCs could become allies, adversaries or victims of the PCs. </span><br /></p><p><span style="font-family: times; font-size: x-small;">Image credit: public domain</span></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-12001527372568806552023-06-19T11:34:00.004-04:002023-06-23T07:50:00.668-04:00Duelling in Space<div style="text-align: left;"><span style="font-family: verdana;">In our last session, a player brought a character to the table, which was a product of this online generator:<span style="font-size: medium;"><span style="font-family: trebuchet;"> </span></span></span><span style="font-size: medium;"><span style="font-family: trebuchet;"><span><span><a class="anchor-1X4H4q anchorUnderlineOnHover-wiZFZ_" href="https://www.batintheattic.com/traveller/" rel="noreferrer noopener" role="button" tabindex="0" target="_blank" title="https://www.batintheattic.com/traveller/">https://www.batintheattic.com/traveller/</a></span></span></span></span></div><p><span style="font-family: verdana;"></span></p><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">Barbarian Warrior Logan Singh B5A758 Age 46
7 terms Cr4,000 </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">Skills: Brawling-1, Carousing-1, Mechanical-1, Recon-1, Short Bow-2, <b>Sword-7</b></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTTwpFFYVcyVBPpdtKVpcVnZhzvi5Sj35aVz6RCOgeBkwUPsuHRbuRvaOy4uMPV4a6p6u-svJRSReUROgajievjsUfVO_nAObMRtelutnTQXtE5OPDuG1nITvbEQ8cbfAm_8YRUoPmLZq_we1CoOYocKR4Cm2GP5JxW598wrDZxc-bmD0-rL1HzaKfFrE/s1920/kilt-6745705_1920.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1920" data-original-width="1280" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiTTwpFFYVcyVBPpdtKVpcVnZhzvi5Sj35aVz6RCOgeBkwUPsuHRbuRvaOy4uMPV4a6p6u-svJRSReUROgajievjsUfVO_nAObMRtelutnTQXtE5OPDuG1nITvbEQ8cbfAm_8YRUoPmLZq_we1CoOYocKR4Cm2GP5JxW598wrDZxc-bmD0-rL1HzaKfFrE/w426-h640/kilt-6745705_1920.jpg" width="426" /></a></div><br /><span style="font-family: verdana;"></span></div><div style="text-align: left;"><span style="font-family: verdana;"></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">Yeah, I put that last one in boldface on purpose. I have remarked before on this blog about how high levels of skill are possible. <a href="https://ancientfarfuture.blogspot.com/2018/03/pilot-ace-enrique-salazar.html"><u>See Enrique Salazar for one</u></a>. Now there's one in play in my TU.<span><a name='more'></a></span></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">In the first scenario for Mr. Singh, he and the other PCs found themselves gathered not at a tavern, but at a refueling station off of <u>Shamel</u>. It was on short notice, so the challenge for the group was an inbound ship of Tabrazian Raiders, which are closer to the <a href="https://en.wikipedia.org/wiki/Reaver_(Firefly)">Reavers of Firefly</a> than <a href="https://en.wikipedia.org/wiki/Pirates_of_the_Caribbean_(film_series)">Pirates of the Caribbean</a>. </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">The group decided to flee in another PC's scout ship. But to ensure that they had enough time to get away, Mr. Singh challenged the raiders to a duel. He wagered their surrender and enslavement against the raiders buggering off. </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">I said, "sure, why not?" The PC appealed
to the raiders' fanatical sensibilities. They see themselves as holy
warriors on a mission from their equally fanatical god. Surely they
couldn't lose to an infidel?</span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">Two men, meeting in the cargo bay/main airlock of the station. No armor, no guns, just blades. </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"> </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">The combat was over in one round. If you know Traveller's combat system at all (here's a <a href="https://ancientfarfuture.blogspot.com/2020/06/unskilled-weapon-users.html"><u>hint</u></a>) you don't need an explanation of why. Or of who won. </span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">The PCs all left aboard the Scout, where the players intend to join up with a few other PCs currently involved in adventures. This may have been metagaming on their part, but I'll let that pass. My initial setup was, as was pointed out to me, kind of a railroad. I expected them to coordinate and fight the raiders on the station, but they chose another route, and that worked for me.</span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;">Is Mr. Singh invincible? <a href="https://ancientfarfuture.blogspot.com/2020/10/what-kills-travellers.html">Not hardly</a>. If his opponent had pulled a pistol or a shotgun against the unarmored man, it would have ended just as quickly. There was no cover of any kind in the cargo bay. Singh does have armor, but even with that he will have to fight smart if he wants to survive. <br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: times;"><span style="font-size: x-small;"><br /></span></span></div><div style="text-align: left;"><span style="font-family: verdana;"><span style="font-size: small;"><span style="font-family: times;"><span style="font-size: x-small;">Image credit: <a href="Image by <a href="https://pixabay.com/users/atabegjabbar_ul_jabbar-23807153/?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=6745705">Jabbar Martin</a> from <a href="https://pixabay.com//?utm_source=link-attribution&utm_medium=referral&utm_campaign=image&utm_content=6745705">Pixabay</a>">Pixabay</a></span></span><br /></span></span></div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com2tag:blogger.com,1999:blog-8464498527698996815.post-11376982994235170442023-06-10T15:49:00.001-04:002023-06-10T15:49:16.853-04:00Session Recap - gaming on the fly<div style="text-align: left;"> <span style="font-family: verdana;">Several of the usual players were unable to make it to the session last evening, so I focused on the two who were there. Graham Clark and his sidekick known as C-418 are working for a Count on Holtzmann. We covered three weeks of in-game time. Most was routine work for the Count (in his vehicle fleet) In their free time they did some shopping and a little Trade & Speculation. They netted a profit, but not much adventure. </span></div><div style="text-align: left;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK8VkBA5xGJMTsIMMOZZlr4PvpVA1sDIo-4GhHhjd2tlDr9LwQEumlONx0SOj6BEsLZxx6pGlT3KzK9sU_8b9PGXikWkKf6s2NNA5gqx3YhqII81YuFegozt1pTaaFILgMYvDIbO6anbZO_9NWJ3J-PiVErok2uCVZq8_NDXoVELQqa_aS_Va-6N1A/s1655/TWS-1940-05-103.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1655" data-original-width="1655" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiK8VkBA5xGJMTsIMMOZZlr4PvpVA1sDIo-4GhHhjd2tlDr9LwQEumlONx0SOj6BEsLZxx6pGlT3KzK9sU_8b9PGXikWkKf6s2NNA5gqx3YhqII81YuFegozt1pTaaFILgMYvDIbO6anbZO_9NWJ3J-PiVErok2uCVZq8_NDXoVELQqa_aS_Va-6N1A/w640-h640/TWS-1940-05-103.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: trebuchet; font-size: medium;">Image unrelated, but still cool. I'm sure that creature exists somewhere in my TU.</span></td></tr></tbody></table><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">As I was anticipating concluding an adventure begun the week before with the full group, I had nothing prepared ahead of time. </span><span style="font-family: verdana;">What to do? The answer is right there in The Traveller Book. </span><span style="font-family: verdana;">I checked on <i>Legal Encounters</i>,<i> Random Encounters</i> and <i>Rumors</i>. All three of these give the Referee tools to generate adventures.</span></div><div style="text-align: left;"><span><a name='more'></a></span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">A random encounter with Tourists turned into a legal encounter! The tourists' reaction to the PCs was a 5, "Hostile, may attack." (What?) Now getting into a street brawl seemed unlikely so I concluded that the tourists got upset with the PCs for some reason, and were raising a ruckus in a public space. They were connected with the <a href="https://ancientfarfuture.blogspot.com/2015/03/planets-of-corridor-lanzhou-and-its.html">Lanzhouan </a>consulate, and were yelling at the PCs in Lanzhouan, which neither of them speak. They never did understand exactly what the problem was, even after the local constabulary turned up to investigate the disturbance. It resolved with the PCs paying a fine, and nothing worse.</span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">A second random encounter with Workers went better. The workers were subordinates of Clarks' in the Count's motor pool. A local festival was coming up and the workers (reaction: 10) wanted to include Clark in the merry-making, which consisted mostly of bar-hopping. The <a href="https://ancientfarfuture.blogspot.com/2016/01/product-review-startown-liberty.html">Startown Liberty</a> supplement is a great resource for constructing downtown adventures. The night's drinking produced no bar fights (not with 10 guys to back them up!) but Clark and C4 picked up a juicy rumor. Local rich dudes with not enough to do organize contra-grav "drag racing" events outside the city, at which betting can net you big payouts. </span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">I asked the players what topics they sought Rumors about. I have discussed the Rumor Table before. Over two weeks of game time, they picked up two solid rumors about <i>Treasure </i>and <i>Bounty Hunting.</i> </span><span style="font-family: verdana;">One of the outer planets of the Holtzmann system might have surplus Navy equipment lying about for the taking. They plan to check that out in the future.</span></div><div style="text-align: left;"><span style="font-family: verdana;"> </span></div><div style="text-align: left;"><span style="font-family: verdana;">Bounty Hunting is legal, and regulated through a Guild. All sanctioned hunting has to be run through the Guild, and in return the Guild offers assistance to hunters who have trouble with the law. I'd never considered that type of adventure before, but now that a player has asked for it, it is part of my TU and I'll codify some procedures for it. </span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">All of which is to say that we had a fun and entertaining evening of gaming, relying on nothing more than a few table in The Traveller Book. They have leads to follow up which can develop into more involved adventures. That is one of the beauties of Traveller. Simple tables with short entries to generate ideas, but leave the Referee with the freedom to turn that idea towards whatever is already going on in the game setting.</span></div><div style="text-align: left;"><span style="font-family: verdana;">The players had choices to make, as in how they responded to what the Referee put in front of them. It was on the fly, but they were just as involved as I was. </span></div><div style="text-align: left;"><span style="font-family: verdana;"><br /></span></div><div style="text-align: left;"><span style="font-family: verdana;">In fact, at the start of the evening I did have a kernel of an idea for an adventure to run. I consulted my </span><span style="font-family: verdana;">Patron Mission table, <a href="https://ancientfarfuture.blogspot.com/2015/05/66-missions-for-traveller.html">which I've discussed before</a>. It turned up the mission "guard vehicle". From there I got the idea for Clark & C418, who work in a motor pool, to be tasked with defending a vehicle belonging to their employer. That turned into the idea of unofficial & probably illegal contra-grav drag-racing. Maybe they will get involved with the racing scene. Look back at how much adventure came from a Patron Mission to become <a href="https://ancientfarfuture.blogspot.com/2017/12/new-traveller-game-session-report.html">a vehicle crew for an airship</a>.</span></div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-76431634126662202032023-04-15T13:35:00.000-04:002023-04-15T13:35:19.830-04:00Pascha and Penance and Adventure<p><span style="font-family: verdana;"> April 16<sup>th</sup>
is Great and Holy Pascha for the Orthodox Church in the year of our Lord 2023.
In the Far Future, the dating of Pascha may become more complicated but the
significance of the day will not change.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">In my parish,
we will baptize and chrismate nearly a dozen new Orthodox Christians at the
Paschal Vigil. Glory to God!</span></p><p class="MsoNormal"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn8OoyzRkuZBPp021r2ZS7NGNeK5p-ZZefWsPbYKLaLtJSoc5lJWRdLAz0rFUAaRk8zbh0lCWXzoPWJrFkpN44l5mEXbdHYEerYGuCuapZ0FE9r8df644gw9tfK-98ncLZEnkwALe7wcsydDQdCj82BT_pKF_pXPBbOfxtwcJ6rLISavTvKmZ6mKZu/s1920/church-3024768_1920.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1280" data-original-width="1920" height="426" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjn8OoyzRkuZBPp021r2ZS7NGNeK5p-ZZefWsPbYKLaLtJSoc5lJWRdLAz0rFUAaRk8zbh0lCWXzoPWJrFkpN44l5mEXbdHYEerYGuCuapZ0FE9r8df644gw9tfK-98ncLZEnkwALe7wcsydDQdCj82BT_pKF_pXPBbOfxtwcJ6rLISavTvKmZ6mKZu/w640-h426/church-3024768_1920.jpg" width="640" /></a></div><p class="MsoNormal"><span style="font-family: verdana;">Part of the
preparation for Baptism (for the converts) and for Pascha (for the faithful) is
Repentance and Confession. This post is not going to be a lesson in Orthodox
doctrine, but rather an exploration of what these things might look like in the
context of Traveller. Let me explain.</span></p><p></p>
<p class="MsoNormal"><span style="font-family: verdana;">In the game we’ve begun recently, my son is playing a PC called Mac. Mac went through
the <a href="https://ancientfarfuture.blogspot.com/2018/11/scurvy-space-dogs-pirate-career.html">Pirates career</a>. Recently he came to me and
said that as part of his PC’s story, Mac had encountered a Christian priest in
the midst of one of his piratical ventures, and as a result was convicted and
chose to leave the buccaneering life.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">He fled from
the Empire to the <a href="https://ancientfarfuture.blogspot.com/2015/03/introducing-holtzmanns-corridor.html">Corridor</a> and is now part of
a new legitimate crew. He is concerned that his former associates may come
looking for him, considering he skipped out with their Type-K Corsair. Remember, kids, <i>don't give the Referee ideas.</i></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">His encounter
with the priest was the start of his turnaround (to <u>repent </u>means to turn
around, to go the other way – to start going the right way). On Holtzmann, he sought
out the Church, and ended up making his Confession to the Bishop of Holtzmann. We
decided that his major points for Confession were Robbery [piracy] and (probable)
Murder. As a pirate, involved in space battles, it is likely he contributed to
the wrongful death of others. Now he’s going to direct his life towards different
ends.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Mac is now a <a href="https://en.orthodoxwiki.org/Penance">Penitent</a>. He is <b>not</b> buying
forgiveness; Christ forgives freely all those who repent and turn to Him. The
Bishop directed him to three obediences, to help shape him in the new way he desires
to live his life. They are: </span></p>
<p class="MsoListParagraphCxSpFirst" style="margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;"><!--[if !supportLists]--><span style="font-family: verdana;">1<span style="font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; font-size: 7pt; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-variation-settings: normal; line-height: normal;"> </span>Forswearing forever the piratical life (let him who stole, steal no more: <a href="https://www.biblegateway.com/passage/?search=Ephesians%204&version=NKJV">Ephesians
4:28</a>). All gain must be by honest means.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;"><!--[if !supportLists]--><span style="font-family: verdana;">2<span style="font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; font-size: 7pt; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-variation-settings: normal; line-height: normal;">
</span><!--[endif]-->Become
for <i>four years</i> a patron and supporter of the Home for Widows and Orphans
[see my post on <a href="https://ancientfarfuture.blogspot.com/2021/04/almsgiving-as-adventure-charitable-work.html">charitable
work</a>], established on Holtzmann for the Imperial subjects in those circumstances,
from around the Corridor. He exchanges greed (vice) for generosity (virtue).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpLast" style="margin-left: .75in; mso-add-space: auto; mso-list: l0 level1 lfo1; text-indent: -.5in;"><!--[if !supportLists]--><span style="font-family: verdana;">3<span style="font-feature-settings: normal; font-kerning: auto; font-optical-sizing: auto; font-size: 7pt; font-stretch: normal; font-variant-alternates: normal; font-variant-east-asian: normal; font-variant-numeric: normal; font-variation-settings: normal; line-height: normal;">
</span><!--[endif]-->A
vow of non-violence. Avoid fighting whenever possible, and use no lethal
weapons. He exchanges aggression (vice) for being a peace-maker (virtue).</span><span style="font-family: Verdana, sans-serif;"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="font-family: verdana;">I decided on
these things as they both reflect an amendment of life from Mac’s former ways,
and, as this is a game, they are <b>opportunities for adventure.</b> Mac will
also (off-screen) go to church, pray, and all the things that go into living
the Christian life. But those things are not the sort of adventure that RPGs
can emulate.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Depending on
how much the W&OH needs money (and it will be a lot) Mac’s going to be busy
finding legit ways to raise cash to support them. For a game that often emphasizes violence as the solution to problems, finding alternate solutions will be a chance for some creative role-playing.</span></p><p class="MsoNormal"><span style="font-family: verdana;">As a place to start, Mac will
be examining my post on <a href="https://ancientfarfuture.blogspot.com/2014/08/grenades-for-traveller.html">Grenades
</a>for types that are non-lethal. We will also put our heads together for other
non-lethal means for resolving conflicts. Electro-laser stunners,
incapacitating gases, and the TAS Wardens <a href="https://ancientfarfuture.blogspot.com/2015/12/gear-for-tas-wardens.html">Sleep
Rods</a> come to mind.</span></p>
<p class="MsoNormal"><span style="font-family: verdana;">Off-camera, Mac
will be in regular consultation with the priest who runs the Home, to learn of
needs, and to confirm that he’s keeping to his penance. He might just provide funding, but more likely will make deliveries, transport people, and visit all kinds of interesting little corners of my TU.</span></p>
<span style="font-family: verdana;">Who know what kinds of
adventures and situations and people Mac may encounter with this new direction
in life? Feel free to leave suggestions
in the comments. </span><div><span style="font-family: "Verdana",sans-serif; font-size: 12.0pt; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 11.0pt; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"><br /></span></div><div><span style="font-family: "Verdana",sans-serif; font-size: 12.0pt; mso-ansi-language: EN-US; mso-bidi-font-family: "Times New Roman"; mso-bidi-font-size: 11.0pt; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"><br /></span></div><div><span style="font-family: times; font-size: x-small;">Image credit: <a href="Image by <a href="https://pixabay.com/users/tama66-1032521/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3024768">Peter H</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3024768">Pixabay</a>">Pixabay</a></span></div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-49558493630308944002023-04-04T17:26:00.003-04:002023-06-09T07:39:16.781-04:00Naval Base Holtzmann<div style="text-align: left;"><span style="font-family: verdana;"><!--[if gte mso 9]><xml>
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<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
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<![endif]--><span face=""Verdana",sans-serif" style="font-size: small; line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Recently I was glancing through </span><span style="font-size: small;"><a href="http://wiki.travellerrpg.com/Library_Data_(N-Z)"><span face=""Verdana",sans-serif" style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Supplement
11: Library Data N-Z</span></a><span face=""Verdana",sans-serif" style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">. I have owned a copy for a long
time, but as I don’t play in the Official Traveller Universe, I’ve not paid it
any mind. However, after reading the article I’ve reproduced in part here, I
realized that I have ignored a potential source of information and adventure.</span></span></span></div><p><span face=""Verdana",sans-serif" style="font-size: 12pt; line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTnT_-aVQRYZeWoGFC2BakgWsTK91Aadd1oIemTy2JZSQ3s62EQDv1KmKFFKMj3cm-3F4W6glGDVSoUDYS5WHD0RosupsAqHpYSyBpZGVNIo0UGnsYZY5fVeeCwLSAEGlnlMRBFVu0uCZiVcdHnS6plEa3I2cx-PcTT5sId7V-8nl0ISc6kj7UAjZ/s1920/spaceship-space-6813993_1920.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1097" data-original-width="1920" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbTnT_-aVQRYZeWoGFC2BakgWsTK91Aadd1oIemTy2JZSQ3s62EQDv1KmKFFKMj3cm-3F4W6glGDVSoUDYS5WHD0RosupsAqHpYSyBpZGVNIo0UGnsYZY5fVeeCwLSAEGlnlMRBFVu0uCZiVcdHnS6plEa3I2cx-PcTT5sId7V-8nl0ISc6kj7UAjZ/w640-h366/spaceship-space-6813993_1920.jpg" width="640" /></a></div><span style="font-size: 16pt; line-height: 107%; mso-bidi-font-size: 13.0pt; mso-fareast-font-family: "Times New Roman";"> </span><p></p><p><span style="font-family: verdana;"><span style="font-size: small;"><span style="line-height: 107%; mso-bidi-font-size: 13.0pt; mso-fareast-font-family: "Times New Roman";">Naval Bases</span>
</span></span></p><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small; line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Naval Base: <i style="mso-bidi-font-style: normal;">Port
facility for the support, maintenance, repair, and refit of naval vessels.
Planetary surface facilities are generally provided for vessels of 1,000 tons
or less; orbital facilities handle larger ships. A naval base has several
distinct parts to it; each part helps in the accomplishment of the overall
mission of the base.</i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><i style="mso-bidi-font-style: normal;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">The typical naval base is composed of an orbital berthing area, a
surface berthing area, a maintenance section, and an administrative
headquarters. </span></i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><i style="mso-bidi-font-style: normal;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Berthing areas provide locations for ships to lay over, whether for a
day or for months. All berthing areas include provisions for refueling from
storage tanks or fuel lighters.</span></i></span></span></p><a name='more'></a><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><i style="mso-bidi-font-style: normal;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Maintenance sections at naval bases vary from base to base. Where such a
section would be redundant to the local starport shipyard, it is small, and
repairs or alterations are carried out under contract to the local facility. Where
adequate facilities do not exist, the naval base itself may have a large
maintenance section capable of extensive repairs and refits. Maintenance is
performed on the ships on the world surface or in orbit as necessary.</span></i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><i style="mso-bidi-font-style: normal;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">The administrative headquarters handles the day-to-day operations of the
base. The naval base is responsible for supporting the fleet and keeping it in
optimum condition for its combat missions. </span></i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;">In the Corridor, Imperial ships may request to have
access to Naval Base repair facilities (TL 14). Referee decides the throw to get access to the yards, DMs for High SOC, former Navy, etc. Any
Imperial Naval Base is the equivalent of a Class-A starport construction &
repair, but for </span><span style="font-size: small;"><u>Navy ships</u><span> only – or Imperial ships that </span><b style="mso-bidi-font-weight: normal;">have a good reason to be there</b><span>.</span></span></span></p><p class="MsoNormal"><span face=""Verdana",sans-serif" style="font-size: 12pt; line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLroumZxLyFfpdYTNL3L8G3LRIA65bwxoJqOM4548USKYSJLV0-m2p-4PrNioMjcS_1jM9Ybb1nD4FrSHomu-NTN0Lnzzi4jGk5NGHlLTMeDWeLGCKnxbEJOlhANDFL0tBA38BRBqi0U9j9OOrj2X6g6dkL0bI59c6kzaW3ryqX7Zf3Dh5N-h4TlfC/s1920/spaceship-7135051_1920.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1097" data-original-width="1920" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLroumZxLyFfpdYTNL3L8G3LRIA65bwxoJqOM4548USKYSJLV0-m2p-4PrNioMjcS_1jM9Ybb1nD4FrSHomu-NTN0Lnzzi4jGk5NGHlLTMeDWeLGCKnxbEJOlhANDFL0tBA38BRBqi0U9j9OOrj2X6g6dkL0bI59c6kzaW3ryqX7Zf3Dh5N-h4TlfC/w640-h366/spaceship-7135051_1920.jpg" width="640" /></a></div><br /><p></p>
<p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">What else does a Navy Base do?<span style="mso-spacerun: yes;"> </span>It reminds the locals that there are other
forces in their space. <i style="mso-bidi-font-style: normal;">‘The Empire is
here, and you can’t ignore us. For now, we’re letting you carry on as usual.
But think twice before you cross us.’ </i></span></span></span></p>
<p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";"><b>The Royal Navy Corridor Squadron</b><br /></span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span style="line-height: 107%; mso-bidi-font-family: Arial; mso-bidi-font-size: 14.0pt; mso-fareast-font-family: "Times New Roman";">Here is the list of all of the (Talaveran) Imperial
Navy Bases in Holtzmann’s Corridor:</span></span></span></p><p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1;"><span style="font-size: small;"><span style="font-family: verdana;"><span> Naval Base Holtzmann <br />Worosha Base <br />Dimitrov Base <br />Dorothua Station</span></span></span></p><p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1;"><span style="font-size: small;"><span style="font-family: verdana;"><span>There is one Cruiser Squadron stationed at NBH, and 4 Patrol Squadrons. The officer corps is </span><span face="Verdana, sans-serif">20-30 captains, one rear
admiral (XO under Jupater), and a few dozen commanders. Naval officers will be common Random Encounters, as will Navy Rumors.</span></span></span></p><p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1;"><span style="font-size: small;"><span style="font-family: verdana;"><span>The total number of Royal Navy combat vessels in the Corridor is not large, but they all have the TL advantage over any of the locals. All RN ships will have large computers and the best combat program loads. If you look at Book 2 starship combat, the<a href="https://ancientfarfuture.blogspot.com/2015/05/updating-classic-traveller-computers.html"> computer rules</a> are the core of combat power. </span></span></span></p><p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo1;"><span style="font-family: verdana;"><span style="font-size: small;">The Navy is there to protect Talaveran shipping, but in practice this means the big (1,000 dtn+) freighters run by large merchant houses. It's not that they don't care about your 200tn Free Trader, but that their resources are limited and they can't be everywhere. Protecting the big ship is the most cost-effective strategy.</span><br /><br /><span style="font-size: small;">In addition, the following systems have <u>Royal Scout Bases</u> attached: <br /><br />Ferrocore Base<br />Tartarus Base - <i>that sounds like a fun posting!</i><br />Kemasiik Base <br /><br />Scout Base: Port facility for
the support, maintenance, and repair of scout vessels. The scout service maintains
a variety of scout bases scattered throughout the Imperium, with installations
tending to be on less well-developed worlds with starports type D or C. Scout bases
tend to be surface installations equipped with basic facilities for fueling and
for minor maintenance activities oriented toward ships of 1,000 tons or less.</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small; line-height: 107%; mso-bidi-font-size: 11.0pt;">The Empire maintains Scout
bases in systems where they have an interest in what goes on, but where they do
not have enough formal presence for a Navy Base.</span></span></p><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><b>N. B. </b>While it is probably confusing, I keep a distinction between things Imperial (general) and the Royal Navy. The difference is part of long-standing Talaveran foreign policy; they are not pursuing political conquest to expand the Empire. So the leading arm of that policy, the Navy, is called the Royal Navy, not the Imperial Navy.</span></span></p><p class="MsoNormal"><span face=""Verdana",sans-serif" style="font-size: 12pt; line-height: 107%; mso-bidi-font-size: 11.0pt;"><span style="font-family: times;"><span style="font-size: x-small;">Image Credit: <a href="Image by <a href="https://pixabay.com/users/adisresic-9188734/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=6813993">Adis Resic</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=6813993">Pixabay</a>">Pixabay</a></span></span> <br /></span></p>
<p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-62512924872427346192023-04-03T19:19:00.000-04:002023-04-03T19:19:18.230-04:00Creature Crossover<p><span style="font-family: verdana;">A conversation that happened in another sphere of social media asked the question of what creatures from that famous fantasy RPG could be 'ported over to Traveller. As it turns out, a lot of them! Maybe I'll make this into a post series.<br /></span></p><p><span style="font-family: verdana;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUmDqJn7Ww0LNJWsGYHHI7OQfDAOED7exyt8nE3tIor3zewPEC3tjhP6vtbOLfgGhCGitdpYoOr1xFYgcKeytFZ_VzFTCHN8I_SnqeeIW4e-5u_7L19rKbzRWIzDayxeNLNPI8PvSn71dZG95ZtriWUx6qDZk1VjQ_9SScP0Cw8S5XPagjv9eBujaf/s1280/chromatic%20dragon.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="807" data-original-width="1280" height="253" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUmDqJn7Ww0LNJWsGYHHI7OQfDAOED7exyt8nE3tIor3zewPEC3tjhP6vtbOLfgGhCGitdpYoOr1xFYgcKeytFZ_VzFTCHN8I_SnqeeIW4e-5u_7L19rKbzRWIzDayxeNLNPI8PvSn71dZG95ZtriWUx6qDZk1VjQ_9SScP0Cw8S5XPagjv9eBujaf/w400-h253/chromatic%20dragon.png" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: trebuchet;"><span style="font-size: x-small;">I wrote a post about dragons several years ago.<br /></span></span></td></tr></tbody></table><br /><span style="font-size: small;">Now, I have a policy in my Traveller Universe that the only intelligent star-faring race is Man, so I have no interest in space hobgoblins or kobolds. Solitary or herd/pack dwelling creatures are the kind I'm looking at.</span><br /></span></p><p><span style="font-family: verdana;">Maybe there are humanoid creatures of low/animal intelligence and no capacity for culture. I've argued elsewhere that intelligence is not what sets us apart from the rest of creation, rather our God-given capacity for love and creativity. <span></span></span></p><a name='more'></a><p></p><p><span style="font-family: verdana;">Many fantasy monsters are destroyers, not builders, and of no notable intelligence. They could show up in the wilderness of some under-explored planet in Holtzmann's Corridor to harry and harass some intrepid adventurers. See if you can identify these two beasts without the descriptive text from the manual of monsters (which I can't display owing to copyright law).</span></p><p><u><span style="font-family: verdana;">Scavenger Reducer</span></u></p><p><span style="font-family: verdana;">Terrain: caves/caverns, urban underground<br />25kg Hits 12/8 Armor Jack Wounds 2D+4 DMs as laser rifle A* F4 S1<br /><br />A* if surprise Any gear except wood or stone touched by the [<b>redacted</b>]will dissolve, saving throw 9+.<br />Immune to fire (including lasers) or cold, but vulnerable to physical weapons.<br />Referee, throw 2D. On 11+, the [<b>redacted</b>] can release one Telepathic Assault, PSI 10.</span></p><p><span style="font-family: verdana;"></span></p><p><span style="font-family: verdana;"><u>Flying Carnivore Pouncer</u><br />Terrain: Forests, Mountains<br /><br />Weight Hits Armor Wounds Weapons A F S<br />3200 kg 28/15 Cbt Armor+1 7D Teeth 2 8 2 (5)<br /> 1D, * Stinger <br />Speed 2 on the ground, speed 5 in the air<br />* Poison stinger, fatal. Saving throw 10+, DM +1 END 10+, +2 END 12+ </span></p><p><span style="font-family: verdana;"><i>Armor</i>+1 is 1 point <i>less </i>effective than unmodified; DM benefit is to the <i>attacker</i>.<br /> </span></p><p><span style="font-family: verdana;"><span style="font-size: small;">Sorry, I can't provide any images either as they would give the game away. Leave your answers in the comments, along with other creatures from fantasy that you think should show up in Traveller.</span></span></p><p><span style="font-family: verdana;"><span style="font-family: times;"><span style="font-size: x-small;">Image Credit: <a href="Image by <a href="https://pixabay.com/users/openclipart-vectors-30363/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=1296506">OpenClipart-Vectors</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=1296506">Pixabay</a>">Pixabay</a></span></span> </span><br /></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com2tag:blogger.com,1999:blog-8464498527698996815.post-16375271921127382812023-03-20T13:39:00.000-04:002023-03-20T13:39:18.617-04:00More on Skills: Administration<p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span face="Verdana, sans-serif" style="font-size: small;">Let's
look at Admin skill . . .</span></span></p><span style="font-size: small;">
</span><p style="margin-bottom: 0in;">
</p><span style="font-size: small;">
</span><p style="margin-bottom: 0in;"><span style="font-family: trebuchet;"><span face="Verdana, sans-serif" style="font-size: small;"><i>Administration:
The individual has had experience with bureaucratic agencies, and
understands the requirements of dealing with them and managing them.
When contact with officials is required, understanding their needs
and motives will assist in dealing with them. A basic throw of 7+
will successfully resolve normal interaction without further problems
(such as avoidance of police harassment, insuring prompt issuance of
licenses, approval of applications, avoidance of close inspection of
papers, etc.). Apply these DMs: no expertise, -3; per level of admin
expertise, + 2.</i></span></span></p><span style="font-family: trebuchet;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: trebuchet;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: trebuchet;"><span face="Verdana, sans-serif" style="font-size: small;"><i>When
serving in a bureaucratic organization, admin expertise allows
competency in the eyes of superiors. Apply a DM of +1 per level of
expertise, with the exact throw to be determined by the referee under
the circumstances.</i></span></span></p><span style="font-family: trebuchet;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: trebuchet;"><span style="font-size: small;">
</span></span><p><span style="font-family: trebuchet;"><span face="Arial, sans-serif" style="font-size: small;"><i>Referee:</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>Admin</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>expertise
should also affect</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>the</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>quality</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>of</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>work
and</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>potential</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>for</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>success</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>of</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>an</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>organization</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>which
the</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>character
is</i></span><span face="Arial, sans-serif" style="font-size: small;"><i>
</i></span><span style="font-size: small;"><b><span face="Arial, sans-serif"><i>controlling</i></span><span face="Arial, sans-serif"><i>
</i></span><span face="Arial, sans-serif"><i>or</i></span><span face="Arial, sans-serif"><i>
</i></span></b></span></span><span face="Arial, sans-serif" style="font-size: small;"><span style="font-family: trebuchet;"><i><b>managing</b>. </i>(emphasis added)</span></span></p><p><span face="Arial, sans-serif" style="font-size: small;"><span style="font-family: trebuchet;"> </span></span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqQhr-0N0y9xmmrjfKhrC-hoekNdDyqaW_gzEtVatb9yYWQa3zLnxFeolz5ScyKS3JyZdlycGZeZT0y4TerDolh9SepOnKt4LD9wWnCTS4sIrmgbfG3l1OBwJZAX9KJ15w9Xjtu8mkpo45IBCtBkKgR9cpVX4aRTm1LV6BRSx113K2L40ymGN8W54/s1920/leadership-7815552_1920.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1097" data-original-width="1920" height="366" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAqQhr-0N0y9xmmrjfKhrC-hoekNdDyqaW_gzEtVatb9yYWQa3zLnxFeolz5ScyKS3JyZdlycGZeZT0y4TerDolh9SepOnKt4LD9wWnCTS4sIrmgbfG3l1OBwJZAX9KJ15w9Xjtu8mkpo45IBCtBkKgR9cpVX4aRTm1LV6BRSx113K2L40ymGN8W54/w640-h366/leadership-7815552_1920.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">One of these people has Admin-5. Can you guess which one?<br /></td></tr></tbody></table><span face="Arial, sans-serif" style="font-size: small;"><span style="font-family: trebuchet;"><br /></span><span></span></span><p></p><a name='more'></a><span face="Arial, sans-serif" style="font-size: small;"><i></i></span><p></p>
<p style="margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: verdana;">A
brief conversation with Marc Miller at <a href="http://www.travellercon-usa.com/">TravellerCon 2022</a> produced
this insight:</span></span></p><p style="margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: verdana;">MWM: “Admin-1 is knowing that you can enter the building
through the loading dock and no one will stop you.” </span></span></p><p style="margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: verdana;">Me: “So Admin-1
is a high-visibility jacket and a clipboard?” </span></span></p><p style="margin-bottom: 0in;"><span style="font-size: small;"><span style="font-family: verdana;">MWM:“Pretty much, yes.”</span></span></p>
<p style="margin-bottom: 0in;">
</p>
<p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">A
few levels of Admin and the adventure Exit Visa becomes a trivial
problem to solve. From the Referee’s text of that ‘adventure’:
</span><span style="font-size: small;"><i>Other
Skills: Administration and streetwise may be used as skills to assist
in getting an official to help. If the skill is mentioned in the
official's listing, then it can be used as a DM. However, only one
person may use such a skill while dealing with the official. Thus,
the most capable individual should step forward to deal with the
bureaucrat. Some skills are listed as double. A listing of double
administration indicates that each level of administration skill
applied to the situation counts as two. </i></span><span style="font-size: small;">Most
of the bureaucrats in the adventure are influenced by Admin skill.</span></span></p><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;"><i>Nota bene</i> that while it is customary for skills to add a +1 per level to a task throw, Admin skill adds <b>+2</b> per level when "resolving normal interactions". Also, it is nowhere a stated rule that skills add only +1 per level. In CT, each skill is handled separately by the skill description. Read them carefully!<br /></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">Need
to circumvent local law level to bring weapons on-planet? Send the
Administrator at the licensing bureau. Boom, done. Get the corporate
Patron to supply your group with better gear? Simple. Keep the Port
Authority from examining your forged cargo manifest? No problem. The
skill description for the Forgery skill directly mentions using Admin
to keep your dodgy manifest from being examined in the first place.</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">In
my post about the <a href="https://ancientfarfuture.blogspot.com/2021/10/from-front-office-to-frontier.html">Bureaucrat career</a> I mentioned that the COTI list of
characters included a Director (rank 6) with the unearthly skill of
Admin-7. Given the general rule expressed above for using this skill,
the Director simply CANNOT FAIL at any related task. What </span><span style="font-size: small;"><i>can't</i></span><span style="font-size: small;">
this guy do?</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">Also,
doesn't </span><span style="font-size: small;"><i>The
Director</i></span><span style="font-size: small;">
sound like a cool name for a mysterious villain, the head of some
shadowy organization, like SPECTRE? Maybe I'll write an Amber Zone featuring <i>The Director</i> . . . <br /></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">Remember
that Admin skill is applicable for the sale of goods on the trade
tables? How would you like a +3, +4 or +5 on selling your
radioactive ore, or gems, or computers? If your Free Trader had </span><span style="font-size: small;"><i>The
Director </i></span><span style="font-size: small;">acting
as Broker, then you would </span><span style="font-size: small;"><u>never
lose money</u></span><span style="font-size: small;">.
Ever. 2D +7 is always going to be over the 100% sale price mark.
Well, maybe. Try selling Wood on an Agricultural planet (resale DM
-6) and you might lose money. Then again, you might not: -6+7=+1.</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">Almost
any group of people with a mission will be more organized than a
typical group of Travellers. What could Admin-3 do while working for
an NGO or <a href="https://ancientfarfuture.blogspot.com/2016/03/armed-groups-in-traveller.html" target="_top">Armed
Group</a>?</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">If Travellers decide to buy land, they can use Hirelings with Admin skill to run the place while the boss is off adventuring. A Hireling with Steward skill may be in charge of the household, and handling visitors, but the administrator makes sure the bills get paid and the grounds get patrolled. <br /></span></span></p><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">Alternately,
how could Admin help a Traveller who wants to fight back against a
corrupt government or evil megacorp? Get into their organizational
heads and use their own processes against them? Leverage the next
higher level of authority to exert its influence? Predicting what an
organization may or will do – and making the PC's plans around that
knowledge. </span></span>
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;">I
have long understood that organized crime uses knowledge of local law
against law enforcement – exploiting loopholes and specific
wordings to avoid arrests and the like. </span></span>
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;">
</p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;"><span style="font-family: verdana;"><span style="font-size: small;">The
Leadership skill definition specifies that the skill is <i>directing
men in combat</i>. </span></span>I
suggest that Admin skill can be used as Leadership skill <i>for
non-combatants</i>. This skill is about working with bureaucratic agencies
– or any group of people with its own internal organization and
hierarchy. Part of working with an organized group is motivating that
group to work towards goals, to pool effort towards a desired end, in
short, leadership. Directing a double-envelopment with Marines in BattleDress is worlds away from running a staff meeting
at the local <a href="https://ancientfarfuture.blogspot.com/2021/04/almsgiving-as-adventure-charitable-work.html">Charitable Organization</a>. It is all a matter of what the PCs want to accomplish in the worlds. </span></span></p><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;"> </span></span></p><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;"> </span></span></p><p style="margin-bottom: 0in;"><span style="font-family: verdana;"><span style="font-size: small;"><span style="font-family: times;"><span style="font-size: x-small;">Image Credit: <a href="Image by <a href="https://pixabay.com/users/vungocquang-33748343/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=7815552">Quang Vu Ngoc</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=7815552">Pixabay</a>">Pixabay</a></span></span> <br /></span></span></p>
Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com2tag:blogger.com,1999:blog-8464498527698996815.post-63846461506859936412023-03-17T07:46:00.001-04:002023-03-17T07:46:53.352-04:00What can you do with 10,000 Credits?<p><!--[if gte mso 9]><xml>
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</xml><![endif]--><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Why ten thousand credits? No profound reason. It is a common amount of Retirement Pay. It shows up in a few places in TTB as a cost of things (see below). Looking at the Mustering Out Tables, 10,000 is not hard to come by. But it can go again quickly if a PC is not careful. I also figured this would be useful to Referees in determining how much to pay the Travellers for their current job. Don't be a cheapskate, but don't Monty Haul them either.<br /></span></span></p><p><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">In terms of Long-term Subsistence, 10,000 Credits will pay for <i>almost an entire year</i>, <i>at the High Living</i> level, to give you a
sense of scale. But remember this game was written in the 1970’s when a decent
starter house might only cost $10-20,000. Oh, how times have changed.</span></span></p><p><span style="font-family: verdana;"></span></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghycG1XqvQysGTsHAKJIkl_cqaHw1w1lxOJ7cnPBBmgiuBJdoJ9z-skVtCthee580NQEQVfXcbM-rCx8Nf39QVjVz2f0S3PV76lf-qp7J56S44VF1twd-UE4DVKSTNLqnkeMSE8ZREXTwCG1r95K_nYI2e7eOdo45SBp9eUYokhlsVGC_eyBcNLthW/s1920/darling-3763279_1920.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghycG1XqvQysGTsHAKJIkl_cqaHw1w1lxOJ7cnPBBmgiuBJdoJ9z-skVtCthee580NQEQVfXcbM-rCx8Nf39QVjVz2f0S3PV76lf-qp7J56S44VF1twd-UE4DVKSTNLqnkeMSE8ZREXTwCG1r95K_nYI2e7eOdo45SBp9eUYokhlsVGC_eyBcNLthW/w640-h360/darling-3763279_1920.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Is it really an adventure if there's no treasure involved?<br /></td></tr></tbody></table><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;"></span></span>
<p></p><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">I combed through the Traveller Book and my blog for any reference to paying for things. Here's what I found: 10,000
Credits will buy a Traveller:</span></span></p><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;"><span></span></span></span></p><a name='more'></a><p></p>
<p></p><ul style="text-align: left;"><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">One
High Passage</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">One
Middle Passage with change</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Ten
Low Passages</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">One
Vacc Suit, any TL<br /></span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">A
ground car, and <i>no other vehicle</i> in the list</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Any
weapon, plus plentiful ammunition</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Any
Non-Military Armor (no Combat Armor or BattleDress)</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">A
4-ton Pre-Fab cabin (living quarters)</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Virtually
any tool, sensory aid or item of personal equipment</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Any medical drugs except Anagathics <br /></span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Psi-drugs,
up to one dose of Psi Special</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">One
or more tons of 15 types of Trade and Speculation goods</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Ten
tons of cargo space aboard a starship</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">20
tons of refined starship fuel</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Life
Support for five, for two weeks</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span face=""Verdana",sans-serif" style="font-size: small;">A
berthing slip for your ship for several weeks</span><span style="font-size: small; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span></span></li><li><span style="font-family: verdana;"><span style="font-size: small; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span face=""Verdana",sans-serif" style="font-size: small;">A
<a href="https://ancientfarfuture.blogspot.com/2019/08/hirelings-and-henchmen-for-traveller.html">standard Hireling</a> for most of a year.</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">An <a href="https://ancientfarfuture.blogspot.com/2019/01/leaving-starport-might-be-harder-than.html">Entry or Exit Visa</a> to most worlds</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span face=""Verdana",sans-serif" style="font-size: small;">A
decent chance at <a href="https://ancientfarfuture.blogspot.com/2019/05/the-most-dangerous-skill-bribery.html">Bribing</a> someone </span></span></li><li><span style="font-family: verdana;"><span style="font-size: small; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span face=""Verdana",sans-serif" style="font-size: small;">A
<a href="https://ancientfarfuture.blogspot.com/2022/03/o-give-me-home-acquiring-land-in.html">one-square-kilometer</a> plot of land </span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;"><i>Absolutely
nothing</i> when it comes to starship or small craft components</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">A
one-shot, Jump-1 program cassette for Generating a flight plan</span></span></li><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">A
chartered 100-ton system ship, for 100 hours, or a 400-ton ship for a day<br /></span></span></li><ul><li><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">By
derivation, a chartered 10-ton ATV for 1,000 hours</span></span></li></ul></ul><p class="MsoNormal"><span style="font-family: verdana;"></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">It might take
a little creativity, but an adventurer can get up to a lot with only 10,000
credits to work with. </span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Most
Travellers exit their Prior Service with several times this amount. Scouts in particular get well paid for their dangerous service.</span></span></p><p class="MsoNormal"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;">Perhaps as a follow-up I'll look at what 1,000,000 credits will buy.<br /></span></span></p><p class="MsoNormal"><span face=""Verdana",sans-serif"> </span></p><p class="MsoNormal"><span face=""Verdana",sans-serif"><span style="font-size: x-small;"><span style="font-family: times;">Image Credits: <a href="Image by <a href="https://pixabay.com/users/mastertux-470906/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3763279">MasterTux</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3763279">Pixabay</a>">Pixabay</a></span></span> <br /></span></p>
<p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com1tag:blogger.com,1999:blog-8464498527698996815.post-84462374028233460092023-01-23T11:14:00.001-05:002023-03-16T10:22:48.924-04:00More on Skills: Carousing and Streetwise<p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>In this series of posts on skills, I have assumed that the given skill
descriptions were suggestive, not restrictive. ‘Generally, the skill works for
this, but other uses may occur to players’. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span> In Traveller, a PC’s skills are the primary tools for interacting with
the universe. They are the first measure of a character’s power. The skill list
in CT is not large, so it is only sensible for skills to have broad, not
narrow, application. You don’t need a </span><a href="https://ancientfarfuture.blogspot.com/2014/08/casual-encounter-fenton-tukachevski.html"><span>big list of skills</span></a><span> to be a worthwhile character.</span></span></span></p><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Sometimes, though, skills seem to overlap. This is one of those cases. <br /></span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span></span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><b><span>Streetwise
and Carousing: Close but not Quite the Same</span></b></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span></span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-family: trebuchet;"><span style="font-size: small;"><b><span>Streetwise</span></b><span>: <i>The individual is acquainted with the ways of local subcultures
(which tend to be the same everywhere in human society), and thus is capable of
dealing with strangers without alienating them. This skill is not the same as
alien contact experience. Close-knit subcultures (such as some portions of the lower
classes, trade groups such as workers, and the underworld) generally reject
contact with strangers or unknown elements. Streetwise expertise allows contact
for the purposes of obtaining information, hiring persons, purchasing or
selling contraband or stolen goods, and other <u>shady or borderline</u>
activities.</i></span></span></span></p><span style="font-family: trebuchet;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span style="font-family: trebuchet;"><b>Referee:<i> </i></b><i>After
establishing throws for various activities desired by the characters, allow streetwise as a DM. If streetwise is not
used, impose a DM of -5.</i></span><i><span></span></i></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p style="margin-bottom: .0001pt; margin: 0in;"><span style="font-size: small;"><span style="font-family: verdana;"><span><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7KF0efiGzWr-s7FvMjEzwf82-5qYCa-z5UnnxnzGjySMqPggQoW063ozKqpg2BW6yCfRjYhjk54ShEFsdv_ofQsoG-Pa7fg7vlkIBiQ_eRDmPIyMcR0AWMyT1hMR0biUek0Z6zOO1bb5bPC2_Sowu6cF--lE76uF7IL9ms8J1iTKZPA-Zob3GXMuz/s1920/background-6618872_1920.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="576" data-original-width="1920" height="192" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7KF0efiGzWr-s7FvMjEzwf82-5qYCa-z5UnnxnzGjySMqPggQoW063ozKqpg2BW6yCfRjYhjk54ShEFsdv_ofQsoG-Pa7fg7vlkIBiQ_eRDmPIyMcR0AWMyT1hMR0biUek0Z6zOO1bb5bPC2_Sowu6cF--lE76uF7IL9ms8J1iTKZPA-Zob3GXMuz/w640-h192/background-6618872_1920.jpg" width="640" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="font-family: times;">I realize this picture has nothing to do with the topic. Rule of Cool, people.</span><br /></td></tr></tbody></table><br /></span></span></span></p><p style="margin-bottom: .0001pt; margin: 0in;"><span style="font-size: small;"><span style="font-family: verdana;"><span></span></span></span></p><p style="margin-bottom: .0001pt; margin: 0in;"><span style="font-size: small;"><span style="font-family: verdana;"><span>I have often looked at this skill as “how to
crime”. Note the underlined phrase above. Now I think of it as also being “I
know a guy” and “figure out who's who”. Streetwise is the more familiar skill,
coming from Book 1. Carousing was introduced in Book 5. For the most part, I’m
talking today about Carousing.</span></span></span></p><p style="margin-bottom: .0001pt; margin: 0in;"><span style="font-size: small;"><span style="font-family: verdana;"><span><span></span></span></span></span></p><a name='more'></a><span style="font-size: small;"><span></span></span><p></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><b><span>Carousing<i>: </i></span></b><span style="font-family: trebuchet;"><i><span>The individual is a
gregarious and sociable individual, well-adapted to meeting and mingling with
strangers in unfamiliar surroundings.</span></i></span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: trebuchet;"><i><span>Characters with the
social skill of carousing enjoy meeting and dealing with other people. Any
level of skill allows a DM of +1<b> </b>on the roll for a patron encounter;
half of any carousing skill level (round fractions upward) serves as a DM on
the reaction table when used initially by the patron. Carousing is also usable
when meeting individuals as potential hirelings.</span></i></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Following the skill description, Carousing applies to two things:
getting jobs from patrons, and hiring NPCs. In the latter case, this also overlaps
with Recruiting skill. Which is also a skill with a narrow application. You can see the overlap between these two skills.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>What else, though, could Carousing skill be useful for? What other
situations can it apply to? The obvious answer is information gathering, aka Networking!
“The sharing of information or services between people . . . or groups.”
(Wikipedia)</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>You might say that Carousing skill is “Streetwise for Respectable
People”. </span></span></span><span style="font-size: small;"><span style="font-family: verdana;"><span>Carousing is hunting and finding information or people. Streetwise does
the same sort of thing, so the distinction is in <u>the social context</u>.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><ul style="text-align: left;"><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span>If the PCs want to put out information into a
society, Carousing can identify where to share it so the word spreads.</span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span></span><span>Carousing can find an NPC who has a specific skill,
or level of skill that the PCs need. </span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span></span><span>Carousing can help the player ‘read’ an NPC by guessing
their SOC, INT, EDU or skills.</span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span></span><span>Carousing can help PCs bluff their way past guards
and the like, by putting on a front of belonging where they are.</span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span></span><span>Carousing might net the PCs helpful information on
what’s for sale that week in Trade and Speculation.</span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span></span><span>Carousing will certainly help a lonely Traveller
get a date.</span></span></span></li><li><span style="font-family: trebuchet;"><span style="font-size: small;"><span>If you have the supplement Startown Liberty, Carousing is made for that scene. <br /></span></span></span></li></ul><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Applying Carousing to the search for a Patron, and then getting a
favorable reaction means the PC knows how to talk to people with a purpose.
Carousing <i>might </i>serve as Steward-1. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Carousing is all
about talking, and getting others to talk. This might in some situations work
as a stealth form of Interrogation. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Both skills should stay distinct from Liaison, the negotiator skill “try
to see it my way”. Or the Referee may allow skill-1 to serve in place of
Liaison, again dependent on the social context.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>The distinction is not critical. Both skills can do the job in either
high-class or low-class society. If the Referee permits, the PCs can use
whichever skill they have. But if both skills are present, and with different
PCs, the Referee should let each have their wheelhouse.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Say the PCs are tracking a human target. If the target is a low-life
(SOC-3) it’s likely he will hide out in the underworld of the local planet.
Streetwise is the skill to ferret him out. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>What if the target is instead a dissolute and dishonorable son of a
Count? He will be hiding out on a local noble’s country estate. Word on the
street won’t help here, the PCs need Carousing to catch a whisper of his
presence at the night club or embassy. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Carousing gets you invited to the private card table, the exclusive
event, the Noble’s weekend party. Streetwise might get you on-site, disguised
as part of the serving staff. Similar results, but two different approaches.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Consider the <i>Firefly</i> episode “</span><a href="https://www.imdb.com/title/tt0579540/?ref_=ttep_ep13"><span>Trash</span></a><span>”. The crew could have sent Inara to the party, or
rather she could have used Carousing to get herself invited. Then she lets Mal
into the building. He used Streetwise to put himself in place of a
delivery-man, by finding out who was hired for the event. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>In my post on </span><a href="https://ancientfarfuture.blogspot.com/2014/09/random-encounters-part-two-random-events.html"><span>Random Events</span></a><span> the PCs may encounter public & social events
that are important locally. Outsiders like the PCs won’t know what’s going on,
or why. Carousing can get the PCs clued in on the big picture of the event, so
that they can respond to it. </span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Both Carousing and Streetwise can be affected by the PC’s SOC. This
might cause more complications, though. A Knight down in shantytown, or a
common laborer at the country club will stand out. They may not get to ply his
skills before being jumped by thugs, or shown the door by the bouncers.</span></span></span></p><span style="font-size: small;"><span style="font-family: verdana;">
</span></span><p class="MsoNormal"><span style="font-size: small;"><span style="font-family: verdana;"><span>Traveller is not as much about social interaction as some modern
‘storytelling’ games. All the same, the wise Traveller player knows there’s
times where a fast talk is more effective than a fast draw. </span></span></span></p>
<p class="MsoNormal" style="mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: "Verdana",sans-serif; font-size: 9.0pt; mso-bidi-font-family: Arial;"> </span></p>
<p></p><p>Image Credit: <a href="Image by <a href="https://pixabay.com/users/imaartist-11400164/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=6618872">ImaArtist</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=6618872">Pixabay</a>">Pixabay</a> <br /></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-71212804020103974732022-11-07T11:23:00.000-05:002022-11-07T11:23:02.914-05:00More on Skills: Naval Architect<p><!--[if gte mso 9]><xml>
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</p><p class="MsoNormal"><span style="font-family: verdana;"><span style="font-size: small;"><span style="line-height: 107%;">Presenting <i>possibly the least useful skill</i> introduced in the
Advanced Character Creation books!</span></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal"><b><span style="font-family: verdana;"><span style="font-size: small;"><span style="line-height: 107%;">Definition, from Book 6 Scouts</span></span></span></b></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;"><i>The individual has been trained in the design of
starships and small craft. Knowledge of the requirements for accurate, usable
ship design plans and of the details of ship design are part of this skill. The
character is capable of acting as a naval architect, subject to the level of
skill attained. </i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;"></span></span><span style="font-family: verdana;"></span><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;"><i>Naval Architect-1 is sufficient to occasionally
design ships, especially for personal or group use, but generally requiring
three or four times the time called for by a professional (about 16 weeks).
Naval Architect-2 allows design of a ship in 10-12 weeks. Naval Architect-3
indicates a level of skill approaching professional. Naval Architect-4+ allows
the individual to function as a professional naval architect. </i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;"><i>This skill operates in conjunction with the established
starship design and construction rules, and does not allow the invention of new
devices or equipment.</i></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;"></span></span></p><span style="font-family: verdana;"><span style="font-size: small;"></span></span><div data-contents="true"><div data-block="true" data-editor="bn3ne" data-offset-key="llau-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="llau-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="llau-0-0"><span data-text="true">First of all, Naval Architect skill (hereafter </span></span><span data-offset-key="llau-0-1" style="font-style: italic; font-weight: bold;"><span data-text="true">NA</span></span><span data-offset-key="llau-0-2"><span data-text="true">) </span></span><span class="passivevoice"><span data-offset-key="llau-1-0"><span data-text="true">is found</span></span></span><span data-offset-key="llau-2-0"><span data-text="true"> in the Technical School skill table, roll 5. This is the </span></span><span data-offset-key="llau-2-1" style="text-decoration: underline;"><span data-text="true">only</span></span><span data-offset-key="llau-2-2"><span data-text="true"> instance of the skill in the skill tables. So it is rare for a Scout character to get it </span></span><span data-offset-key="llau-2-3" style="font-style: italic;"><span data-text="true">at all</span></span><span data-offset-key="llau-2-4"><span data-text="true">, let alone to have it at skill level above 1. </span></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="639g1-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="639g1-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvhSRkxONTIR5WOB0vRfyrn9V_ltcMmbcxQw6wqXSxkA7nQ57_CV9RmIuvPHpGCbgOfaqFybayAVEnbOgKiWRA0gpy1Y6fMhAOjV1sLHGEekFfyZesTkWyDyAnPpdY3GVKk3jwOPcEbcHJwt1n-UIgO4Xjvbju63ism9IafDAK1D3KUmHniKmVEJp/s1920/construction-2682641_1920.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1080" data-original-width="1920" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigvhSRkxONTIR5WOB0vRfyrn9V_ltcMmbcxQw6wqXSxkA7nQ57_CV9RmIuvPHpGCbgOfaqFybayAVEnbOgKiWRA0gpy1Y6fMhAOjV1sLHGEekFfyZesTkWyDyAnPpdY3GVKk3jwOPcEbcHJwt1n-UIgO4Xjvbju63ism9IafDAK1D3KUmHniKmVEJp/w640-h360/construction-2682641_1920.jpg" width="640" /></a></div><br /><span data-offset-key="639g1-0-0"></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="3n2js-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="3n2js-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="3n2js-0-0"><span data-text="true">Once acquired, it does exactly one thing: draw plans for ships. No throws </span></span><span class="passivevoice"><span data-offset-key="3n2js-1-0"><span data-text="true">are suggested</span></span></span><span data-offset-key="3n2js-2-0"><span data-text="true">, the skilled PC has only to take the time and produces the results. There is, as far as I can imagine, exactly one instance where this skill would come into play. That is, a group of PCs want to build their own ship, or pay to have it built. NA skill will save them some money up front, but that’s all. </span></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="dcrjk-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="dcrjk-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="dcrjk-0-0"><br data-text="true" /></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="futn1-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="futn1-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span class="qualifier"><span data-offset-key="futn1-0-0"><span data-text="true">I would like to learn</span></span></span><span data-offset-key="futn1-1-0"><span data-text="true"> the rationale for including a skill with this narrow of an application. In contrast, Book 1 skills are </span></span><span class="adverb"><span data-offset-key="futn1-2-0"><span data-text="true">widely</span></span></span><span data-offset-key="futn1-3-0"><span data-text="true"> applicable. Compare NA with Mechanical for an example. With this skill, a PC can attempt to <u>build </u>or <u>repair </u>or <u>destroy </u>any number of manufactured devices. Mechanical works on starship airlocks or factory machinery or ATVs. NA can produce blueprints, a narrow application.</span></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="1mkr8-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="1mkr8-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span></span><span data-offset-key="1mkr8-0-0"><br data-text="true" /></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="94aus-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94aus-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="94aus-0-0"><span data-text="true">To the end of making NA more useful, let’s see if we can broaden out NA skill.</span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94aus-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="94aus-0-0"><span data-text="true"><span><a name='more'></a></span></span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94aus-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="94aus-0-0"><span data-text="true">How might it be more useful? To draw plans, the PC must know/understand the theory and general application of ship design. That is, understand why components </span></span><span class="passivevoice"><span data-offset-key="94aus-1-0"><span data-text="true">are placed</span></span></span><span data-offset-key="94aus-2-0"><span data-text="true"> where they are. Consider space and other requirements to fit everything in. Knowledge of materials science tells what building components do and don't work.</span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94aus-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="94aus-2-0"><span data-text="true"> </span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="94aus-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="94aus-2-0"><span data-text="true">The skilled PC should recognize orthodox and unorthodox designs. He should know the history of ship design, from materials to technologies. She can tell the difference between efficient design and sloppy/wasteful design. </span></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="adrpg-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="adrpg-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="adrpg-0-0"><br data-text="true" /></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="6k2vq-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="6k2vq-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="6k2vq-0-0"><span data-text="true">The <u>Oxford Companion to Ships and the Sea</u> defines naval architecture this way. </span></span><span class="hardreadability"><span data-offset-key="6k2vq-1-0"><span data-text="true">“the science of designing ships, submarines, floating docks, yachts, oil rigs for the offshore oil and gas industry, and any craft for use on water</span></span></span><span data-offset-key="6k2vq-2-0"><span data-text="true">.”</span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="6k2vq-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="6k2vq-2-0"><span data-text="true"> </span></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="6k2vq-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="6k2vq-2-0"><span data-text="true">What does that translate to in a game featuring spacecraft? </span></span><span class="hardreadability"><span data-offset-key="6k2vq-3-0"><span data-text="true">NA skill confers familiarity with starports and construction facilities; both on the ground and in space</span></span></span><span data-offset-key="6k2vq-4-0"><span data-text="true">. This includes space habitats or space stations. Part of this knowledge is an understanding of the interior layout of such constructs. If it </span></span><span class="passivevoice"><span data-offset-key="6k2vq-5-0"><span data-text="true">is built</span></span></span><span data-offset-key="6k2vq-6-0"><span data-text="true"> in space, or interacts with spacecraft in some fashion, NA skill has information about it.</span></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="2brc8-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="2brc8-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="2brc8-0-0"><br data-text="true" /></span></span></span></div></div><div data-block="true" data-editor="bn3ne" data-offset-key="fnk0g-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="fnk0g-0-0"><span style="font-family: verdana;"><span style="font-size: small;"><span data-offset-key="fnk0g-0-0"><span data-text="true">That’s starting to sound more useful, isn’t it?</span></span></span></span></div></div></div><span style="font-family: verdana;"><span style="font-size: small;"></span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;">Proposed: a
PC with NA Skill can, subject to skill throws - </span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p></p><ul style="text-align: left;"><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span>Correctly identify the (Tech level/tonnage/computer
model/drive specs/armament/design purpose) of any ship see directly or detected
by sensors. </span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;">tell where a ship was manufactured - by polity or the specific shipyard!<br /></span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">I</span></span>ncrease the probability of the Select program
directing fire to a desired component. Predicting where a ship’s ‘weak spots’
are. </span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span>Guess the interior layout of a ship or space
station without direct observation. Creating ‘best guess’ interior maps of
ships or stations.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;">Reduce the interior space requirements of drive components,
to free up space inside the ship for other uses.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span>Discover secret or hidden compartments in a ship.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;">Note the presence of retrofits to a ship, and guess their nature.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;">Identify battle damage.<br /></span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span>Reduce the cost of repairs by 1D x skill level %</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"></span></span>Provide a +DM to some repair throws in ship combat.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;">Substitute for Engineering at NA-x level.</span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="line-height: 107%;">Identify access points besides the airlocks.</span></span></span></span></li><li><span style="font-family: verdana;"><span style="font-size: small;"><span><span style="line-height: 107%;">Know where best to cut through bulkheads, and do it faster. </span></span></span></span><span style="font-family: verdana;"><span style="font-size: small;"><p class="MsoListParagraph" style="line-height: normal; margin-bottom: 0in; mso-add-space: auto; mso-layout-grid-align: none; mso-list: l0 level1 lfo1; text-autospace: none; text-indent: -0.25in;"><span face=""Verdana",sans-serif" style="font-size: 10pt; mso-bidi-font-family: Arial;"><br /></span></p></span></span></li></ul><p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span></p><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;"></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="MsoNormal" style="line-height: normal; margin-bottom: 0in; mso-layout-grid-align: none; text-autospace: none;"><span style="font-family: verdana;"><span style="font-size: small;">What else
might make this skill useful? Have you ever played or played alongside a PC who had the NA skill? Discuss in the comments.<br /></span></span></p>
<p></p><p> </p><p>Image Credit: <a href="Image by <a href="https://pixabay.com/users/pisauikan-4552082/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=2682641">LATUPEIRISSA</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=2682641">Pixabay</a>">Pixabay</a> <br /></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com3tag:blogger.com,1999:blog-8464498527698996815.post-73550314075533837152022-10-28T08:32:00.007-04:002022-10-28T14:07:08.128-04:00The Big CT Skill list and Book 1 Characters<p><!--[if gte mso 9]><xml>
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<![endif]--><span style="font-size: small;"><span style="font-family: verdana;"><span>One
of the popular features of the “Advanced Character Generation” systems in books
4-7 was the introduction of new skills. Along with this came the controversy
over ‘<a href="https://ancientfarfuture.blogspot.com/2015/02/avoid-skill-bloat-using-characteristics.html">skill bloat</a>’, which I have addressed elsewhere. I have nothing more to
add here; I’m interested in the skills as skills.</span></span></span></p><p>
</p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 10pt;"></span></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0hRdTepvaTlylAYtI4CtyjDY4CZEflg7lSM-QBo0DqwrYz47fD0xQKQR_azmHSXtdKlv0j8wJOAya-aggRhkAMVZLZoQtLz6j8OaHtGqdQt1QF7M_BXexnnyu1AuH8zhaaNW0ypB6wtVz4ZeLoNz9nGauTKP9Y9z2A3bSkM_RPku9npqIHo_yS4NE/s1920/spaceship-3827533_1920.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1049" data-original-width="1920" height="350" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0hRdTepvaTlylAYtI4CtyjDY4CZEflg7lSM-QBo0DqwrYz47fD0xQKQR_azmHSXtdKlv0j8wJOAya-aggRhkAMVZLZoQtLz6j8OaHtGqdQt1QF7M_BXexnnyu1AuH8zhaaNW0ypB6wtVz4ZeLoNz9nGauTKP9Y9z2A3bSkM_RPku9npqIHo_yS4NE/w640-h350/spaceship-3827533_1920.jpg" width="640" /></a></div><br /><p></p><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;">Not
all of these advanced skills are equally useful, but many of them are clearly beneficial. I got
to thinking about how to work them back into Book 1 character creation. I have
two ideas to present. Both result in the players having access to a wider array
of potential skills, without the skill bloat.<br /></span></span></p><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;">The
first is to derive the 'advanced book' skills with the skill set from Book 1,
then allow players to choose: if you roll Skill X, you can take it, or
substitute one of the derived skills attached to it.If you're not familiar with what a skill does, the Traveller Wiki is a good resource to explain. (Find the link under "Check out Other Traveller Sites" in the sidebar)<br /></span></span></p><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;">The
second is compiling an 'alternate' Service Skills table – or a Table 5,
whichever you prefer – for each of the original six services.</span></span></p><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;">It
would not be wise, I think, to throw open the gates and let a character in <i>any</i> service take <i>any</i> skill from the full list. That would invalidate the concept of
services being distinct organizations doing specific things.<span></span></span></span></p><a name='more'></a><p></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 10pt;"><span style="font-size: small;"><span style="font-family: verdana;"><b>Method One: New skills as alternatives to existing skill tables</b></span></span><br /></span></p>
<p></p><table border="0" cellpadding="0" cellspacing="0" style="width: 530px;"><colgroup><col style="mso-width-alt: 5851; mso-width-source: userset; width: 120pt;" width="160"></col>
<col style="mso-width-alt: 7058; mso-width-source: userset; width: 145pt;" width="193"></col>
<col style="mso-width-alt: 6473; mso-width-source: userset; width: 133pt;" width="177"></col>
</colgroup><tbody><tr height="20" style="height: 15pt;">
<td class="xl63" height="20" style="height: 15pt; width: 120pt;" width="160">Book 1
Skill</td>
<td class="xl63" style="border-left: medium none; width: 145pt;" width="193">Derived
skill(s)</td>
<td class="xl63" style="border-left: medium none; width: 133pt;" width="177">New skills
available to:</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">+1 Physical</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;"><a href="https://ancientfarfuture.blogspot.com/2020/07/athletics-skill-in-cepheus-light.html">Athletics</a></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Any</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Administration</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Broker, Legal</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Merchants</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Bribery</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Trader</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Merchants, Other</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Computer</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Robotics,
Communications</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Any</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Electronics</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Gravitics</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Any</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Engineering</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Naval Architect</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Navy, Scouts</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Gun Combat</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Hv. Weapons, Field
Artillery</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Army, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Gunnery</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Hv. Weapons, Field
Artillery</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Army, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Leader</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Instruction,
Recruiting</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Army, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Mechanical</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Demolitions</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Army</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Pilot</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Ship's Boat</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Navy, Scouts, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Steward</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Carousing, Liaison</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Merchants</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Streetwise</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Carousing, Liaison</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Merchants, Other</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Tactics</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Cbt Engineering</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Army, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Tactics</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Ship or Fleet Tactics</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Navy, Marines</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Vacc Suit</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Battle Dress, Zero-G
Cbt</td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Marines, Scouts</td>
</tr>
<tr height="20" style="height: 15pt;">
<td class="xl64" height="20" style="border-top: medium none; height: 15pt;">•<span class="font5"> </span><span class="font6">Vehicle</span></td>
<td class="xl65" style="border-left: medium none; border-top: medium none;">Equestrian</td>
<td class="xl66" style="border-left: medium none; border-top: medium none;">Any</td>
</tr>
</tbody></table><p><span style="font-family: trebuchet;"></span>
</p><p class="Standard"></p><p class="Standard"></p><p class="Standard"></p><p class="Standard"></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 10pt;"></span></p>
<p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 11pt; mso-bidi-font-size: 12.0pt;"></span><span style="font-size: small;"><span style="font-family: verdana;"><span>There are several skills introduced in later
books that don't correlate well to my mind with the Book 1 list. These include:</span></span></span></p>
<p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 11pt; mso-bidi-font-size: 12.0pt;"><span style="mso-tab-count: 1;"> </span><b>Skill<span style="mso-tab-count: 3;"> </span>Introduced</b></span></p>
<p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Hunting<span> </span>Scouts</span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Interrogation<span> </span>Navy</span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Prospecting<span> </span>Beltstrike</span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Reconnaissance<span> </span>Army, Marines</span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Survey<span> </span><span> </span><span> </span><span> </span>Scouts<span> </span></span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Survival<span> </span>Army, Marines</span></span></span></p><span style="font-size: small;"><span style="font-family: trebuchet;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l4 level1 lfo1; text-indent: -0.25in;"><span style="font-size: small;"><span style="font-family: trebuchet;"><span><span>•<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;"> </span></span></span><span>Athletics<span> </span><i>Cepheus Engine</i></span></span></span></p>
<p class="Standard"><b><span face=""Verdana",sans-serif">Method Two: a Table 5 for
Each Service</span></b></p>
<p class="Standard"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small;"> </span><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Army</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Combat Engineering</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Field Artillery</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Heavy Weapons</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Reconnaissance</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l3 level1 lfo2; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Instruction</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Scouts</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Hunting</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survey</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Communications</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Prospecting</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l6 level1 lfo3; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Liaison</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span><span style="font-size: small;">
</span></span><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Other</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Liaison</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Carousing</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Prospecting</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Ship's Boat</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l5 level1 lfo4; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Legal</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;"> </span><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Merchants</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Legal</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Broker</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Ship Tactics</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survey</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l2 level1 lfo5; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Forgery</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span><span style="font-size: small;">
</span></span><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Navy</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Forward Observer</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Liaison</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Ship/Fleet Tactics</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Naval Architect</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l0 level1 lfo6; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Carousing</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard"><span style="font-family: verdana;"><span style="font-size: small;"><u><span face=""Verdana",sans-serif" style="mso-bidi-font-size: 12.0pt;">Marines</span></u></span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">1.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Survival</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">2.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Cbt Engineering</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">3.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Reconnaissance</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">4.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Field Artillery</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">5.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Ship’s Boat</span></span></p><span style="font-family: verdana;"><span style="font-size: small;">
</span></span><p class="Standard" style="margin-left: 0.5in; mso-list: l1 level1 lfo7; text-indent: -0.25in;"><span style="font-family: verdana;"><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-family: Verdana; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Verdana;"><span style="mso-list: Ignore;">6.<span style="font-feature-settings: normal; font-kerning: auto; font-language-override: normal; font-optical-sizing: auto; font-size-adjust: none; font-stretch: normal; font-style: normal; font-variant: normal; font-variation-settings: normal; font-weight: normal; line-height: normal;">
</span></span></span><span face=""Verdana",sans-serif" style="font-size: small; mso-bidi-font-size: 12.0pt;">Hv Weapons</span></span></p>
<p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;"></span></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;"><span style="font-family: verdana;"><span style="font-size: small;">What skills do you think the Original Six should have access to? Discuss in the comments.</span></span><br /></span></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;"></span></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;"><br /></span></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;">Endnote/footnote: Some
time ago, I acquired a .pdf called the CT Big Skill List. I want to attribute
it properly, but all I can recall is that it probably came from the COTI
boards. The document properties list “mcginnis” as the author. If the compiler
of the document will identify himself, I will give more complete credit.</span></p><p class="Standard"><span face=""Verdana",sans-serif" style="font-size: 9pt;">Photo credit: <a href="Image by <a href="https://pixabay.com/users/yuri_b-2216431/?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3827533">Yuri</a> from <a href="https://pixabay.com//?utm_source=link-attribution&amp;utm_medium=referral&amp;utm_campaign=image&amp;utm_content=3827533">Pixabay</a>" target="_blank">Pixabay </a><br /></span></p>
<p></p>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com0tag:blogger.com,1999:blog-8464498527698996815.post-28219068558968665282022-07-27T10:29:00.002-04:002022-07-27T10:29:50.487-04:00Just Get us On the Ground - rules for landing your ship<p><span style="font-size: medium;"><span style="font-family: trebuchet;"><i> "Just get us on the ground." - </i>frustrated starship captain</span></span></p><p><span style="font-size: medium;"><span style="font-family: trebuchet;"><i>"That part will happen pretty definitely." -</i> his stressed-out pilot</span></span></p><p></p><h2 class="" data-block="true" data-editor="1himg" data-offset-key="5mtll-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5mtll-0-0"><span style="font-family: verdana;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrr7xkAr29ff-cDrFhbQaOnsoMvM2kJR7VBtlrSAnKhfFhkGtHdL_gWLqcpYbqtNH3LPjAX1WWKYU4auFHwMOnHFoGwEhT-2CF4i10zOlc0GnHugpMiXp5_4min7AkTiqwSPDTrmk8TOshbQrj3dDqLXkdIdV_JqREYa6JUxoEdrwfKtW0HOix1kTM/s982/firefly-message-wash-flying-dinosaurs-mal1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="560" data-original-width="982" height="365" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgrr7xkAr29ff-cDrFhbQaOnsoMvM2kJR7VBtlrSAnKhfFhkGtHdL_gWLqcpYbqtNH3LPjAX1WWKYU4auFHwMOnHFoGwEhT-2CF4i10zOlc0GnHugpMiXp5_4min7AkTiqwSPDTrmk8TOshbQrj3dDqLXkdIdV_JqREYa6JUxoEdrwfKtW0HOix1kTM/w640-h365/firefly-message-wash-flying-dinosaurs-mal1.jpg" width="640" /></a></div></span></div></h2><div class="" data-block="true" data-editor="1himg" data-offset-key="5s77a-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-0"><span data-text="true">When the PCs arrive in a new system, do they always head for the starport? Why not put down somewhere else instead? There's all kinds of reasons to do this.
The barrier between the ship and the land is of course, the atmosphere. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-0"><span data-text="true">Any time a ship wants to put down on the surface of a planet, the pilot must make the following throw:
</span></span><span data-offset-key="5s77a-0-1" style="font-weight: bold;"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-1" style="font-weight: bold;"><span data-text="true">To land a ship:</span></span><span data-offset-key="5s77a-0-2"><span data-text="true"> Throw UPP Atmosphere code or better. DM +Pilot Skill, + starport DM, -1 per unrepaired hull hit, +2 if small craft, +1 if the pilot is a Scout, -2 if in combat, -1 for bad weather. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-2"><span data-text="true">Starport DM: Class A +6, Class B +4, Class C +2, Class D/E +0, Class X -4 </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-2"><span data-text="true">Landing a ship away from the starport uses the DM for Class X (no port) </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-2"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-2"><span data-text="true">Going in reverse, taking off, the planet's gravity is the major barrier. </span></span><span data-offset-key="5s77a-0-3" style="font-weight: bold;"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-3" style="font-weight: bold;"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-3" style="font-weight: bold;"><span data-text="true">To take off from a planet surface:</span></span><span data-offset-key="5s77a-0-4"><span data-text="true"> Throw the UPP Size code or greater. DM +Pilot skill, +ship's M-drive rating, -1 per unrepaired hull hit.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5s77a-0-0"><span style="font-family: verdana;"><span data-offset-key="5s77a-0-4"><span data-text="true"> </span></span></span></div></div><div class="" data-block="true" data-editor="1himg" data-offset-key="22c22-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="22c22-0-0"><span style="font-family: verdana;"><span class="hardreadability"><span data-offset-key="22c22-0-0"><span data-text="true">Familiarity: a pilot must land on a planet [5-pilot skill] times to become familiar with that planet's landing profile</span></span></span><span data-offset-key="22c22-1-0"><span data-text="true">. After that, the pilot gains an extra +2 DM.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="22c22-0-0"><span style="font-family: verdana;"><span data-offset-key="22c22-1-0"><span data-text="true"> </span></span></span></div></div><div class="" data-block="true" data-editor="1himg" data-offset-key="5fh0r-0-0"><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-0-0"><span data-text="true">Unstreamlined ships always suffer a DM of -4. They're not supposed to be operating in atmosphere to begin with.<br /></span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-0-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-0-0"><span data-text="true">Failing the throw does not mean the ship </span></span><span class="adverb"><span data-offset-key="5fh0r-1-0"><span data-text="true">automatically</span></span></span><span data-offset-key="5fh0r-2-0"><span data-text="true"> crashes. If the throw is not made, then the referee rolls once on the starship or small craft damage table. The referee can allow the pilot's player to 'bump' the roll by the Pilot's skill level. In effect the pilot chooses to spare one component and sacrifice another.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true">The referee can use the CT tables, or the tables presented in the article “New Space Combat System”. It appeared in <i>Space Gamer</i> issue #40 on pages 6-8. </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true">Hull hits, by the rules, result in explosive decompression. This compromises the ship's vacuum integrity. There is less danger while the ship is in atmosphere. Yet, on some worlds, the concern is that an unpleasant atmosphere will get in! Landing on a world with a high Atmosphere codes is risky.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true">Damage repair costs 2Dx10% of the new cost of the component. This leads to adventures as the PCs try to raise the cash to fix the ship.</span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true"> </span></span></span></div><div class="public-DraftStyleDefault-block public-DraftStyleDefault-ltr" data-offset-key="5fh0r-0-0"><span style="font-family: verdana;"><span data-offset-key="5fh0r-2-0"><span data-text="true">Starship crashes will happen as often as airplane crashes occur on Earth. Planets with tougher landing conditions will have <a href="https://ancientfarfuture.blogspot.com/2016/07/the-brothers-of-st-cuthbert-npc-group.html">more of them</a>, but no planet will be<a href="https://ancientfarfuture.blogspot.com/2017/07/danger-aboard-hazards-of-exploring.html"> free of crashes</a>.
</span></span></span></div></div>Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.com4