Finally, after 38 years.
A Mission on Mithril Play Report
While
my elder son was home on leave from the Air Force (Flyers, term 1) we
got in a little Traveller. With his time at home limited, we opted
for a standalone adventure rather than launching a new campaign. What
better time to go ad fontes (back to the sources)? At their
request, I pulled down Mission on Mithril.
MoM may seem like a
very 'linear' adventure. On inspection it has enough variety &
flexibility that you could run it over and over, with a different
adventure each time.
The general layout of the adventure is this: a small Scout ship crew are stranded on Mithril in the Sword Worlds. Mithril is cold, as in arctic cold, and almost uninhabited. The Class E starport does not draw much traffic, so the chance of beneficial starship encounters is low.
Their ship has a malfunction which prevents them from jumping out-system.