Check out the series
introduction here.
Amber Zone: Foxhound, a Striker
variant, by J.D. Webster
Location:
Sverdan, a balkanized TL-7 world with standard to dense atmosphere. (No
location given in the OTU)
This Amber Zone is specifically written for Striker,
making it unique of the Amber Zones I've reviewed so far. There is no
mention of PCs, patron or payoff, so I'll leave that out of the
review.
Setup: The defender's side in this
scenario consists of eight G-Carriers
& three Rampart
space fighters. The G-carriers are moving in convoy, transporting a
national leader. They are protected from above by the Ramparts. The
attacker's side has twelve “Foxhound” jet fighters – normally
not a threat to the space-armored Ramparts, but the attackers have
been supplied with a quantity of anti-spaceship missiles (Gyrfalcon
type) which can knock the Ramparts down.
The Foxhounds' mission is to take out
the national leader, but they don't know which G-carrier he's in, so
in effect they have to take out all of them. The defenders obviously
want to prevent this. The scenario ends when either all of the
G-carriers or all of the Foxhounds are out of action.
Striker has rules for utilizing
aircraft (which at higher TLs includes contra-grav craft like the
G-carriers) in strafing ground targets and dogfighting. In each turn
all the craft in the same range roll for 'advantage'; which usually
means in position where one side cannot fire on the other. Damage is
abstracted into a 'damage point' value; hits scored reduce this
total. As the dp value goes down, the craft loses speed, and there's
a chance for crippling hits to take a craft out immediately.
Strong
Points: I am assuming that this is a balanced scenario. The G-carriers
will be pretty easy pickings for the Foxhounds, and are not likely to
score many hits in return. The Ramparts are very tough relative to the
Foxhounds; but the Gyrfalcons can even that up, except that there are
only so many Gyrfalcons available.
Weak Points: I can't see any,
unless the scenario is unbalanced, which I will not know until I play
it several times. Let's assume that it is balanced. No weak points to
mention.
What I'd change: Basically nothing, this is a good
standalone/one-off game. It could also be integrated into a Traveller
game, most likely making the PCs pilots of the Ramparts. A really mean
referee would make them crew of one of the G-carriers!
In My Traveller Universe: I don't have
a lot of TL 7 worlds, and most
of them are in the Wilds. The
world Sharmun (which I lifted whole from JTAS 4/Amber Zone #4 “Salvage on Sharmun”) fits the bill, but this encounter would certainly
ignite a nuclear war between the two local powers, so maybe I'd better
pick on the planet Pergamuth (Wilds 0309) - and make the target the
Great Leader (see Planets in my Traveller Universe - I've added Pergamuth).
Maps: As this adventure takes place entirely in the air, maps are not indicated.
The page image is of a Soviet MiG-31 Foxhound.