If you’ve read this blog, then you have some familiarity with Traveller. If that’s the case then you are also familiar with the well-worn criticism of the Classic rules whereby a character can die before the creation process is finished. "Oh, how quaint and old-timey. Ha, ha, modern games made sure to avoid that mechanical fault, didn’t they?" (Can you tell I’m tired of this attitude?)
Or maybe you’re looking at it the wrong way ‘round.
In most RPGs, classic or modern, character creation is something that is done above or prior to the game beginning. You determine your attributes, get your skills and otherwise fill out your character sheet, acquire your gear and then your PC is ready to have his first adventure.
Traveller does not work like that.
Roll the six attributes for the UPP and you have a playable character, right there. For an example, I refer you to Dane Buckminster. As soon as you decide on the career your PC will pursue, you are playing Traveller. Don’t believe me? Consider this: