The Failed Colony
This is another contest entry I wrote a few years ago; cleaned up and expanded.
Patron: Businessman/Investor Anton Sharrett
Patron: Businessman/Investor Anton Sharrett
Location: Mavramorn (Holtzmann's
Corridor 0605)
Required skills: any, technical skills
helpful
Required equipment: none
The situation:
The patron, Anton Sharrett (776999, Age
42) has recently acquired at auction the ownership of a failed colony
on an in-system moon, Mavramorn-VII-C. M-VII-C is an airless
planetoid, so the colony is a sealed habitat. The PCs are part of a
group hired to travel to the habitat and conduct an initial
assessment. They will be transported to the location by shuttle or
the PC's own craft; their goals are to assess damage, get the life
support and other machinery working again, and begin cleanup in
advance of a more dedicated construction team.
The habitat was sold at government
auction, and is certified to have failed for political/economic
reasons rather than disease or disaster. Payment will depend upon the
skills a character brings to the expedition, technical skills will be
most valued. Sharrett offers Cr 2,000 per person plus salvage.
In addition to the PCs, there are two
other members of the team
Jean-Pierre Grantham: A78765,
Mechanical-2, Forgery-1, Bribery-1
Mechanics tools, vacc suit Gregarious,
friendly but utterly self-centered
Brandy Warwick: 698898 Electronics-2,
Computer-1, Handgun-1
Electronics tools, hand computer, Vdist
commo, task-oriented, quiet, looking for regular work
Sharrett will not be there in person,
but can be contacted by radio from the transport ship. He has agreed
to grant salvage rights to the characters for any personal (i.e.
non-structural) items left behind. If it isn't bolted down, the PCs
can take it.
Referee's Information:
The referee will create plans for the
habitat. It is above ground and extends underground, and must be
sealed. The habitat was large enough for 2,000 persons at most.
Include a landing area with airlocks and some adjoining storehouses.
The habitat is on a small moon (size S planet) orbiting the system
gas giant. The habitat has only the most basic of landing areas, a
Piloting throw of 8+ is needed to set down safely. Inside the
habitat, the gravity will be 0.28G before power is restored, and the
standard 1G afterwards. Until the air processors have run for four
hours, the air inside the habitat is too oxygen-poor to breathe. While this adventure is not structured to be either a mystery or horror scenario, the referee can include those elements, if that's what works for the PCs.
"It all looks good from out here, Captain. What could possibly go wrong?" |
There are several possible
complications:
1) It will take several days to repair,
refuel and restart all the machinery; the referee will determine throws
to diagnose problems with the habitat's systems, then decide on the
skills necessary to repair, and set target numbers. Each PC should
have several opportunities to address repair tasks.
There are a number of large(ish) hungry
vermin infesting the base. Referee must determine frequency of vermin
encounters.
Scavenger/carrion-eaters (1D appearing)
6 kg 1D/2D Teeth (-1D) No armor A6 F7
S3
Any characters searching the habitat
may find a few hundred Credits worth of salvageable goods, but that
is when they are most likely to encounter the vermin.
2) As number 1, but the habitat made
use of numerous robots controlled by the central computer, which were
left 'on' and ran out of power. When power is restored, the robots
will reactivate, causing problems for the characters until switched
off or given new commands.* This can only be done from the central
computer terminal, with a task throw of 8+ (DM for Computer skill,
EDU 9+) The referee can roll on the Reaction table for the robot's
approach to the PCs. A negative reaction means the robot considers
the PCs to be pests, part of the infestation, to be exterminated.
Robotic pincers/grabbers attack As Sword for 2D damage. Positive
reactions might mean trying to clean the PCs or their equipment, or
moving things to their 'proper' place. A roll of 7 means the robot is
unresponsive. Salvageable goods worth several 1000's of credits can
be found. The robots themselves can be claimed as salvage.
3) As number 1, but while searching for
salvage, evidence of a murder is discovered in the form of a dead
body full of bullet holes. If none of the PCs want to report this
discovery, one of the NPCs will. The habitat will be declared a crime
scene and sealed off once the police arrive from Mavramorn. The characters may be hired as detectives to
track down the former inhabitants that are no longer in-system. Also,
salvageable goods worth tens of thousands of credits can be found.
PCs and NPCs will have trouble getting anything out of the station
past the police, who will consider it potential evidence.
4) A legitimate shipping company has
been using the habitat as a storage facility, under abandoned
property laws. The storehouses are full of their stuff, clearly
marked and bearing appropriate shipping documents. No agent of the
company is present when the characters arrive, but if they enter the
storehouse, a transponder will notify the company and they will
assume the group are bandits when they arrive, 1D+1 hours later. The
security team will outnumber the PCs group by one; they will be
aggressive, but willing to talk if the PCs try.
5) There is evidence of seismic
activity, and portions of the habitat may be structurally unsound.
Additional tremors will occur during the restoration work, causing
collapses, sinkholes or breach of seals. A tremor forces all
characters to throw DEX or less on 2D to keep their feet; characters
who fall take 1D damage. Any area with PCs present will have falling
debris or some other structural damage on 9+ PCs in the area must throw END or less
on 2D to avoid injury of 2D. Salvageable goods are as in number 2 or
number 3.
6) A gang of pirates has been using the
habitat as a base. The storehouses are full of their stolen goods.
The pirates, equal in number to the whole group, are there at the
base, and will fight to keep their stuff and contain knowledge of
their presence. The pirate's vessel (a type P Corsair) is camouflaged
near the habitat's landing field.
In all cases, the referee must
determine the flow of subsequent events.
* There is an amusing
chapter in H Beam Piper's The Cosmic Computer
where this happens to the main characters. Adjust the level of danger
to suit your game.
Very interesting...
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