He's A doctor, yes, but . . . |
He's THE Doctor! |
I've written in other posts about my dislike for "skill bloat", but in this case I see not bloating of skills, but subdividing medical specialties to give characters distinct roles.
The 'general' Medical skill is broken down into these categories:
- first aid
- surgery
- pharmacy
- exo-medicine
- diagnosis
- patient care
- and a few other specialties
I see this expansion option as not really necessary for many PC groups. If medical care is mostly post-battle recovery, then Medical skill as written covers it just fine, with or without the expanded rules from JTAS #11.
The expansion is an excellent fit with my recent post on Mercy Ships from the TAS. There, medical practice is central to the campaign, and there can be more than one PC with Medical skill. In this case it adds to the campaign; each PC can take up a specialty and face specific medical challenges. The referee can throw just about any kind of medical emergency at the players, and let them decide who's most capable of handling it.
Last time I checked, back issues of Space Gamer (which has other Traveller articles) were available from Archive.org.
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