Traveller has a mechanism for a type of encounter I've seen in almost no other RPG. In the Encounters section there are tables for encountering Rumors. Here's some of what the rules say about them (TTB, p.99):
Information is a valuable commodity to travellers, and rumors are the source of much useful information.
In any case the idea of the rumor allows the player characters to learn of new exciting an potentially rewarding (or potentially deadly) situations. In many Traveller situations, a rumor is simply information leading to a patron, a job or a potential treasure; . . .
Rumors are valuable, and once player characters know of their potential, they will seek them out.
I have no idea what kind of information this gathers. |
I admit that over the years of playing, I've struggled to know what to do with the Rumor table. The main difficulty was always what is this Rumor about? An important clue? To what? An Obvious clue? Why is it obvious?
It occurred to me that one solution to this is to create a list of rumors to match the table, all relating to one thing.
When the players inquire about a thing or a person, or when the Referee gets an idea about something that the players would find interesting, start brainstorming. Decide what the facts of the matter are. Use the Rumor descriptions in the table as a guide and create the tidbits that will reel in the players.
The
Facts:
The
treasure is a load of coins, minted but never circulated. The
official story at the time was the shipment was lost in a plane crash at sea. The truth is that they were stolen en
route to a government vault by sky pirates, and hidden away in a cave
on one of the less-populated major islands of Worosha. Originally the
coinage was valued at 100,000 credits (Imperial) but now could be
worth 5-10 times that much. The coinage is of a type no longer in
circulation, but is valued on the coin collector and historical item
markets. The pirates were captured and executed but did not reveal
the location of the cache.
Refer to the Rumor Table in The Traveller Book for the random selection of letters.
- The coins were minted before Dekalb gained control of Worosha
- The cave was constructed, not a natural cave
- The pirates said it was 'hard to get to'
- The LTP might be hiring folk to find the treasure
- None of the captured pirates divulged the location of the treasure
- A low-town information broker is paying well for information about the treasure
- Most likely it is on Rhyza island
- There's a coin collector's market on Dekalb even bigger than on Worosha
- The treasury department has never seen the serial #s for that block of coins in circulation
- the treasure is old coins pulled from circulation to be destroyed
- the old currency was in Florins
- An illustration of what the coins looked like
- The Sky Raiders is what the pirates were called
- The treasure is hidden in a mountain cave
- The coin market could go into a buying frenzy over this find
- The set probably weighs 1-2 metric tons
- the shipment was stolen by pirates
- the pirates claimed to have hidden the money
- The LTP has a trading outpost on Rhyza island
- The pirates operated out of Dinka island
This
took me less than ten minutes to dream up. None of this will lead the PCs directly to the treasure, but it sure will encourage them to go looking. Random encounters can also be turned towards this objective.
The same process could be used for a significant NPC/NPC Group, a location, or anything else the PC's might encounter on their travels.
How often do Rumors make an appearance in your game? Have you ever had a single Rumor turn into the basis for an adventure or campaign? Tell about it in the comments.
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