Junkyard in Space
I recently
read Edmond Hamilton's short story Sargasso of Space (Thrilling
Wonder Stories, 1934) which
featured a wreck-pile in space. The setup is that there is an area
out past Saturn where none of the planets' gravity fields have
influence. In this null space, wrecked or abandoned spaceships have
collected like a proto-planet. The protagonists of the story make an unplanned stop in the wreck-pile after a shipboard malfunction sets them adrift.
The
short story goes in one specific direction with this, and that's
fine. It was an enjoyable short story, but literature is not my
purpose today. Like a lot of stories from that era, by today's standards it may seem pretty cliche, but it was the potential of the wreck-pile as a location that got me to thinking.
Such
a wreck-pile would also over time draw in other space debris, from
dust to asteroid and comet bits and even gases. The dust & debris
would film over the hulls of ships and maybe even begin to bury them.
In the 3I or my Church & Empire setting, any solar system might
have such an accumulation of destroyed ships, collected over the
centuries of space flight. They could appear in open space between
outer planets with widely separated orbits, or at the Trojan points
of gas giants. Whatever its location, it should be at a point that is
away from the regular traffic lanes for that system.
If it were
closer to regular lanes, it would be marked as a navigational hazard
and either cleared away or marked with beacons. It may also be
visited by the Space Patrol, which cuts down on a lot of adventure
potential. And that's what I wanted to talk about – adventures.
Such
an asteroid/planetoid would be an outstanding location for
adventures. The PCs might find themselves there on purpose, but more likely they end up there after some mishap. This puts them in a tense situation right away, as the wreck-pile is almost certainly not a long-term habitation option. The PCs must find the means to get away and back to a planet, or die. What might they find?
There will be pockets of air, possibly fuel tanks still full, supplies and other salable items free for the taking. Enterprising Travellers might even find something that they can repair and fly away with. The ships can become “dungeons” to explore, with traps, hazards and maybe even survivors!
There will be pockets of air, possibly fuel tanks still full, supplies and other salable items free for the taking. Enterprising Travellers might even find something that they can repair and fly away with. The ships can become “dungeons” to explore, with traps, hazards and maybe even survivors!
More
adventure ideas:
- Scavenging from a ship in distress
- Salvaging from a ship not in distress
- Refugees forming a colony there and scrounging from the wrecks to survive & trade.
- Setting up a trade stop or repair shop
- Pirate base to use or attack
- Naval base to visit or attack
What
else could happen at such a place? Share your ideas in the comments.
Another thought: Class D ports on down don't have any repair facilities. What happens to a ship that for whatever reason is in a system with a Class D- port, and it can't jump out?
Ships might be left behind there after crashing, suffering combat damage, passing annual maintenance, experiencing misjumps, or the suffering the death of the owner/crew on-planet. Diseases, wars or adventuring mishaps could result in TPKs and abandoned ships. Nefarious governments (or government officials) might impound or seize ships for ransoms, as punishment for accusations of piracy, because they want to build a navy or any excuse the Referee devises to keep the Travellers on planet.
It might be that the ship just stays there, unclaimed or might be sold off to a scrap yard. Other Travellers could come by and buy used parts at lower price because they have to tear it out of the other ship themselves. The local government might claim it and hire Travellers to work as repair crews to put the ship into serviceable condition as government property. Maybe it just rusts away and becomes a dangerous derelict. Any of these sound like a recipe for adventure; the possibility of reward and the presence of risk.
Image credit: Pixabay
I think this is what Trojan/Lagrange points are, though I don't think that stuff will over time drift towards them like a maritime gyre - I suspect they don't accumulate junk, they are a place where junk doesn't just fall into the Sun/Jupiter/Australia.
ReplyDeleteI do like the idea of junked ships (assuming there are enough ships about that they might be abandoned). Though if you need a spare part, you probably can't trek halfway across the system to get it?
You could also find a place like Korlus in the Mass Effect games. A backwater where once ships are stripped of useful parts, they get crashed into the planet. Nobody really wants to live there, but it's technically habitable. You could also map bash several starships together for an interesting area to explore.
ReplyDeleteI assume that things do get accumulated into the Trojan points at least since that's the reason the Trojan Asteroids are there, isn't it?
ReplyDeleteThe Sargasso of Space is available on Amazon
ReplyDelete