On
occasion, some gamers like to remark on the fact that Traveller
characters are mostly middle-aged by the time they begin play
(assuming they survive character creation). Is it really necessary
for me to point out that the off-screen prior service is simply
glossing over the “low level play” of level based systems, or the
“few character points” stage of point-buy systems?
Don't
harass us middle-aged guys who go off in search of adventure. We're
not old, we're experienced. It's at this time of life
when you finally know what you want, and go after it. And you're not
taking any guff from punks.
Like
this guy – he took no guff, and took names.
Samuel
Whittemore
57A879 Age
80
Army
(militia) 3 terms, Captain
Brawling-1
Percussion Rifle-1 Survival-2 Badassery-3 Percussion Pistol-2
Leader-2
Leader-2
As another old soldier said "I could do this all day." |
With thanks to Jed McClure on G+
Good points.
ReplyDeleteI've often likened Traveller to modern business. The 'consultants' in most fields tend to be middle aged, and have 'seen it, done it' etc. The same applies in Private Military Contracting as it does in lean manufacturing.
So, if you're a patron, you'd trust the rescue of your daughter, being held in a rebel Ine Givar camp, to a bunch of aged specialists, with marine and starship experience, before you'd trust a group of gung ho kids. Perhaps that's the sweet spot that Traveller hits.
Your Grace, I like your comparison, it makes a lot of sense to the setting. Meeting a Patron is like a job interview. You have to convince the patron that your PCs have the skill set that the job requires.
DeleteThanks for sharing!