John
Carter is considered to be the greatest swordsman on Barsoom (Mars).
This is in part due to his extensive skill (even he doesn't know how
long he's been practicing arms) but in another part due to his
relatively high strength. His muscles are used to Earth gravity, so
while on Mars he has a distinct advantage. In my short story Just
Across Town, the protagonists' off-world physique both helped and
hindered them – they were stronger than the locals, but unused to
the lower air pressure and oxygen levels.
The
Gravitational Effects Table (ST Charts book, p. 5) says that you can
carry or lift more when on a lower-gravity planet. In the table, the
difference is expressed as a percentage of standard carrying
capacity. The standard load is 1kg of weight for each STR point. So a
person of 'typical' strength can carry 7 kg worth of gear before
being 'encumbered'. Lower gravity means you can carry more without penalty.
It
seems reasonable then, that such changes can also be expressed as an
effective change in STR score. Multiply the base STR by the load
percentage and round up. This becomes the effective STR while on the
low-gravity planet. This in turn will have an effect on a character's
ability to fight with melee weapons.
For
example, Bruce, an NPC character has STR 6 and Blade-1. He avoids the
-DM for STR, so his total DM is +1 (from his skill). When Bruce
visits a size 4 world (150% load) his effective strength is [6 x
1.50=9] 9. Now, the Advantageous STR score for Blade is 9, so as long
as Bruce remains on this lower-gravity world, his effective DM when
fighting with a Blade is +2.
If
Bruce visits a heavy-gravity world of size A (75% load) his effective
strength is [6 x 0.75=4.5] 5, which may mean he incurs the -2 DM for
required strength.
The gravity effect should not reflect a character's ability to absorb injury, however. This only effects muscle power's interaction with local gravity.
This
requires little math to calculate, while adding a layer of reality
that can influence player decisions. Mercenaries or explorers might
be reluctant to take jobs on heavy-gravity worlds because of the drag
on their abilities. Variables like gravity and air pressure give
worlds their character and flavor, and keep them distinct.
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