Amber Zone: Pride of the Lion,
by John M. Ford
This time the Aslan are the prey, not the hunters! |
Check
out the series introduction here.
Location: Grizel (C-768400-6) No
location is given for Grizel in the OTU, other than it is an Imperial
world, near to Aslan space.
Patron: Martin Trelane, an old
acquaintance of the party.
Mission: Rescue a family of Aslan from
a local rancher, who has taken them prisoner. The rancher is playing
out a revenge fantasy against them, in the fashion of The
Most Dangerous Game.
Complications: The patron is wounded,
the PCs are going to be outnumbered and outgunned, none of the locals
will be willing to help. The rancher has no intention of letting his
quarry win/escape, and will not let the PCs live either, once they
get involved. One of the Aslan is a child, but that will not stop the
rancher from killing her.
Payoff: Trelane asks the PCs to 'help',
not 'do a job'. He has no time to haggle over fees or rewards. In the
end, the PCs should gain from their help.
Strong Points: This adventure jumps
straight into the action, and time is of the essence! The players
will have to come up with a plan on the fly, including how to find
the Aslan before the rancher does. For once, the PCs may be motivated
by something other than money; helping the patron & the Aslan is
just the right thing to do. The bad guy is a jerk, but the author
gives him enough backstory for the players to understand why he is
playing out this revenge – it doesn't make him sympathetic, but it
does make him three dimensional. If the PCs are successful in their
rescue attempt, they will have gained a significant Contact among the
Aslan, and opened the door to future adventures with Aslan NPCs &
Patrons. A side note: if any of the PCs already have a negative
attitude towards Aslan, this adventure will have even more complexity
and opportunity for role-playing. Don't ignore the moral aspect of
adventures!
Weak Points: I do not see anything in
the adventure itself as written that I want to change: nothing is
illogical, silly or ripping off the PCs.
What I'd change: Before I ran this
adventure, I would include Trelane as an NPC in another adventure,
perhaps also at least referring to the Aslan. If the players are
already familiar with Trelane, and with the Aslan, they are more
inclined to jump to the rescue.
In My Traveller Universe: With some
work, I could convert the Aslan (I have no non-terran aliens) into a
minor human culture which is insular and tradition-bound. The
language difference would still exist, and the story would have to be
changed only slightly to fit the new societies' details. I would
locate this adventure on the planet Hinar in the subsector called the
Wilds. It is TL-4, sparsely populated and controlled by cattle
barons.
Map: The ranch and its environs. The Ranch house is in the center, the Aslan ship is to the east, at the starship icon.
Map scale: 10 km/hex |
I
made this map, using Hexographer.
It may be reproduced or modified without permission.
Photo credit:
http://www.freeimages.com/photo/720704
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