Friday, July 18, 2025

Set the Heads'l! It's the Sailors Career

This time out we are looking at the Sailor career from COTI. 


Sailors: Members of the Nautical Force Command (the wet navy) of a world.

Naval Force Command is informally called the Wet Navy, to distinguish them from their space-faring counterparts. The descriptive text gives us nothing else about the service.

Any world with a Hydrographic rating above 1 could have a Wet Navy, and above Hydro-5 is likely to do so. Worlds technology levels at or below contra-gravity would still make use of sailing vessels. The conventional wisdom is that a new settlement will go next to a body of water. Transport of people and especially goods by water is an order-of-magnitude less expensive than by road, rail or air. even in the Far Future, sailing the ocean blue will be a thing. And we all know that sailing the seas can lead to Adventure.

Career Figures

Enlistment throw is 6+ with DMs for END and STR. Not a difficult career to get into. Survival is 5+ like the Flyers, with an END DM. Not too dangerous, but more risky than Doctors.

Getting a Position/Commission is also 5+ with a DM for INT 9+. Promotion is at 6+ with a DM for EDU 8+. These numbers are not high.

First observation: of 40 pregen characters, there is only one Admiral (rank 6) and three Captains (rank 5). Odd. 22 of the list are unrated ordinary seamen, including several with four or five terms.

Sunday, May 25, 2025

Time and Traveller

No, this post is not about time-travel.

Time is a scarce resource.

The passage of time matters, as it affects all of the above in-game mechanics and more. The setting of Traveller, whether OTU or homemade (like my Church and Empire setting), is in motion. Things happen, polities and VIPs are making and executing plans. The PCs exist within and as part of that setting. The setting exists for the players, not the PCs. Even after the players achieve High Level Play the setting is still independent of the PCs.

Keeping track of time creates urgency, and encourages planning. Time spent is always a trade-off. If you’re doing this, you can’t do that.

The more I read from other bloggers about the importance of time in TTRPGs, the more I am persuaded that it’s an important aspect that I have neglected.


Time=Money

Sunday, January 26, 2025

Take to the Skies! the Flyer Career

Clear the Flight Decks! 

Flyers: Members of the Close Orbit and Airspace Control Command (the air force) of a world. The description text includes this suggestion:

Each character is assumed to have undergone the mustering-out procedure, although the Referee may elect to use them as if they are still employed in some form of flight activity.”

I know these days we're all about Unmanned and Remotely Piloted vehicles. In the Far Future, however, it is contrary to the spirit of Adventure to let the drones do all the work. Strap into your cockpit and let's examine this career choice.


The Army and Marines are two of the Original Six careers, so the inclusion of the Air Force in COTI is not a surprise.

Unless you have a copy of Striker, Classic Traveller gives you very little direction on how to employ aircraft, especially combat aircraft, in adventures.

The MegaTraveller supplement COACC has design tables for aircraft at several tech levels, and these can be easily back-converted into Classic.

In the OTU and in my Church and Empire setting, there are many worlds with the right atmosphere & tech level combinations for aircraft to be a common mode of transportation. Having Travellers familiar with aircraft operation can be very handy.

Sunday, December 8, 2024

Session Report Heirloom Heist!

Holtzmann, week 9 of year SA 929

At this week's session we had three Travellers: Graham Clark, Dietrich Smith and a fellow known only as C-418 or C4.

Clark and C4 are senior staff in the motor pool in the household of Count Murietta, one of the Contenders. They are usually serving the Count's son, Lord Francisco, a Naval officer.

Some while back, Carter and C4 made an impression on Lord Francisco when they were instrumental in recovering a data device which someone had stolen from Murietta's estate.

When Lady Elise Kindrick, a friend of Lord Francisco (not his fiancee) came to him with a problem, he knew just the guys to help resolve it. Lady Elise had accepted a marriage proposal from the son of Marquis Tellez, a prominent nobleman. Her fiancee gave her a piece of heirloom jewelry which she would wear publicly at the party when they announced the engagement. The party was a week away.

I bet you can guess where this is going.

Sure enough, somebody had pinched the heirloom. Lady Elise hadn't told her fiancee, as the news would certainly end the engagement and cause a big scandal. She went to Francisco, instead, who promised to help.

Saturday, November 23, 2024

Play Report: The Return of the Star Walker

The Star Walker (see this post) limped out of jump space in an unknown system far to the galactic South of Holtzmann's Corridor. Fortunately for them, the system was inhabited. They found out the locals called their world Saorsumma. In the undefined subsector it is in hex 0303.

On Saorsumma, Mac and Carter, along with the crew & passengers, were taken into captivity by the local government. Saorsumma it seems has starships, but they have lost the knowledge of how to construct or repair them. Jump drives are now to them a Black Box technology. The locals were excited to say the least to get their hands on another functioning J-drive. They wanted to know how to get more. Mac and Carter wanted to get back home.

After a few weeks in (relatively comfortable) captivity, a few of the Walker's passengers made a break for it with some local separatists. They disappeared into the world's back country. Maybe some day we'll play out what became of them.

Mac and Carter came up with a plan. The locals weren't thrilled but it sounded like the best option. They have waited four months for the local shipyard to finish the “refit” of their ship the Star Walker. (and we've waited three months to play out the next part of this adventure) I took what the players wanted and checked in Trillion Credit Squadron. By the book, it would take sixteen weeks to complete.



Thursday, September 26, 2024

Farewell, Baron Namsos. Hello . . . ???

 In an earlier post I described the chaotic events on Schamel that led to the death of Baron Namsos of Stavanger, and narrowly avoided the nuclear death of several thousand people at Count Murietta's mining camp. The players have not been able to move this conflict forward for several weeks, owing to real-world commitments. 

The situation remains volatile. Within two weeks of the Affair's conclusion, the following official statement was released by the Baron's Council. It went to Schamel, Holtzmann, and every Embassy and Consulate Stavanger maintains.

The Government of Stavanger has made it known that as of week 22 year 929 SA, a state of Feud has existed between the House of Namsos of Stavanger and the House of Murietta of Holtzmann. Namsos holds Murietta personally responsible for the death of Baron Dominic Namsos of Stavanger. Therefore, all vessels, persons and institutions bearing allegiance to Murietta or operating under his banner or colors are subject to attack, seizure or destruction wherever they may be found.

The Government of Stavanger recognizes the right of House Namsos to take such actions as it deems necessary to exact retribution including the death of Count Murietta. No other Imperial vessels, persons, or institutions are legitimate targets of this Feud. The Feud will be ended when Namsos is satisfied that Murietta has made adequate restitution and compensation for his offenses against the House.

Letters of Marque have been issued, all Stavangerian diplomatic outposts have been notified, and all allied and friendly governments will receive customary notice of the State of Feud.

For the Barons of Stavanger

signed Allan Hokksen, First Baron of Stavanger 

Count Murietta replied:

A Statement Regarding the Declaration of Feud Between House Namsos and House Murietta