Two Hundred Worlds of Unlimited Adventure

Welcome to my Universe
Powered by Traveller™ and fueled by my imagination
From the Core to the Far Frontier, Adventure Awaits

The Subsectors

Solaris Litton             Union                       Five Worlds American   Weitzlar
Stedhard Thrainian    Dothan Talaveran      Dormarc Ostrander       Magellan
Barrick Extents          Holtzmann's Corridor Daktari Nebula             Davenham

This map created by Library Bob, using Astrogator, created by Thomas Bont. 

Map Key:
Each of the colored hexagons represents a solar system with at least one inhabited planet. Each hex represents a distance of one parsec, the length of 4.3 light-years.
Government Name Short Code Map Color
Alliance of Dormarc AD White Horizontal
Corellian League CL White Vertical
Dothan Alliance DA Gold
Five Worlds Coalition 5WC Purple
House of Dirata HD Black
Independent IN Maroon
Kamarov Republic KR Gold
Kassiran Defense League KDL Red Diagonal
Kingdom of Onaji KO Turquoise
Litton Confederation LC Black
Lycosky Trade Protectorate LTP Blue
Mercador Compact MC Dark Blue
Ostrander Federation OF Light Green
Republic of Tamarkand RT Purple
Solaris Alliance SoA Black
Stedhard Alliance SA Turquoise
Talaveran Empire TE Red
Thrainian Confederation TC Green
Union of Socialist Worlds USW Gray
United Planets of America UPA Dark Blue
Kingdom of Glauden KG Green
Helmuth Association HA Light Gray
Patrian Concordiat PC Light Gray
Talaveran Client State TCS Purple
The Frontier FRN Light Gray

 Dothan-Talaveran Subsector

  Holtzmann's Corridor Subsector

 Daktari Nebula Subsector

Five Worlds-American Subsector

Stedhard Thrainian Subsector

Solaris-Litton Subsector

Union Subsector

Weitzlar Subsector

Dormarc-Ostrander Subsector

Barrick Cluster Subsector

Davenham Subsector

Magellan Subsector


A Brief History of Space, up to 925 SA

Jump Drive - the Beginning

The first working jump drive, called Project Starseeker, was developed by NASA and Lubold Aerospace in 2105 A.D. The theory of jump space had existed in astrophysics labs for over 40 years prior to the creation of a working drive, and the idea of FTL travel had existed for hundreds of years before that. In 2102, Dr. Gary Ward, a physicist/computer scientist and Dr. Ronald Travis, a metallurgist/architect/propulsion engineer presented a computer model of a revolutionary space ship that could travel FTL by opening a temporary gateway to dimension #9, (by that time, the existence of 25 distinct dimensions had been proven by astrophysicists) allowing a ship to "jump" from one place in N-space to another.
On April 6, 2105 Michael Jernigan became the first human to travel beyond Earth's Solar system. Starseeker broke into "jump-space" and traveled 2.48 light years to Proxima Centauri, took a few images of the star and it's planetary system and jumped back to Earth, returning on April 22.

First Colonists

Within five years of Starseeker's historic mission, NASA had launched 12 missions to Proxima and other nearby stars. Several scientific stations had been established, and even a mining colony on an airless moon of Proxima's fourth planet.
Within ten years, corporations had established colonies on their mining/industry planets, and an unknown number of private ventures had taken to the stars. Some estimates by modern historians suggest that there may have been as many as 200 separate space flights by government, corporate and private groups. No real effort had been made to regulate who left the planet; the idea that people would want to pack up and leave had not been seriously considered by most governments until reports on the numbers of people leaving began to be collected.
Not every starship was as successful as Starseeker. Among scheduled flights, there were 15 recorded disasters in the first ten years. Ships jumped but never reappeared, or simply exploded before entering jump space.
The first recorded survivors  of a failed jump occurred in 2111. Astro Lab's research vessel, the Hawking entered jump space outside Sol and emerged 180.3 light years away. During the three week journey in jump space, most of the crew fell ill, and several died. The surviving crew was able to make another jump and reached a mining outpost, where the mine staff rescued them and had the crew returned to Earth.

A note about Time
The current year in my universe is 925 SA (space age). This is reckoned by the same atomic clocks that are used in real-life Earth. When mankind began colonizing other worlds, scientists and politicians realized the need for consistent time-keeping, since no two planets have the same length 'year'. So atomic clocks were provided to all colonies. Planets track two time scales: Galactic Standard Time (Earth units of second/minute/hour/day/year, and Local time, which corresponds to the orbital/rotational period of their own planet. GST allows coordination across space for conferences & so forth.

Space Age Calendar

The companion to GST is the SA calendar. It is measured in GS time, and uses as the year Zero the year that man first moved to colonize another world, 2200 AD.

Copyright Notice:
The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 1998 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice,  that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises's copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/ article/ file on this site cannot be republished or distributed without the consent of the author who contributed it. 

No comments:

Post a Comment