Maps, Rules and other Information

Sunday, March 18, 2018

Session Report St Patrick's Day 2018

Today the Adequate Seven forged ahead with their 100-hour endurance airship race on Stavanger, while facing many challenges.

Somehow during the break at the Oasis, adversaries smuggled a robot aboard, disguised as a number of fuel canisters. It assembled itself in the engine room and began tearing up the place. Jay, Joe and Landreth managed to destroy it, and Landreth started taking it apart looking for intel on who had put it aboard. They recalled that while at Oasis 'race officials' and porters were going on and off the ship without any close oversight. Won't make that mistake again. 

The robot did not disable the engines, but it did cause damage. Most of the Seven have mechanical and/or engineering skill, so they were able to effect repairs in flight. 

Reaper stayed behind in the Oasis for a while, and managed to acquire some (dubiously legal) cryonic grenades, which came in handy later. He had to <ahem> liberate an air/raft to catch up with the team in flight but was able to rejoin them at a race checkpoint.

Team Trendheim is in the lead, withTeam Namsos and Team Hokksen catching up. Every obstacle that arises seems to chip away at their lead. I'm using the Chase rules from Omer Joel's Quick and Dirty CT Vehicle combat rules to determine place order. McGee's rolling hot so far.

The Seven made it to the next-to-last checkpoint and stopped to refuel, and hand over the robot's remains to the race officials who will start a formal investigation. 

Taking off at sunset for the next to last leg, the crew are all getting tired, but no rest for the weary!  In the depth of the night the airship is attacked by a group of grav-belt wearing assassins!

They're armed with swords and grenades, and attacked the ship from several fronts at once. The Seven are spread out and can't help each other. Jay, Gray (4) raced up the catwalks to the aid of Longfinger, Gray (7) who was on his way down to the gondola when an assassin flew in at him. Sword and claw rang out in the darkness. 
The Adequate Seven are in Grey, attackers in yellow.

Joe (2) and McGee (1) are trapped in the Salon while Reaper fights on the catwalk outside.
In the photo, Landreth is Gray(3). He was guarding the engine room when he heard Tawnee, the patron's mistress screaming. Rushing to the rescue he found one of the attackers in her cabin, and they're at close quarters with sword and pistol. Ca'al is the inverted gray counter outside on the catwalk. He went axe-to-sword with an attacker, but as the attacker was wearing armor and Ca'al wasn't, he's down. Reaper, Gray(6) froze one assassin with a cryonic grenade and now he's fencing cutlass-to-sword with the guy who stabbed Ca'al.

Joe shot down one assassin through a port-hole with his SMG, but the second is keeping under cover and tossing shock grenades through the portholes. Joe managed to return one but it went over the side and discharged below the ship. McGee is defending the bridge and watching Joe's back.

We ended the session in mid-battle. Shots and blows have been exchanged at close range, but everyone's wearing armor so not much damage has been done. Whoever these masked assassins are, it means whoever sent them is serious about taking Team Trendheim out of the race. Can't wait for next month's session!

1 comment:

  1. McGee's player kept asking if he could do some fancy aeronautical maneuvers like flipping the craft upside down (inverting) to throw the invaders off. Uhh, I don't think airships can do that . . .

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