Stellagama
Publishing has released a new rules supplement for Classic or
Mongoose Traveller, although for reasons of copyright it doesn't say
that directly. Instead, it points to the Cepheus Engine OGL rules set. This booklet brings to my mind the article from the old
Journal of the Travellers' Aid Society “Medical Treatment in
Traveller”, although the emphasis is different.
What
is it?
From
the Ashes (FtA) is an optional rules package, concerning mortal
injuries to characters and their effects, should the character
survive. Two sections discuss replacement of damaged or destroyed
body parts with prostheses or cybernetics.
What
format is it?
It's
in .pdf format, 15 pages.
What
can I do with it?
MgT
uses nuanced interpretation of task rolls, with regular break points
when a task throw misses or exceeds the target by so much. With CT,
it's simply roll for the target number and succeed/fail. If the
referee wants to apply effects relating to 'just made it' or 'made it
by a mile' he can but it is all at the referee's discretion. The FtA
rules apply particular results to all surgery and recovery throws;
sometimes making the target number still isn't good enough. Yes
you succeeded, but . . . Well,
medical care is a tricky thing. The FtA rules reflect that well, and
continue to keep Traveller at least in spitting distance of reality.
Scars
and other physical marks can be a way of distinguishing the PC, and
helping the players visualize their characters. In the right circs a
scar could help a PC influence an NPC by intimidation or impressive
storytelling. The potential for large complications may also
encourage even trigger-happy players to try more negotiation and
social-skills roleplaying over solving
all your problems with a gun.
How
easy is it to use?
The
document is well laid out. The font is easy to read, charts are well
labeled and clear. The sections are all consistent – introductory
text, the main task roll results table, explanations of the table
results.
Would
I have bought this myself?
I'm
not sure. I've not bothered too much about wounds and after-effects,
although I do like to employ the rules from the JTAS article.
Other
thoughts about it?
Many
of the effects on PCs who sustain massive injuries will complicate
their lives, for sure. Before a referee begins using these options,
he should present them to the player group and discuss their likely
effect on the PCs. As almost all of the results of surgery or
replacement carry some negatives, some players may not want to
include them. Don't ruin someone's game by announcing “oh by the
way, you lost your leg in that last gun fight. Hope you like
crutches.”
The
flip side of that is that these options also give the players new
setting elements to role-play. PCs with physical or mental
disabilities have lots of new material and avenues for in-game goals,
such as finding prosthetic parts, seeking out healers, avoiding the
repercussions of their PC's psychotic episodes, etc. Surely it can
produce some sympathy and compassion for those in the real world who
have to live with the kinds of effects FtA proposes (see below).
The
FtA rules make the most sense to me in a Mercenary type game where
injuries are common, and where the PCs have NPC companions. The
referee can mess up the NPCs with these rules without forcing changes
on the players.
Captain Taursus: “Well corpsman, is Corporal Bingley going to make it?”Corpsman: “He's lucky, we got him into surgery within the Golden Hour. Laser burns tend to leave scars, but we might be able to prevent that, or at least minimize them. All the same, he'll be off the duty roster for at least four weeks.”Taursus: “What about Sergeant Gordo?”Corpsman: “He was DOA, but Doctor Schraff brought him back. I'm afraid he'll have to be discharged even after his recovery. It appears he's suffered some brain damage and can't speak or move his right arm.”Taursus: “Pity. The service's medical disability support hasn't seen a budget increase in years. Gordo was a good man. We'll miss him.”
The
referee who uses these options must take some time to consider how
the cultures in their setting universe will respond to the presence
of prostheses and cybernetics. Will the PC with 'bits added' be
accepted, reviled, feared? How much maintenance will a cyber-arm
need? What happens when it goes wonky?
I've
written before, briefly, about the presence of prostheses
and cybernetics in my TU. Prostheses restore normal function of a
body part, cybernetics enhance those functions or introduce new
functionality. While it's not of major interest to me as a player,
they do add sci-fi flavor. I favor restricting the superior
performance of cybernetics, as a matter of taste and game balance. I
am glad that Traveller managed to (mostly) avoid the 80's cyberpunk
craze; I was never a fan.
In the
real world, whatever your political stance may be, it is humane and
compassionate to help those who have suffered injury and disability
in the service of their country. I am proud of my children (both play
Traveller!) for their support, out of their own allowances, of the
Wounded Warrior Project.
Please
visit their website and consider giving them your financial support.
https://www.woundedwarriorproject.org/
If
you're in the UK, please support Help for Heroes at
http://www.helpforheroes.org.uk/
If
you're in Canada, please support Wounded Warriors Canada at
http://woundedwarriors.ca/home/
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