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Wednesday, June 28, 2023

A general Encounter Table for Sword of Cepheus

A Discord discussion of Sword of Cepheus that I took part in brought up the question of encounters.  I mentioned that I'd done up a simple table for some random encounters, and people asked about it. So I'm sharing it here.

I present to you an array of characters that adventurers may come upon in Sword of Cepheus. Gamers familiar with Classic Traveller will recognize this table, and many of the encounters listed. 

This encounter did not go well for our hero.

SoC does not give any standard encounter distances. If outdoors & daytime, the two parties might be a few hundred meters apart at first. The Referee might say they look to be "about one bow shot away" (or 2-3). In the city the range might be down to spear-throwing distances. At night, or in an indoor/underground situation they will be much closer.  Indoors an encounter will likely happen at close enough range for the two sides to speak to one another. Combat in SoC is fairly abstracted, so exact measurement is not required. Besides, how many people can accurately gauge distances outdoors by sight?  Can you?  I'm not good at it. 

The Surprise rule (SoC, p. 54) should affect the initial range. It's hard to be surprised by someone you saw coming from half a mile.

Entries which read Monsters are any non-human (or PC race) creatures chosen from the SoC Monster section, guided by the habitat notes in the monster descriptions. Use the Number Appearing listed in the monster description. Wild animals are specifically non-fantastical or magical creatures that may still pose a threat. 


D66 Throw

Encounter

Quantity

11

Peasants

1D

12

Peasants

2D

13

Workers

2D

14

Rowdies

3D

15

Thugs

2D

16

Rioters

4D

21

Soldiers

2D

22

Soldiers

2D

23

Constabulary

1D

24

Monsters

*

25

Private guards

3D

26

Patrol/Watch

2D

31

Adventurers

1D

32

Noble w/ Retinue

3D

33

Hunters/Guides

2D

34

Emigrants

2D

35

Monsters

*

36

Constabulary

1D

41

Fugitives

1D

42

Fugitives

2D

43

Fugitives

3D

44

Vigilantes

2D

45

Bandits

3D

46

Ambushing Brigands

3D

51

Merchant

1

52

Merchant caravan

3D

53

Pilgrims

2D

54

Religious Procession

5D

55

Beggars

1D

56

Private guards

2D

61

Religious mob

5D

62

Noble party

2D

63

Magicians

1D

64

Monsters

*

65

Wild animals

2D

66

Diplomatic Envoy

3D

When the encounter happens, the Referee should make a Reaction throw (SoC, p. 48) to determine the initial attitude of the NPCs to the PCs. 

I recommend taking a look at this post about making these generic encounters specific and memorable. Any of these NPCs could become allies, adversaries or victims of the PCs.

Image credit: public domain

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