Maps, Rules and other Information

Friday, March 11, 2022

Game Report - Shadows

For the last few months, I have been playing in a Friday night game (not Traveller) group with friends. Last night, since our regular Referee was wiped out with a grueling week at work, he relinquished the chair. I stepped in and offered a Classic Traveller one-shot: Double Adventure # 1, Shadows. It has turned into a two-shot, as the crew of the Alexandria-class Free Trader Normandy have not yet made it inside the pyramid structure. We hope to finish it next Friday. 

I've made a few changes, of course. The setting moved to Holtzmann's Corridor, on the planet Mavramorn. Mavramorn does not have a corrosive atmosphere; rather a thin and tainted one. The PCs need breather masks, but not full vacc suits. The other changes I can't reveal until after the adventure is concluded.

Mavramorn's national symbol

To save time (not enough, apparently) I consulted both Supplement 1 and Supplement 4 for pre-gen characters. We have:

  • Scout Pilot Shepherd 9A8687  Pilot-1, Mechanical-3, Medical-1, Vacc Suit-2, Computer-1
  • Baroness Chao 2 term Noble 89788C  Engineering-1, Computer-1, Laser rifle-1
  • Marine Corporal Fractin  998667  Electronics-2, Cutlass-1, Revolver-1, Brawling-0
  • Army Major "Snake"  B85695  Leader-2, Mechanical-3, Cutlass-1, Rifle-1, SMG-1
  • Merchant Officer Suzette A5A7CA  Steward-2, Medical-1, Navigation-1, Brawling-0
  • (NPC) Proper Dave  A3AA9A  Engineering-3, Medical-2, Admin-1
While waiting in orbit to be granted permission to land, Suzette detected a strange energy emission on the surface, far away from the inhabited parts of Mavramorn (population 50 million). They descended to investigate it since they were just waiting around anyway, and nearly got shot down as they approached the pyramid structure. 

They geared up and explored the outside of the pyramid, and finally found the hidden entrance located [redacted]. Next week we'll explore the interior and hopefully locate the energy weapon controls. 

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