Traveller
has, from time to time, taken a little gentle ribbing over the fact
that it has rules for spears and swords. This is a game of science
fiction adventure in the far future. Well, so what if it does?
Sci-fi classics from The Time Machine to The Dumarest Saga
and King David's Spaceship had characters use swords and other
melee weapons.
So there should also be rules for the use of that natural companion
of the sword, the shield.
Shields
are the oldest defensive technology of mankind. A shield is a
portable barrier, often strapped to the arm or carried by one hand.
It protects the bearer against attacks from the front.
Normally
you use a shield with a one-handed weapon (blade, club, handgun). If
the bearer wishes, he can fit his shield with a weapon rest so that
the shield supports long arms (spears, long guns). All attacks with
these weapons are at DM -2. Very high-tech shields may incorporate stabilization and anti-grav to negate this penalty. Imagine heavy weapons carried behind a gun shield!
Battle Dress with shield option |
Shields come in all shapes and various sizes. They can be plain or covered in
symbols. Shields can be wood, metal, hides, synthetics or 'force
fields'.
In my
TU, the TAS Wardens wear a brace on the arm which can, in an instant,
expand
into a small shield.
Shields
provide cover. A shield deflects blows away from the user, rather
than stopping blows/shots head on. Soaking a blow from a sword or
mace is much harder than pushing it aside.
Most
trained fighters will go for center mass. Keeping the shield centered
on the body provides cover. Aiming for an extremity to avoid the
shield should incur -DMs anyway; it all comes to the same thing. CT
combat is not granular enough to deal with aiming for body parts.
How
they work:
Shields
provide a DM of -2 for small shields and -3 for large shields;
against melee attacks only. The bearer can use its DM against
as many attacks as he has levels of melee weapon skill.
Any
level of HTH weapon skill will cascade to Shield-0. This
excludes Brawling, Dagger, and Broadsword. The first two rarely
combine with shield use, and the last is a two-handed weapon.
If an
attacker throws 12 or “boxcars” against a shield user, the shield
breaks and is ruined. The shield does not add a DM in the round that
it breaks.
If
you're playing Cepheus Light / Sword of Cepheus, use
this rule for breaking shields: either a natural 12 or an Effect of
4+ will break a shield. (That's a mighty blow!)
Gunfire
is not deflected, at least not until TL-8, and only by shields made
for that purpose. Bullet shields provide the same DMs as melee
shields. Lower tech shields provide no DM against gunfire. One or two
shots that penetrate the shield and damage the bearer will ruin the
shield.
Anti-laser
[reflec] shields arrive at TL-9 and provide a DM of -3 against
lasers only. One or two shots that penetrate the shield and
damage the bearer will ruin the shield. Any melee attack against a
reflec shield will ruin the reflec surface.
Additional:
There
is no Shield-1, either you can use it efficiently or you can't. (see above)
Unskilled
shield users attack with a DM of -1 (the shield gets in their way).
Permit me a literary example.
This
is a passage from The Horse and His Boy, one of my favorite
books of childhood. At the climax of the novel, Shasta (the
protagonist) finds himself in a cavalry battle at the castle of
Anvard. He has a shield, but does not know how to use it or his
sword. The shield does not help him at all. The Hermit narrates the
scene, watching with his magical far-viewer.
“Oh the fool!” groaned the Hermit. “Poor brave little fool. He knows nothing about this work. He's making no use at all of his shield. His whole side's exposed. He hasn't the faintest idea what to do with his sword. Oh, he's remembered it now. He's waving it wildly about – nearly cut his own pony's head off . . . it's been knocked out of his hand now. It's mere murder sending a child into the battle; he can't last five minutes. Duck, you fool – oh, he's down.”
This
is what an Unskilled character does in combat. Fear not,
Gentle Reader; his Plot Armor saves him from serious injury. In Sword
of Cepheus, Melee Combat skill includes shield use.
Game
mechanics:
Each
(non-weakened) blow that a shield bearer deflects counts as one
combat blow. Even with a shield, it takes effort to deflect a hit
that could break bones or pierce vitals. Blows from Daggers or Blades
are the exception to this rule.
Shield
use has a minimum STR of 7+. Below that, carrying the shield
counts as a combat blow, each round. The Advantageous STR is 9+,
giving a DM +1 to attacking with the shield (a shield bash). Use the
cudgels line on the weapon matrix for armor & range DMs.
Shield
statistics
Length
500–550 mm (small) 550-600 mm (large)
Weight
2.5 – 4.0 kg (small), 4.0-5.5 kg (large) These DO count for
encumbrance.
Cost
Cr 50 – Cr 250 for melee shields, Cr 750 for bullet shields. Reflec
shields:1,000 Cr
Intro
TL for melee shields is TL 0-1, for bullet shields TL 8, for reflec
shields TL 9. Use
TLCF to build higher tech versions.
If you
plan to equip your PC with a shield, consider creating a shield
emblem or coat of arms! Check out the Coat
of Arms Design Studio by Inkwell Ideas.
I
found this site on the Web, and used some numbers from it:
http://www.pbm.com/~lindahl/cariadoc/shield_and_weapon_weights.html
also
this post: https://bxblackrazor.blogspot.com/2011/06/shield-love.html
Image
credits: Pixabay
An excellent post!
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