In E C
Tubb's Dumarest of Terra novel Kalin, the titular protagonist finds himself out of cash on Chron, an Industrial planet of huge strip mines and forges, run mostly on slave labor. Dumarest avoids that fate, but if he's not working for the Company, there are very few other options. He gambles a little, but wins too much for the house's comfort, so that's not a source of income.
Along with some other travellers he meets, he goes hunting for creatures called zardles. Zardle meat is not appealing, but it is edible and better than not eating.
I have extracted some details of the creature from the narrative, to construct a Traveller animal description for it. I have written elsewhere about Frightening Animal Encounters, and these things definitely fall into that category. More than half a dozen of the hunters in Dumarest's party are killed by these foul beasts.
Along with some other travellers he meets, he goes hunting for creatures called zardles. Zardle meat is not appealing, but it is edible and better than not eating.
I have extracted some details of the creature from the narrative, to construct a Traveller animal description for it. I have written elsewhere about Frightening Animal Encounters, and these things definitely fall into that category. More than half a dozen of the hunters in Dumarest's party are killed by these foul beasts.
Just add lots of legs. And claws. And bad breath. And don't forget its poison. |
Zardles
The
book gives no description of it's hunting habits, but given its
ferocity, I will class it as a Carnivore/Killer. Dumarest encounters
several of them. The zardles are eight feet long (2m) and two feet
high. This makes them about the size of an American alligator. It moves on multiple
clawed legs, and has a long sinuous body. The spine is extra
flexible, allowing the creature to twist and turn in any direction.
Its mouth is full of nasty pointy teeth. It exhales a foul-smelling
gas from its stomach that might nauseate/stun its prey. The referee can use the irritant gas grenade I designed here as a model for how to play its effects.
The back end
of the zardle is a spiny tail, which injects a nerve poison. The
poison is slow-acting, so it is meant for defense not to help hunt
prey. It has tough scales and bony plates across its body.
Zardle
carnivore/killer
Size 200 kg
Hits 25/15
Armor Cloth
Weapons Teeth/Claws 4D Thrasher 5D +poison*
A F S 3+/8+/2
*Zardle
poison causes 1 dp a day, until the victim dies or the poison is
neutralized. Throw 9+, DM +Medical skill, DM +2 for a local antidote. It causes pain intense enough to prevent any natural
healing. Throw END or less on 4D once an hour to be able to act
normally.
A more typical Traveller PC group might not be worried by these things. Guns, armor and vehicles would make hunting these easy. Dumarest has none of those things. They've got Jack class armor at best, and some improvised spears, and a number of nets. This makes zardles much more of a challenge.
A more typical Traveller PC group might not be worried by these things. Guns, armor and vehicles would make hunting these easy. Dumarest has none of those things. They've got Jack class armor at best, and some improvised spears, and a number of nets. This makes zardles much more of a challenge.
They come in different sizes!
But
wait, it gets worse. During the hunt, Dumarest encounters bigger
zardles. One is 30 feet long (9m) and the final one is a massive 50
feet long (15m). They use multiple nets to entrap these big brutes.
Big
zardle
400
kg 28/18 Cloth teeth/claws 5D, thrasher 6D
Bigger
zardle
800
kg 30/20 Cloth-1 teeth/claws 6D, thrasher 7D
Hunting
zardles
Dumarest
uses nets to trap the zardles. Nets are rated by their
size (L x W) and the strength required to break them. Take the first
wounds dice of the animal's size as it's STR dice. Throw that much
per round as the animal struggles to escape.
For example, a 'normal'
zardle would have 5D strength. A net rated 5 x 5 x 30 would be big
enough and strong enough to trap it (0.01% chance of making 30). It's
biggest brother has 7D strength. The site Anydice says it has a 17%
chance of breaking the same net.
The Reason you hunt Zardles
Zardles
sometimes have a hidden treasure. Their brain cavities collect
minerals much like oyster create pearls. After a zardle is dead, its
skull can be broken open to find the mineral deposit, called a zerd. These possess several sci-fi qualities, and are very valuable and in demand.
Zerds appear on a 1 in 6 for the smaller sizes, and on 1-4 in 6 for
the 30-50 foot models. A zerd will be worth 1D x 1000 credits from a
small model, or 1D x 1D X 1000 credits in the bigger ones.
In the novel, two zerds from large beasts buys Dumarest, Kalin and several others High Passages off-planet, as well as medical care.
What's your favorite beast from a sci-fi novel, whether Traveller related or not?
That's an amazingly cool post, thanks for working that out!
ReplyDeleteKalin is my next one -- ready 1/-3 earlier this year. Great write up!
ReplyDelete