One
of the more enjoyable aspects of creating your own Traveller Universe
is that you can change it if you want.
Back
in 1997, when I first began to sketch out the map that would become
my TU, I left everything
to the roll of the dice. Book 3 showed me the procedure, and I followed it verbatim. All the star nations that inhabit my
TU do so because they were adjoining one another on the map as I
rolled for the presence of systems.
Was that wrong? No, I do not believe that it was wrong. But it was short on imagination. I had missed out on one of the more important rules – as the Referee I had final say in how my TU took shape.
Was that wrong? No, I do not believe that it was wrong. But it was short on imagination. I had missed out on one of the more important rules – as the Referee I had final say in how my TU took shape.
Looking Back to the Beginning, Heading for the Future
Here's a scan of my original map, about six subsectors worth, on a sheet of graph paper. Compare this with the map of my TU now, and you can see it still lines up. I had forgotten that what is now the Talaveran Empire, and my most developed star nation, I first called the Star Kingdom of Adair.
You'll have to blow it up to see much of anything. Sorry. |
Long before Hexographer, there was . . . graph paper. |
I
spent a long time, from 1997 to 2011 or so slowly adding more worlds.
Again, I followed the world building tables and used dice rolls. I
did start to place the worlds instead of just putting
them where the dice said a world could go.
The
region I called The Wilds is where I began to do more building and
less die rolling. I shifted a few planets around, and adjusted rolled
values. It's not necessarily better to assign all the UPP values for
each world. Dice rolling does provide variety, but here I took more
effort to nudge and adjust. I was designing worlds, not just rolling them
up.
I
made the Esparada Cluster a group of
worlds just at the beginning of jump-capable technology. I admit that
I lifted the planet Sharmun from the Amber Zone adventure I
reviewed here, because the setting interested me. The planet has two
TL-6 cultures on the brink of nuclear war, with any outside
interference likely to send up the balloon.
Down South of the Wilds I did even more lifting. I pulled District 268
out of the Spinward Marches and dropped it into my TU. Not long after
that I realized what I did was both a copyright infringement and poor
creativity. I decided to change the names and UPP values of the planets
and move them around. I began creating planet backgrounds, and the
Corridor of today was the result. I'm proud of the work that I've done
in making this region my own.
I
can't say when or why he other parts of my TU got added on. I didn't
keep records of what I added or when, and it doesn't matter anyway.
Building planets is fun. What is important is that I keep control and
make the changes I want to make. I'll take ideas and inspiration wherever I find them, but it is my
responsibility to make the setting
interesting and fun to explore.
And your point is?
That
brings me to what I decided to do with it recently. I'm focused on
the Corridor as I have been, but with my recent posts about the TAS
and its' expanded role in the galaxy I wanted to change things up and
put some more frontier into my TU. I've said elsewhere that the
subordinate worlds of an established system may have ungoverned
space or frontier. There should also be parts of my TU where the
whole system is the frontier. I've tightened things up and moved
things around.
There
are Independents in between the bigger star nations, so they can have
borderlands. I've pushed most of the Wilds and Independents to the
edge of the map. The frontier isn't that' deep, but there's no reason
why explorers couldn't go off the edges of my map and find new worlds
to subdue and colonize.
Here's the new map of my Traveller Universe. As far as all the residents of my imagined galaxy are concerned, everything is still as it should be. Whether I think so in a month or a year, we will see. And if I don't like it, I'll change it.
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