Over at the Amber Zone site, this adventure is rated #1 of the Top Ten Amber Zone Adventures.
Amber Zone: Aces & Eights, by John M. Ford from JTAS # 14
Location: Aboard ship, the cruise liner
Domine Allegro, and the
planets it visits.
Patron: Firenze Ltd., the cruise line
owners.
Mission: The line's administration wants the PCs to take
a journey aboard the ship, and observe a professional gambler aboard,
a retired soldier named Sgt Major Prester, who the line suspects is
cheating. Get some proof either way, and keep the pro from
bankrupting other passengers – this would be negative publicity for
the line. It's a pretty easy assignment – keep your eyes open, play
a lot of cards, and don't tip your hand to the target.
Payoff: The line is offering
transportation and good accommodations, an initial block of chips
with which to gamble, and the ability to keep any winnings above the
initial stake. If the PCs don't gamble or don't win, they effectively
lose nothing – it's the house's money.
Strong Points: This is a well
constructed adventure, where the mission is clear, and there's no
railroading by the referee. The players face one then two mysteries,
and the second can expand into another adventure or easily a whole
new campaign. The second mystery is a real puzzle, but like all
mysteries, it is obvious once you know what you're looking for. The
opposition is tough, but not overwhelming, and there is plenty of
opportunity to use brains and skills, but the PCs better have their
guns handy.This is another adventure that I really want to play out.
Weak Points: The key to this mystery is
hidden pretty well, if the players don't catch on quickly, the other
interested parties may well get away and disappear.
What I'd change: This adventure stands
well as it is. I would change nothing but the details to put it into
my TU.
In My Traveller Universe: I would begin
this adventure in the Ostrander
Federation, with the cruise liner travelling in a sweep towards
Gringamore, the last stop on the cruise ship's line.
Maps: If the referee has access to the
FASA
Adventure Ships set of deck plans, the plans for the Type M
Subsidized Liner would work well for the shipboard action. Or use the
Starships
and Spacecraft booklet from Judges Guild. There is a planetside
stop, but as a map would give away important plot points, I will not
include one.
The illustration is taken from the Wikipedia article "Dead Man's Hand" and is licensed to be shared.
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