Amber Zone: Last Flight of the Themis, by John M. Ford
This is not going to end well. It is the LAST flight, after all. |
Location: Gwydion starport (Foreven
Sector 3020, Fessor
Subsector)
Patron: An association of families,
survivors of a crashed starship liner crew (the titular Themis)
Mission: After the Themis
crashed, the official inquest returned a verdict of “blame not
provable” against the pilot. The pilot's sister is part of the
survivors association, and wants to clear her brother's reputation of
suspicion. The association wants the PCs to look into it, to see if
there are grounds for re-opening the official investigation.
Complications: Some members of the
association have other motives besides seeking the truth. There was a
smuggled package aboard the Themis at the time of the crash,
which has not apparently been located/recovered. The condition of
the crash site is in question (see Weak points). Several parties
(including possibly the PCs) suspect that smuggling was involved.
Payoff: Negotiable, the text only
mentions 'standard salaries' with a potential of bonuses if a new
investigation is opened.
Strong Points: This adventure calls for
lots of investigative thinking, and lots of personal interaction with
NPCs – two things which the Classic Traveller rules were not strong
on. It is a multifaceted mystery, and the PCs will not initially know
who is after what. The risk to the PCs themselves is very low.
Weak Points: I think this is a weak
adventure. It is an accident report dressed up as a sci-fi adventure.
Without changing anything but a few names, this could have been set
in Newark, NJ, in the 1980's. There is nothing sci-fi about it but
the word 'starship'.
The ship's condition after the crash
is not described, but left to the referee. Did it burn? Did it break
up? Did it crumple, buckle or flip over? Who has been allowed on
site? The text mentions the possibility that the Themis could
be picked clean by scavengers by the time the PCs get involved. In
this case, their job is basically hopeless; parties wishing to
suppress the truth of the crash could easily have removed/tainted any
remaining evidence.
The specific cause of the crash, as
explained, would be practically impossible for the PCs to discover,
and even harder to prove beyond reasonable doubt. Even if they do
find it, the Truth will not make anyone happy, and could create a
whole new host of problems as various parties react to the facts of
why their loved ones died.
What I'd change: I don't like the fact
that the smuggled parcel is left as a macguffin;
several people lost their lives (innocent or not) because of this
thing. It should have been a more important part of the plot.
In My Traveller Universe: This
adventure would work best on a mid-population, early spaceflight
world. Fatal crashes on Earth are investigated and publicized
thoroughly; only on a world with limited resources would the crash be
given such a cursory treatment. But, as I have to place it
somewhere, I'll choose Rumesh, in the Gelderon Subsector (Gelderon
0207). It's small, TL-9, with only a few million inhabitants and an
indifferent economy.
No map is necessary; although the
adventure mentions deckplans from Traders
& Gunboats as a good choice for the plans of the Themis.
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