What are Amber Zone Reviews?
Amber Zones are adventure scenarios published in GDW's Journal of the Travellers' Aid Society, the official gaming support magazine for
Traveller. JTAS, as it was known, was published between 1979 and 1985,
for a total of 24 issues, then the title was absorbed into GDW's newer
magazine, Challenge. Each Amber Zone gave the referee a basic layout
for the adventure, but always left a lot of room for creative
interpretation. Lots of Traveller players read JTAS, so this bare-bones
approach allowed the referee to still surprise the players with the way
he filled in the details.
I plan to bring out an Amber Zone Review weekly until I run out of them. These
reviews will be taken (roughly) in the order the scenarios were
published. I will explain the basic situation, and consider the aspects
of the scenario listed below. I will try to give
enough detail so that the reader will know what the scenario is about,
but I will also specifically not spoil all the surprises.
Amber Zone: The title of the adventure as it appeared in JTAS, and its author.
Location: planet name and text description (not UPP) of the local conditions
Patron: who brings the PCs into the Zone
Mission: what they're asked to do
Complications: who and what may stop them
Payoff: what motivates them to do it. Usually but not always this will be money.
Strong
Points: What I see as being the 'good stuff' for the adventure;
challenges, surprises, opportunities to develop campaigns
Weak
Points: things like poor logic, railroading the characters into a
certain action, assumption that the characters are criminals, setups for
failure
What I'd change: how I would modify the adventure to amend weak points or expand upon strong points
In My Traveller Universe: Where I would place the adventure in My Traveller Universe, and what groups would be involved.
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