I came upon this article "College Student Invents Gel that Halts Bleeding"
today while doing some reading on a higher education blog. This is
impressive, not only because of the results the inventor is getting, but
because he is not even 21 years old yet. I have no idea if or when this
substance will be commercially available in real life, but in a role
playing game, whether science fiction (like Traveller) or modern (like
Spycraft) there's no reason for it to not exist.
My first thoughts on how to apply the gel, from a rules/mechanics
perspective: application of the gel stops bleeding (no medical skill
required), so it halts hit point/vitality/wound level losses due to
bleeding. The gel may even add back a small amount (~1 h.p.). In games
with descriptive instead of quantitative measures of injury, use of the
gel can add a bonus to any later attempts at healing, or shorten
recovery periods as the body does not have to replace as much blood
volume as it might have otherwise. The gel may also lower the chance for
subsequent infection.
I think this gel should be on the expensive side, or it comes in
one-use quantities, so that the system's damage & healing rules are
not unbalanced. This gel is not "magical healing" but a helpful
on-the-spot expedient when more competent medical care is not
available.
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