tag:blogger.com,1999:blog-8464498527698996815.post778337830407719405..comments2024-03-03T03:20:20.957-05:00Comments on Ancient Faith in the Far Future: Hold the Line, Please! Distance and Communication in spaceRobert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8464498527698996815.post-52092375828551411372015-07-19T20:11:01.596-04:002015-07-19T20:11:01.596-04:00That's exactly what I was talking about, David...That's exactly what I was talking about, David. It is necessarily unrealistic for movies/TV to show ships zipping around planets or through space in short amounts of time. In written or gaming sci-fi it is easier to acknowledge the passage of time and the actual distances involved. Robert Weaverhttps://www.blogger.com/profile/07917387796213598551noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-80821690882308035432015-07-18T00:13:10.728-04:002015-07-18T00:13:10.728-04:00I had a space chase scene in a game where the play...I had a space chase scene in a game where the players were going to do a quick scoop run around a gas giant to refuel and then run for the jump limit. When I ran the numbers, it turned out that it would take the players' ship 7 hours to get to 100 diameters of the gas giant - not exactly a speedy get-away.Davidhttps://www.blogger.com/profile/14192928573798426693noreply@blogger.com