tag:blogger.com,1999:blog-8464498527698996815.post7267059253841249522..comments2024-03-03T03:20:20.957-05:00Comments on Ancient Faith in the Far Future: Traveller is not a Power FantasyRobert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8464498527698996815.post-91488386024249181402019-08-16T11:16:22.491-04:002019-08-16T11:16:22.491-04:00This post, and your posts about high level Travell...This post, and your posts about high level Traveller, are some of the best I've ever read. Great explanations about what sets the game apart from the rest. So, so good. bloftin2https://www.blogger.com/profile/15844041793216503114noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-87141276299964333792017-03-13T21:37:49.426-04:002017-03-13T21:37:49.426-04:00The way I express it is this: it's Greek (or A...The way I express it is this: it's Greek (or American) heroes vs British. The extraordinary person who does extraordinary things, or the ordinary person who does ordinary things. It's Achilles vs Hector. Hanley Tuckshttps://www.blogger.com/profile/13047638048463160737noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-25583145701952856622016-12-14T03:55:07.563-05:002016-12-14T03:55:07.563-05:00Footnote - as Omer's examples indicate, 50 poi...Footnote - as Omer's examples indicate, 50 points is tight. Andy's example characters looked like the ones from the early Double Adventures - each could do something, but they'd need to team-up to do everythingAnzonhttps://www.blogger.com/profile/10379198133368255423noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-61955757990155933992016-12-11T18:30:30.761-05:002016-12-11T18:30:30.761-05:00there was an old Andy Slack suggestion that you ju...there was an old Andy Slack suggestion that you just give people 50 points to allocate to attributes and skills. While it means you don't have distinctive skill lists for different careers, it allows you to avoid oddities you don't like (scimitars in space, etc), and 50 points roughly mimics CT characters (Omer would be 44 points, Omer's Ripley 55 and Omer's Shepard 59; you could take a leaf out of GURPS book and dial the number of points up or down depending on the 'level' you wanted to operate at). I think there was still the rule that you couldn't have more skill points than INT+EDUAnzonhttps://www.blogger.com/profile/10379198133368255423noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-62591983595259938152016-12-10T13:36:20.415-05:002016-12-10T13:36:20.415-05:00I am a Traveller Fan D&D fantasy level based g...I am a Traveller Fan D&D fantasy level based games never appealed to me. Traveller is more realistic on many levels. The simplicity of the characters is what makes the game amzing. I am a fan of zero level skills, I home rule one level-1 homeworld skill so for say you grew up on Mars. You would know Vacc Suits inside and out or an Ice World like Star Wars's Hoth Survival-1. That skill is completely up to the referee. Also I give the characters a free roll on personal development and a choice of which table to pic based on a 1 die skill roll. They also can choose to raise existng skills instead of rolling on tables. This gives the character a better ability to build there character as they would like. It gives them a few more skill. 2/3rds of education is also awarded in zero skills either home world or basic service table. Plus they get level-0 in brawling and gun or blade combat based on their homeworld law level.Gerry Millerhttps://www.blogger.com/profile/10005587430387480878noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-75620639602398611402016-12-08T13:21:54.529-05:002016-12-08T13:21:54.529-05:00Real power in Traveller is economic or political p...Real power in Traveller is economic or political power. You are powerful when you can get others to do your dirty work. On a civilized planet, a character with Admin-3 and SOC 8+, which is essentially a lawyer* can cause massive trouble to his opponents by bringing the power of the state apparatus to bear against them. On a lawless planet, money and political power can buy thugs and mercenaries to serve as a force multiplier - and ultimately, kill and get killed in your name.<br /><br />Becoming a Merchant Prince, a mercenary commander, a smuggler king - or becoming a ruler of one planet or pocket empire or another - this is the true meaning of "character advancement" in Traveller.<br /><br />This is not abou "pluses" on your character sheet, but about the power you actually wield in the game universe.<br /><br />* This is Proto-Traveller - no specialized "Law" skill here as in Book 7 (IIRC) or MGT.Omer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-5496301067552884562016-12-08T09:06:58.755-05:002016-12-08T09:06:58.755-05:00Traveller relates to D&D the way Star Trek rel...Traveller relates to D&D the way Star Trek relates to Star Wars. PCs/protagonists in Traveler/Trek sometimes have to deal with powers that are more than they could have (Yaskoydray/Q/hostile environments) and solve those problems without having powers to throw around - using their ingenuity, largely. In D&D/Wars, there are beings with special powers and PCs/protagonists who have special powers to oppose them with. This is incidentally one reason why I don't think Star Trek and Star Wars are the same 'Science Fantasy' genre, at least in terms of writing a game that could manage both.<br /><br />I don't actually agree that Traveller characters look in any way lame compared to characters in other RPGs. I think they look exactly right for the genre they're in, which is more Lois Bujold/Gordon Dickson/Poul Anderson than Star Wars/EE Smith/James Schmitz. What you manage to do despite your limitations is surely as impressive as what powers they bring to play.Tim Nhttps://www.blogger.com/profile/17714699974650612856noreply@blogger.com