tag:blogger.com,1999:blog-8464498527698996815.post8756354350953086927..comments2024-03-03T03:20:20.957-05:00Comments on Ancient Faith in the Far Future: More on Skills - Ship Tactics and Fleet TacticsRobert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8464498527698996815.post-75661105720968425242017-02-25T18:01:36.048-05:002017-02-25T18:01:36.048-05:00Forgot to mention, please look at Vacc Suit skill ...Forgot to mention, please look at Vacc Suit skill use in CT Book 1 for how the designers thought about how skills stacked.Father Fletchhttps://www.blogger.com/profile/02381039476364235792noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-83081256157903114332017-02-25T18:00:10.638-05:002017-02-25T18:00:10.638-05:00A bit afield, but your post gave me an optional fo...A bit afield, but your post gave me an optional for idea how to do task resolution using CT.<br />Instead of sliding the difficulty target (e.g. simple>3, routine>7, etc.) Slide the bonus of the skill level. <br />If this task is common, and everyone who knows it can do it in their sleep, you get double or triple your skill level to add to the roll. (This could be for base 8 or base 7, YMMV/IMTU).<br />If this is somewhat challenging, then simple 1:1 for the skill points.<br />For very challenging problems, half-skill (rounded down).<br />So a skill of 1 would be effectively +2 (or more) for an easy attempt; +1 for a routine challenge; and +0, but still a skilled roll, for greater challenges.<br />YMMVFather Fletchhttps://www.blogger.com/profile/02381039476364235792noreply@blogger.com