tag:blogger.com,1999:blog-8464498527698996815.post4813477372840940520..comments2024-03-03T03:20:20.957-05:00Comments on Ancient Faith in the Far Future: Surprising Research in the Third ImperiumRobert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8464498527698996815.post-76972778414283664942019-10-18T14:56:54.680-04:002019-10-18T14:56:54.680-04:00The few times I've anything remotely "mag...The few times I've anything remotely "magical" in a campaign, I rationalized along the lines suggested in that Halloween issue of GDW's Challenge: It's all either psionics, tech you can't comprehend, animals unknown to you, or some mixture of all three.Bill Cameronhttps://www.blogger.com/profile/02987843264254276569noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-6252834539756635762019-10-18T03:54:26.634-04:002019-10-18T03:54:26.634-04:00Thor 2 is my favorite magic movie. It's all ex...Thor 2 is my favorite magic movie. It's all explained by future science.Shawn Driscollhttps://www.blogger.com/profile/05570554975738301255noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-53397980883350094932019-10-17T19:26:00.219-04:002019-10-17T19:26:00.219-04:00I'd suggest that most of your parameters can b...I'd suggest that most of your parameters can be achieved by making "magic" the ability to communicate with and influence "spirits", which can be conceived as localized instances of consciousness in an animistic or pan-psychic universe. Spirits can either be conceived as having either a small or negligible direct effect on physical matter, but either way can influence events through affecting those spiritual entities which are embodied. Myself, I'd also add "peak performance" abilities, such as high-adrenaline reactions, enhanced detail perception, and the like (some sources call these "somafera", "patharchy", or other terms; see the RPG FuRPiG, available for free for the Googling, which uses the "patharchy" coinage, <i>Scientific Magic</i> and <i>Putting on the Wolf Skin</i> by Wayland Skallagrimsson, or Google "somafera" for some ideas under the "somafera" term). I include some more specific notes in a <a href="http://ongoingcampaign.blogspot.com/2019/08/realistic-magic-and-gurps-mechanics.html" rel="nofollow">recent article</a> on my own blog, discussing ways to come at the idea using GURPS rules, and include a fairly extensive bibliography on the subject.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-67800399822768753012019-10-17T17:19:11.320-04:002019-10-17T17:19:11.320-04:00IMTU, “magic” is what happens when a Lo-TL figures...IMTU, “magic” is what happens when a Lo-TL figures out how to skip way up to a Hi-TL. It usually involves mechanics cribbed from Charlie Stross’ Laundry Files, Larry Correia’s Grimnoir books, and Harry Connolly’s Twenty Palaces books. Often magic is a form of commerce between beings in different dimensions. Learning magic can be experimental, or it can be a menu of services and prices loaded into the practitioner/consumers mind.willconsult4foodhttps://www.blogger.com/profile/17833665667790981874noreply@blogger.com