tag:blogger.com,1999:blog-8464498527698996815.post3561952535663663803..comments2024-03-03T03:20:20.957-05:00Comments on Ancient Faith in the Far Future: Avoid Skill Bloat! - Using Characteristics in CT Robert Weaverhttp://www.blogger.com/profile/07917387796213598551noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8464498527698996815.post-76663153943356251992015-06-06T02:54:55.363-04:002015-06-06T02:54:55.363-04:00The Starter Set has all anyone needs. Basically th...The Starter Set has all anyone needs. Basically the same as The Traveller Book or Books 1-3.Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-59378316597656800502015-06-06T02:53:52.364-04:002015-06-06T02:53:52.364-04:00Hmm, I never noticed this rule but also can't ...Hmm, I never noticed this rule but also can't recall any characters with that many skill levels anyway. Some games just have way too many skills and too many of them overlap too much, like games with acrobatics, tumbling, breakfall, and gymnastics as 4 separate skills to acquire. Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-10683232820471656742015-03-20T10:12:58.381-04:002015-03-20T10:12:58.381-04:00The Starter Set has everything you need to have a ...The Starter Set has everything you need to have a good Traveller game, in my opinion. It is fun to add in stuff from other Traveller pubs, and other game systems, but I often let things get cluttered up by trying to shove in every cool idea I come upon. Robert Weaverhttps://www.blogger.com/profile/07917387796213598551noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-75391431474324669662015-02-18T09:50:50.663-05:002015-02-18T09:50:50.663-05:00I like using EDU as a "knowledge" check....I like using EDU as a "knowledge" check. Great post, especially for someone who only has the Starter Set.Will Arnoldhttps://www.blogger.com/profile/03698278637449036933noreply@blogger.comtag:blogger.com,1999:blog-8464498527698996815.post-7833491466734935602015-02-18T09:15:08.896-05:002015-02-18T09:15:08.896-05:00This is a very important post. My number one issue...This is a very important post. My number one issue with CT Books 4-7 and Mongoose Traveller is the large bloat in skill number, with all sorts of niche skills which rarely come to play, such as Recruiting in CT Book 4, Naval Architect in CT Book 5 or over-specialized Science and Engineering skills in MGT. Almost all CT skills are very useful in a wide range of situations, with the potential exception of Forward Observer (which would be much more useful if there would have been rules for using ship weapons in player-character-level combat, especially vs. tanks and the like). If you have Vacc Suit or Autopistol or Electronics or Forgery or even ATV - you'll have a lot to do in a lot of game situations. Naval Architect might come in handy once or twice in the campaign in most cases, and Recruiting would be useful mostly for hiring Mercs (why can't you just do that with SOC? Or an Admin roll modified by SOC?). Most MGT Science skills will not be very handy in a typical high-adventure campaign.<br /><br />I love your characteristic-chek system as it fills all the CT skill "holes":<br />- Stealth? Roll a DEX check.<br />- Diplomacy other than what is covered by Admin and Streetwise? Roll a SOC check.<br />- Perception? Roll an INT check.<br /><br />Simple and clean!Omer Golan-Joelhttps://www.blogger.com/profile/09242085820257230639noreply@blogger.com